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Post Pretender Hermes
Can it please be coded different. When you get to a stage where he starts deploying claymores and mines, you won't be allowed to place/replace any drones, as there is a limit of 30 in the galaxy. Please fix/change that, as limiting certain people from being useful at all in there is stupid.


Tue Aug 30, 2011 12:58 pm
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Post Re: Pretender Hermes
/spam drones to to keep from ever having to deal with mines.

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Tue Aug 30, 2011 3:44 pm
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Post Re: Pretender Hermes
Destroying the initial drones helps with this 'problem'?


Tue Aug 30, 2011 3:49 pm
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Post Re: Pretender Hermes
And, there goes that secret strategy.

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Tue Aug 30, 2011 4:02 pm
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Post Re: Pretender Hermes
We sorted it now by not deploying any drones at all. But when Hermes starts to deploy mines, you won't be able to replace any, even if you kill one of the initial drones, or scoop one of your own drones.


Tue Aug 30, 2011 4:04 pm
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Post Re: Pretender Hermes
I'll look into it, but I feel he is already easy compared to the other Olympians, I don't want to just reduce the number of drones he drops.

Maybe I should up the range, damage and concussions to evil numbers, and reduce the number dropped. Or I can reduce the lifespan.

Or you can find a way to deal with the problem yourself.



Any other changes you feel needed while I am at it? (To make him more interesting etc)

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Wed Aug 31, 2011 8:58 am
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Post Re: Pretender Hermes
So, in other words, an Engineer Dread is more useful than a normal engineer in Hermes?

Don't have to deploy drones, same tractoring ability, elect/energy aura.

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Wed Aug 31, 2011 9:48 am
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Post Re: Pretender Hermes
Battlecruiser23 wrote:
So, in other words, an Engineer Dread is more useful than a normal engineer in Hermes?

Don't have to deploy drones, same tractoring ability, elect/energy aura.


Or just don't scoop your drones.

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Wed Aug 31, 2011 9:52 am
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Post Re: Pretender Hermes
Replacing drones, and rescooping them is something that most engineers should have the ability to do. And also, if this is true, then how about each character brings 6 ares drones in there, deploys them, and suddenly Hermes can't place any mines, can he?

So yeah, I think it needs a change.


Wed Aug 31, 2011 10:05 am
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Post Re: Pretender Hermes
anilv wrote:
Battlecruiser23 wrote:
So, in other words, an Engineer Dread is more useful than a normal engineer in Hermes?

Don't have to deploy drones, same tractoring ability, elect/energy aura.


Or just don't scoop your drones.

my heph machine beats my dread :mrgreen:


Wed Aug 31, 2011 11:21 am
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Post Re: Pretender Hermes
The Lost One wrote:
Replacing drones, and rescooping them is something that most engineers should have the ability to do. And also, if this is true, then how about each character brings 6 ares drones in there, deploys them, and suddenly Hermes can't place any mines, can he?

So yeah, I think it needs a change.


What CSE said trumps what Enk tried to fight it with.

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Wed Aug 31, 2011 11:53 am
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Post Re: Pretender Hermes
My response was directed at you only, Church. That's why I quoted you and not Thermal.

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Wed Aug 31, 2011 12:53 pm
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Post Re: Pretender Hermes
The Lost One wrote:
Replacing drones, and rescooping them is something that most engineers should have the ability to do. And also, if this is true, then how about each character brings 6 ares drones in there, deploys them, and suddenly Hermes can't place any mines, can he?

So yeah, I think it needs a change.


only engineers can deploy 6 drones.

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Wed Aug 31, 2011 1:27 pm
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Post Re: Pretender Hermes
Simple solution, make all of Hermes' drones perma. If you still want them to decay, I'm sure you can work in some kind of suicide command, but if they're permanant they'll use different slots than engi drones.

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Wed Aug 31, 2011 2:02 pm
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Post Re: Pretender Hermes
yugioh124 wrote:
Simple solution, make all of Hermes' drones perma. If you still want them to decay, I'm sure you can work in some kind of suicide command, but if they're permanant they'll use different slots than engi drones.

I thought perma and temp used the same slots? :P

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