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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Fukn fruits _________________ |
Wed Feb 10, 2016 6:18 am |
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Contributor
Team:
Rank: Peon Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I wouldnt be able to fit that with another weapon set XD
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Feb 10, 2016 7:11 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Wow
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Wed Feb 10, 2016 7:19 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
RE admin team confirmed
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Feb 10, 2016 9:38 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
What is the probability for that, I wonder?
There are 15 potential mods for weapons, and in addition it has to roll several mods. Not to mentioned I have a feeling that some mods are less likely to get than others. Either way probability calculations hurts my head, kinda embarrassed on how little my brain understands probability. So I guess it is 50/50, either it happened or it didn't when neurobinding. Yep, that sounds about right. |
Wed Feb 10, 2016 10:14 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
andsimo wrote: What is the probability for that, I wonder? There are 15 potential mods for weapons, and in addition it has to roll several mods. Not to mentioned I have a feeling that some mods are less likely to get than others. Either way probability calculations hurts my head, kinda embarrassed on how little my brain understands probability. So I guess it is 50/50, either it happened or it didn't when neurobinding. Yep, that sounds about right. It had 0 mods before being neurobound. _________________ |
Wed Feb 10, 2016 10:26 am |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
Maybe you'll stop complaining about Hydra Tails now?
adum has blessed your RNG today /praise adum Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Wed Feb 10, 2016 10:49 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
andsimo wrote: What is the probability for that, I wonder? There are 15 potential mods for weapons, and in addition it has to roll several mods. Not to mentioned I have a feeling that some mods are less likely to get than others. Either way probability calculations hurts my head, kinda embarrassed on how little my brain understands probability. So I guess it is 50/50, either it happened or it didn't when neurobinding. Yep, that sounds about right. Even if it's the same chance for each mod, we don't know the chances of 1, 2, 3, or 4 mod choices. So we can't figure it out, other than to say that it's not likely at all. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Feb 10, 2016 12:57 pm |
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