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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
They do!
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Wed Aug 31, 2011 2:08 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Oh? I thought they changed it ages ago, due to DMs complaining about Bonnet, or something like that.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Wed Aug 31, 2011 2:09 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I had already thought of that yugioh (thought of that soon after I saw this post), but drone slot limits are 30 temp, 30 perm, 31 mixed.
So this wouldn't help, I see the best option as to just reduce the number of drones he deploys/around the edges and increase their power in compensation for the reduction of numbers. The other thing I can look into is if I can just increase the maximum amount of drones in the galaxy. I am also looking into this 'bug' that the sun doesn't 'let go' of you, but that isn't a bug, just a player misunderstanding of how he works, none-the-less it is annoying. _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Aug 31, 2011 2:17 pm |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
Blue Dwarf wrote: BLAARGH How about you make them take seperate slots? _________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Wed Aug 31, 2011 2:19 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Yeah we have sorted that thing with the sun. Just takes some time, leave it as it is.
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Wed Aug 31, 2011 2:20 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
VatFF wrote: Blue Dwarf wrote: BLAARGH How about you make them take seperate slots? I just said there is a mixture of total drones at 31. The Lost One wrote: Yeah we have sorted that thing with the sun. Just takes some time, leave it as it is. You are no ordinary Olympus goer on no ordinary team however; I feel it should have a few changes at the least. Hopefully something to reduce the explosion effect spam and lag. _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Aug 31, 2011 2:51 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
I know other squads/teams have succeeded Hermes already. I don't hope the idea is that everyone and his dog is going to be able to do him just because a few squads succeeded and many failed.
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Wed Aug 31, 2011 3:41 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
The Lost One wrote: I know other squads/teams have succeeded Hermes already. I don't hope the idea is that everyone and his dog is going to be able to do him just because a few squads succeeded and many failed. Obviously, but I went in there today on live and the explosions cause a lot of lag (don't get them on my own, no one to do splash to). What I am a planning now, fixing the drone issue will involve changes to this no matter what. But hey, could still be interesting. _________________ "What you mean you killed him cha cha cha?!" Support |
Wed Aug 31, 2011 4:06 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
I used 5 clients in there, it lagged a bit in the start, but I loved it!
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Wed Aug 31, 2011 11:59 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Change mines to missiles instead of drones. 100% tracking weaps, no engine, speed 0 or 1 and it should be fixed.
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Fri Sep 02, 2011 11:48 am |
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