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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Fix this, please? It used to be any number, now its limited to the stated amount.
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Wed Sep 08, 2010 7:06 am |
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Team:
Rank: Main: Tobold Lygo Level: 2200 Joined: Mon May 04, 2009 11:29 am Posts: 445 Location: Warsaw, Poland |
damn, Traxus must be hungry...
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Wed Sep 08, 2010 7:28 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
I already complained about base hull! If we're hungry for anything else its hull but I was told that it wasnt possible currently...
But I hit 1b silicon and wanted to set it to buy say 200m more but it wouldn't allow me...will be a pain setting prod bases to buy stuff next uni... We were allowed to set stuff for amounts higher than 1b before, why is it suddenly changed now? |
Wed Sep 08, 2010 8:07 am |
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Team:
Rank: Officer Main: Hooch Dealer Level: 4811 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
type'o' forgot a zero.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Sat Sep 11, 2010 9:40 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
rand4505 wrote: type'o' forgot a zero. Huh, Hooch? |
Sun Sep 12, 2010 12:39 pm |
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Team:
Rank: Officer Main: Hooch Dealer Level: 4811 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
The data type limit, they forgot a zero.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Wed Sep 15, 2010 12:09 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Believe it or not, but there is no reason you would ever be able to get 1 billion of any item in the game.
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Wed Sep 22, 2010 7:13 pm |
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Team:
Rank: Officer Main: Hooch Dealer Level: 4811 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
I do believe you, and am assuming it is a design concept flaw.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Wed Sep 22, 2010 7:32 pm |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Whats wrong with mass building dreads or t20 cap lasers? That's a reason to get over 1b commods. Ask anyone with a half decent prod base and they'll tell you that they can get over 1b of each commod pretty quickly even with EE bases in one galaxy.
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Thu Sep 23, 2010 11:39 am |
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Team:
Rank: Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Grunt wrote: Whats wrong with mass building dreads or t20 cap lasers? That's a reason to get over 1b commods. Ask anyone with a half decent prod base and they'll tell you that they can get over 1b of each commod pretty quickly even with EE bases in one galaxy. Without a reason to amass huge amounts of commods (EF style multibuilds) why have huge prods... |
Thu Sep 23, 2010 12:33 pm |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
I'd rather over provide than under provide for whatever my team has in mind..besides, one day I'm hoping the admins are gonna make having a decent prod base a necessity to build end game stuff, instead of just requiring like 1mil mets to build a piece of primal gear.
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Thu Sep 23, 2010 2:11 pm |
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Team:
Rank: Officer Main: Ivelios Level: 6452 Joined: Wed Jun 13, 2007 10:17 pm Posts: 911 |
andezrhode2a wrote: Grunt wrote: Whats wrong with mass building dreads or t20 cap lasers? That's a reason to get over 1b commods. Ask anyone with a half decent prod base and they'll tell you that they can get over 1b of each commod pretty quickly even with EE bases in one galaxy. Without a reason to amass huge amounts of commods (EF style multibuilds) why have huge prods... Stuff that requires huge numbers of commods, has them as periodic costs. _________________ Quote: When the pimp's in the crib mah
Drop it like it's hot Drop it like it's hot Drop it like it's hot English Romantic poet John Keats. |
Fri Sep 24, 2010 4:25 pm |
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Team:
Rank: Officer Main: Hooch Dealer Level: 4811 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
Yeah, That argument doesn't work when you make 100+fort/lac/dem t20 kits at a time.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Sat Sep 25, 2010 2:11 pm |
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Team:
Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany |
any number of decent multibuilds require bils of commods .. Haxy is right it should go up !
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct! |
Sun Sep 26, 2010 1:01 am |
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Team:
Rank: Officer Main: Ivelios Level: 6452 Joined: Wed Jun 13, 2007 10:17 pm Posts: 911 |
rand4505 wrote: Yeah, That argument doesn't work when you make 100+fort/lac/dem t20 kits at a time. 100 Dem kits only require 400M initial metals, no? Way below the 2B hull cap. My argument still stands _________________ Quote: When the pimp's in the crib mah
Drop it like it's hot Drop it like it's hot Drop it like it's hot English Romantic poet John Keats. |
Mon Sep 27, 2010 6:18 pm |
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