Star Sonata
http://forum.starsonata.com/

FAL Mod 0
http://forum.starsonata.com/viewtopic.php?f=111&t=52066
Page 1 of 1

Author:  Feathers [ Thu May 10, 2012 10:13 pm ]
Post subject:  FAL Mod 0

http://dl.dropbox.com/u/4966230/FAL_005.jpg

Current state of the mod. As you can see there are quite a few bugs that need working out. The main target and secondary targets don't render right. For some odd reason the hotkeys change size at times. The galaxy button and chat have hard coded appearances. There are numerous cases wear tinting cannot be edited. It is 'playable' as is but allot of work left in it.

Will hopefully be available within a month or so.

The concept, hopefully wear I can take this.
http://dl.dropbox.com/u/4966230/FAL_Mod_0_1.png
http://dl.dropbox.com/u/4966230/FAL_Mod_0_2.png
http://dl.dropbox.com/u/4966230/FAL_Mod_0_4.png
http://dl.dropbox.com/u/4966230/FAL_Mod_0_7.png

Author:  Arkainon [ Thu May 10, 2012 10:21 pm ]
Post subject:  Re: FAL Mod 0

It looks good, I especially like the circular radar, is it possible just to use the modded radar on the curent client?

Author:  Trouser23 [ Thu May 10, 2012 10:30 pm ]
Post subject:  Re: FAL Mod 0

That is part of JeffML currently

Author:  Feathers [ Sun May 13, 2012 3:33 pm ]
Post subject:  Re: FAL Mod 0

http://dl.dropbox.com/u/4966230/FAL_006.jpg
http://dl.dropbox.com/u/4966230/FAL_007.jpg
http://dl.dropbox.com/u/4966230/FAL_008.jpg
http://dl.dropbox.com/u/4966230/FAL_012.jpg

Got all the station dialogues finished, above are some examples. Last one shows the inventory and gal map. Ignore tinting issues, gal map still has allot of hard coded appearance.

Got rid of the ship dialog, going to shove most of that in the avatar tab of the character dialog. Will probably reorder that one to have the missions tab show up first.

Item tool tips are hard coded or else I would have something nice and new for them.

Got allot of little dialogues still to go. Mod is progressing well though.

If you got questions about certain changes ask, and please give feedback on what you want from a UI. Remember I am building this with 1680x1050+ (probably still ok on 1440x900 anything lower would be hard, 720p looks cramped) resolutions and players familiar with SS in mind.

Author:  Utumno [ Sun May 20, 2012 4:55 pm ]
Post subject:  Re: FAL Mod 0

I'm looking forward to use or test this GUI skin.

I don't like the color of the windows (station background, inventory) much.
In general this GUI mod looks like a very promising approach to a GUI with a much higher usability.

I hope you keep the work up and finisht the mod.

Author:  Tomalicious [ Thu Jun 21, 2012 2:44 am ]
Post subject:  Re: FAL Mod 0

This is extremely good, please finish this :D

Author:  Visorak [ Thu Nov 01, 2012 1:42 pm ]
Post subject:  Re: FAL Mod 0

I would love to hear anything about this, even if its just "not complete yet."

Author:  Trouser23 [ Tue Jul 30, 2013 9:57 pm ]
Post subject:  Re: FAL Mod 0

Have got most of the GUI working with the current UI. Hotkeys now fully functional, woo that was a hard one. Not much i can do currently with the Inventory, Social and Character dialogs as they seem to have hard coded dimensions due to text sizing or some such thing.

Will post link to new files once I get a few more of the dialogs working.

Author:  ELITE [ Tue Jul 30, 2013 11:33 pm ]
Post subject:  Re: FAL Mod 0

Trouser23 wrote:
Have got most of the GUI working with the current UI. Hotkeys now fully functional, woo that was a hard one. Not much i can do currently with the Inventory, Social and Character dialogs as they seem to have hard coded dimensions due to text sizing or some such thing.

Will post link to new files once I get a few more of the dialogs working.




Wrong account?

Author:  Max235 [ Tue Jul 30, 2013 11:40 pm ]
Post subject:  Re: FAL Mod 0

I like that Capitalists flag more.

Author:  Trouser23 [ Wed Jul 31, 2013 9:19 pm ]
Post subject:  Re: FAL Mod 0

https://dl.dropboxusercontent.com/u/4966230/FAL_Mod_0.zip

Just put it in your Content/Default directory. Should be fully usable in combat, some stuff like construction for bases etc. are not fully explored.

There are still quite a few issues, if you see something let me know. Known issues: Targets don't render right in the action bar. The inventory, social and character dialogs now have hard coded sizes. Haven't gotten around to updating the settings dialog yet, thats next on the menu.

**You will need to delete your cache in order for this to work properly.

Author:  Panzer50 [ Sat Aug 17, 2013 11:02 pm ]
Post subject:  Re: FAL Mod 0

lolgreat

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/