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Post Fire Damage Ticks
They stop shields from regenning each each for a fraction of a second. On most classes that doesn't matter too much, but on a Shield Monkey it drops shield regen by like 500 a second. FIX PLZ

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Wed Apr 20, 2011 6:20 pm
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Post Re: Fire Damage Ticks
i was under the impression that this is just a graphical bug

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Wed Apr 20, 2011 8:22 pm
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Post Re: Fire Damage Ticks
Probably just a graphical bug.

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Wed Apr 27, 2011 12:57 pm
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Post Re: Fire Damage Ticks
I'm not convinced it's a graphical bug. I believe I've seen cases in which my shm has had net decrease in shields over time with a number of fires somewhat less than should break the regen. Would have to do extensive testing to confirm though.

Edit: though it complicates matters that fires do more damage than you expect, due to augs/other bonus damage, but this is somewhat simplified by the /showpain command which would give us a good idea of how much we are actually losing... havent tried it tho.

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Fri Apr 29, 2011 4:12 pm
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Post Re: Fire Damage Ticks
Note that parasite (and fire) damage is increased by skills and augs, so just because a fire says it does x dps, doesn't mean that's how much dps you're taking.

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Sun May 01, 2011 10:12 pm
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Post Re: Fire Damage Ticks
JeffL wrote:
Note that parasite (and fire) damage is increased by skills and augs, so just because a fire says it does x dps, doesn't mean that's how much dps you're taking.

Only damage is affected or their life can be too?

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Mon May 02, 2011 5:40 am
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Post Re: Fire Damage Ticks
Only damage.

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Tue May 03, 2011 2:04 pm
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Post Re: Fire Damage Ticks
I am pretty certain I managed to dent a pretty decent base kit with a 2 shot by stacking fires. I will test this.


Tue May 03, 2011 2:40 pm
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Post Re: Fire Damage Ticks
bumpdate. I was just shooting my shm with my sniper, using 3-shot, so that he would be missing health and i could see what his actual regen was, right? Except when i did /charging, it said 0. and that was consistent with what i was seeing, despite not having nearly that many fires stacked up to actually negate my regen...

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Sun Jul 10, 2011 9:47 pm
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Post Re: Fire Damage Ticks
To clarify, the damage that parasites do (including fires) is modified by your augs, skills, and tweaks. So they will do more damage than the parasite description says, just as weapons do more damage than their descriptions say. The lifetime doesn't change, but it's a half-life, not a lifetime, so if you have 2 parasites with 10 second lifetime, it will take 5 seconds for the first to go away, and 10 seconds for the second one.

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Mon Jul 11, 2011 3:08 pm
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Post Re: Fire Damage Ticks
Yeah, but I think the point of this Jeff, is that if you stack something up with fires, their shields will charge, stop, charge, stop, charge, stop, charge. And so on. I can do some testing on this, as I remember I had a MF with 3 shots breaking a base with very, very high regen.


Mon Jul 11, 2011 4:06 pm
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Post Re: Fire Damage Ticks
i just tested this and stacked fires so that the /showpain on the shm showed the fire ticks over my regen (shield bank started decreasing). Doing the /charging command on the shm at this time showed the same regen throughout, the normal value for my regen and not 0.

are you guys sure your not seeing the effect of having a fire extinguisher equipped? cos that really screws elec regen fast with a lot of fires, and once depleted, naturally your shield will stop charging with no energy.


Mon Jul 11, 2011 4:35 pm
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Post Re: Fire Damage Ticks
Just wanted to point out that fixing this bug has made it considerably harder to kill some bosses using weapons like 2- and 3-shot. Bana and Sputty take me roughly twice as long. I'm not complaining since I can still pretty much do all content I used to, but the balance of the game has definitely changed quite a bit in this respect.

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Sat Jul 23, 2011 11:33 pm
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Post Re: Fire Damage Ticks
Prime example of: Be careful what you wish for, you just might get it.

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Sat Jul 23, 2011 11:57 pm
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Post Re: Fire Damage Ticks
The bug was caused by the smooth shield charging, which wasn't added in *that* long ago. So look at it like you got a temporary boost against these bosses. Things are now just returning to normal.

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Sun Jul 24, 2011 12:29 am
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