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Post Re: Pretender Hermes
They do!


Wed Aug 31, 2011 2:08 pm
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Post Re: Pretender Hermes
Oh? I thought they changed it ages ago, due to DMs complaining about Bonnet, or something like that.

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Wed Aug 31, 2011 2:09 pm
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Post Re: Pretender Hermes
I had already thought of that yugioh (thought of that soon after I saw this post), but drone slot limits are 30 temp, 30 perm, 31 mixed.

So this wouldn't help, I see the best option as to just reduce the number of drones he deploys/around the edges and increase their power in compensation for the reduction of numbers.

The other thing I can look into is if I can just increase the maximum amount of drones in the galaxy.


I am also looking into this 'bug' that the sun doesn't 'let go' of you, but that isn't a bug, just a player misunderstanding of how he works, none-the-less it is annoying.

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Wed Aug 31, 2011 2:17 pm
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Post Re: Pretender Hermes
Blue Dwarf wrote:
BLAARGH


How about you make them take seperate slots? :P

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Wed Aug 31, 2011 2:19 pm
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Post Re: Pretender Hermes
Yeah we have sorted that thing with the sun. Just takes some time, leave it as it is.


Wed Aug 31, 2011 2:20 pm
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Post Re: Pretender Hermes
VatFF wrote:
Blue Dwarf wrote:
BLAARGH


How about you make them take seperate slots? :P

I just said there is a mixture of total drones at 31.
The Lost One wrote:
Yeah we have sorted that thing with the sun. Just takes some time, leave it as it is.

You are no ordinary Olympus goer on no ordinary team however; I feel it should have a few changes at the least. Hopefully something to reduce the explosion effect spam and lag.

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Wed Aug 31, 2011 2:51 pm
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Post Re: Pretender Hermes
I know other squads/teams have succeeded Hermes already. I don't hope the idea is that everyone and his dog is going to be able to do him just because a few squads succeeded and many failed.


Wed Aug 31, 2011 3:41 pm
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Post Re: Pretender Hermes
The Lost One wrote:
I know other squads/teams have succeeded Hermes already. I don't hope the idea is that everyone and his dog is going to be able to do him just because a few squads succeeded and many failed.

Obviously, but I went in there today on live and the explosions cause a lot of lag (don't get them on my own, no one to do splash to).


What I am a planning now, fixing the drone issue will involve changes to this no matter what. But hey, could still be interesting.

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Wed Aug 31, 2011 4:06 pm
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Post Re: Pretender Hermes
I used 5 clients in there, it lagged a bit in the start, but I loved it!


Wed Aug 31, 2011 11:59 pm
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Post Re: Pretender Hermes
Change mines to missiles instead of drones. 100% tracking weaps, no engine, speed 0 or 1 and it should be fixed.

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Fri Sep 02, 2011 11:48 am
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