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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
This.
Attachment: good elecs gg.png You do not have the required permissions to view the files attached to this post. _________________ Lemon/Meo |
Mon Aug 25, 2014 2:37 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Seems legit
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Aug 25, 2014 2:56 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: Seems legit Attachment: is this better.png Also note to admins, fix drop ratios lol. Normal spread. Attachment: targeting.png You do not have the required permissions to view the files attached to this post. _________________ Lemon/Meo |
Mon Aug 25, 2014 3:04 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
The excess amount of certain augmenters comes from the fact that a lot of AI have certain augmenters in their spawner configuration, and this was a popular way to increase AI power back in the day This is why you see that some AI keep dropping Good Electric Augmenters or Good Firing Augmenters.
We still use this mechanic for some reason, but it also enables the ability to farm specific augmenters, so I don't really see a big issue with it _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Mon Aug 25, 2014 4:00 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
The Vert wrote: The excess amount of certain augmenters comes from the fact that a lot of AI have certain augmenters in their spawner configuration, and this was a popular way to increase AI power back in the day This is why you see that some AI keep dropping Good Electric Augmenters or Good Firing Augmenters. We still use this mechanic for some reason, but it also enables the ability to farm specific augmenters, so I don't really see a big issue with it Add AI for each augmenter then! Right now we can farm Elec, Firing, Stealth, and Damage. I don't know how to farm the rest :/. _________________ Lemon/Meo |
Mon Aug 25, 2014 11:45 am |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
The only augmenter I can think of from the top of my head that isn't in a spawner configuration is Recovery. The rest should be there actually!
_________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Mon Aug 25, 2014 11:48 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
The Vert wrote: The only augmenter I can think of from the top of my head that isn't in a spawner configuration is Recovery. The rest should be there actually! Recovery is super important D: _________________ Lemon/Meo |
Mon Aug 25, 2014 12:54 pm |
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