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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
1+20+10 is a hard calculation?
Seriously, thats how it's calculated.

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Sun Jun 05, 2011 10:28 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
Yeah, thats pretty much right. Crit hit chance adds, not multiplies. Also, if you're invisible when you shoot, you get an additional 5% chance of critting.

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Sun Jun 05, 2011 12:12 pm
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
kilua wrote:
SimonV2 wrote:
just a few corrections, but your point still stands.

SDs do get a crit hit chance bonus:

Speedy Firing: +4% Rate of Fire, +1% Critical Hit Percentage, +1% Damage - these bonuses are scaled by your speed

also, the base crit hit chance is 1% while visible.

how do u calculate Crit hit chance?
like, 1% Base, 20% SD Skill, 10% Augs.

how do i come up with the final bonus?


add.

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Sun Jun 05, 2011 5:18 pm
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Post Re: Sniper Analysis 150% Crit Strength Bonus
Sideer wrote:
After some more testing I have found a reason. Values below are damage caused to my own base (physical dampener, no heat dampener).

Range ~150
22k crit with sniper fire, 17k crit with PSS

Range ~2000
11k crit with sniper fire, 11k crit with PSS

Regular damage constant with both weapons. I was also facing my target. After turning 180 degrees (efectively forcing projectile to travel more) I have noticed decreasing crit strength aswell.

Conclusion is: Critical Strength Modifier scales down with range which projectile has to travel to reach target


This is a bloody serious issue. Admin response?

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Wed Jun 08, 2011 6:27 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
My guess? Changing the vis rates didn't work entirely as expected so they continued into other methods. Nerfing the PSS itself didn't work so now they have nerfed all range projectile weapons. To bad its makes building a Stygian Fist, Merc Mag, or other like weapons almost useless as I can get better DPS out of a Laser or other Beam weapon and minor crit additions. Some stats should be changed on them to balance them against short range projectile weapons such as the ZHT, Lion Quick Snap, and the like if this change should stay in. As is you can already get more DPS out of a Sniper by turning him into a Zerker. I know more then a handful of upper tier Snipers have gone MF and farm things with general ease. ~edited out~


Wed Jun 08, 2011 7:05 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
In that case, its probably balanced. People should play a style because they like it, not because one is better than the other!

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Wed Jun 08, 2011 6:36 pm
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
I will consider it a bug until I get confirmation from dev/admin it is intended change and I have failed to find such info on the forum so far.

I don't think I will ever reset my sniper to something else but I'm really getting tired of all the anti-sniper agenda. I might stop playing my sniper just for the time all the nerfs are applied so I can safely design my new setup.


Thu Jun 09, 2011 5:01 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
aint it supposed to be the opposite, more range more damage less range less damage..?


Thu Jun 09, 2011 8:05 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
Yup.

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Thu Jun 09, 2011 9:45 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
viewtopic.php?f=3&t=45462

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Thu Jun 09, 2011 9:55 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
Bump. No comment from devs?

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Sun Jun 12, 2011 1:57 am
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
Sideer wrote:
I have noticed 100% analysis gives random critical strength bonus. It is nowhere close to 50% even now. For example if I get 4381 reg hit with PSS I'm getting crits like:
5082
4677
4539
etc, while msg says 150% all the time.


my guess, without reading what anyone else has written: you're shooting an AI with crit damage resists and getting triple, double, and single crits respectively with those damages.
If you dont believe theres such a thing as crit damage resist, try mf bigger greens, they have it. As do all UZ bosses. Oly bosses have only crit chance resist thankfully, its slightly less broken.
If you've never seen double and triple crits, aug for crit chance on a ship with decent rof and just start shooting something, watch them fly by.

oh and yes, if they have crit damage resistance its annoying that it still says 150% despite clearly being more like 20%

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Sun Jul 10, 2011 9:53 pm
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
This has already been confirmed as a bug and Jeff has promised to get a fix in soon. I will have to investigate your claim that there is such thing as crit damage resist though.

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Sun Jul 10, 2011 10:47 pm
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
Zekk wrote:
Sideer wrote:
I have noticed 100% analysis gives random critical strength bonus. It is nowhere close to 50% even now. For example if I get 4381 reg hit with PSS I'm getting crits like:
5082
4677
4539
etc, while msg says 150% all the time.


my guess, without reading what anyone else has written: you're shooting an AI with crit damage resists and getting triple, double, and single crits respectively with those damages.
If you dont believe theres such a thing as crit damage resist, try mf bigger greens, they have it. As do all UZ bosses. Oly bosses have only crit chance resist thankfully, its slightly less broken.
If you've never seen double and triple crits, aug for crit chance on a ship with decent rof and just start shooting something, watch them fly by.

oh and yes, if they have crit damage resistance its annoying that it still says 150% despite clearly being more like 20%


Not making sense. His hits were scaling down... unless the AI had several of these crit resisters, it isn't explained.

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Mon Jul 11, 2011 11:19 pm
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Post Re: Sniper Analysis 150% Crit Strength scaling down with range
By the way, /showdamage indicates i still get the same critical hit strength against BGs as I do against all other AI, so this would tell me that they don't have a special crit damage resist.

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Tue Jul 12, 2011 1:50 am
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