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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
They stop shields from regenning each each for a fraction of a second. On most classes that doesn't matter too much, but on a Shield Monkey it drops shield regen by like 500 a second. FIX PLZ
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Wed Apr 20, 2011 6:20 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
i was under the impression that this is just a graphical bug
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Wed Apr 20, 2011 8:22 pm |
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Site Admin / Dev Team
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Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Probably just a graphical bug.
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Wed Apr 27, 2011 12:57 pm |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
I'm not convinced it's a graphical bug. I believe I've seen cases in which my shm has had net decrease in shields over time with a number of fires somewhat less than should break the regen. Would have to do extensive testing to confirm though.
Edit: though it complicates matters that fires do more damage than you expect, due to augs/other bonus damage, but this is somewhat simplified by the /showpain command which would give us a good idea of how much we are actually losing... havent tried it tho. _________________ Pies are yummy. |
Fri Apr 29, 2011 4:12 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Note that parasite (and fire) damage is increased by skills and augs, so just because a fire says it does x dps, doesn't mean that's how much dps you're taking.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun May 01, 2011 10:12 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
JeffL wrote: Note that parasite (and fire) damage is increased by skills and augs, so just because a fire says it does x dps, doesn't mean that's how much dps you're taking. Only damage is affected or their life can be too? _________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon May 02, 2011 5:40 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Only damage.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue May 03, 2011 2:04 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
I am pretty certain I managed to dent a pretty decent base kit with a 2 shot by stacking fires. I will test this.
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Tue May 03, 2011 2:40 pm |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
bumpdate. I was just shooting my shm with my sniper, using 3-shot, so that he would be missing health and i could see what his actual regen was, right? Except when i did /charging, it said 0. and that was consistent with what i was seeing, despite not having nearly that many fires stacked up to actually negate my regen...
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Sun Jul 10, 2011 9:47 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
To clarify, the damage that parasites do (including fires) is modified by your augs, skills, and tweaks. So they will do more damage than the parasite description says, just as weapons do more damage than their descriptions say. The lifetime doesn't change, but it's a half-life, not a lifetime, so if you have 2 parasites with 10 second lifetime, it will take 5 seconds for the first to go away, and 10 seconds for the second one.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Jul 11, 2011 3:08 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Yeah, but I think the point of this Jeff, is that if you stack something up with fires, their shields will charge, stop, charge, stop, charge, stop, charge. And so on. I can do some testing on this, as I remember I had a MF with 3 shots breaking a base with very, very high regen.
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Mon Jul 11, 2011 4:06 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
i just tested this and stacked fires so that the /showpain on the shm showed the fire ticks over my regen (shield bank started decreasing). Doing the /charging command on the shm at this time showed the same regen throughout, the normal value for my regen and not 0.
are you guys sure your not seeing the effect of having a fire extinguisher equipped? cos that really screws elec regen fast with a lot of fires, and once depleted, naturally your shield will stop charging with no energy. |
Mon Jul 11, 2011 4:35 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Just wanted to point out that fixing this bug has made it considerably harder to kill some bosses using weapons like 2- and 3-shot. Bana and Sputty take me roughly twice as long. I'm not complaining since I can still pretty much do all content I used to, but the balance of the game has definitely changed quite a bit in this respect.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jul 23, 2011 11:33 pm |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
Prime example of: Be careful what you wish for, you just might get it.
_________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Sat Jul 23, 2011 11:57 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The bug was caused by the smooth shield charging, which wasn't added in *that* long ago. So look at it like you got a temporary boost against these bosses. Things are now just returning to normal.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun Jul 24, 2011 12:29 am |
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