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goett
Team: Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832
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Re: cpt kidd
any idea on the problem/update?
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Tue Aug 23, 2011 9:58 pm |
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goett
Team: Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832
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Re: cpt kidd
bump.
more i think on it this problem makes no sense. why would the charger kick in at the same % health each time? even not popping it i tried once and let him regen back up and dps'd him back down to the same % health.
any word on why this is happening? or any word on how the 1-2 other squads that have done this haven't experienced the same issue?
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Wed Aug 24, 2011 5:05 pm |
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biggee531
Team: Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659
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Re: cpt kidd
goett wrote: bump.
more i think on it this problem makes no sense. why would the charger kick in at the same % health each time? even not popping it i tried once and let him regen back up and dps'd him back down to the same % health.
any word on why this is happening? or any word on how the 1-2 other squads that have done this haven't experienced the same issue? Anti-<5manning code
_________________
uhmari wrote: When i look at uhmari, I can see clearly the problems in it
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Wed Aug 24, 2011 7:50 pm |
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SI
Site Admin / Dev Team
Team: Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531
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Re: cpt kidd
Upon further testing, I cannot replicate this bug at all. (and I no longer believe it is related to the shield charger) The couple Kidd runs I've seen have also not encountered anything like this. If you like, we can go on to test server and work out what is going wrong for you.
As to the loot issue, that's been fixed since the day after the reset, and is just waiting on a patch (which will likely happen after the C1 test shows itself to be stable after the latest updates).
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.
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Wed Aug 24, 2011 7:57 pm |
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goett
Team: Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832
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Re: cpt kidd
hmm, idk, i'll video the next run i do and see if it happens again. if it happens again i'll send a link of the vid. thx for taking the time to look into it and taking time to respond sincerely appreciated
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Thu Aug 25, 2011 12:28 pm |
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Myhn
Team: Rank: Operator Main: Doman Level: 5847 Joined: Wed Aug 25, 2004 6:52 pm Posts: 173
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Re: cpt kidd
The bug where Kidd gets to 1% and stays alive is still in game. I'm sending SI some exact specifics.
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Sat Aug 27, 2011 4:29 am |
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Chaosking3
Main: Spatzz Level: 3104
Joined: Mon Jul 27, 2009 12:40 am Posts: 3122
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Re: cpt kidd
Can you let us know when he is both killable and his drop tables are fixed?
_________________
JeffL wrote: Come have sex with me in space, my lord
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Sat Aug 27, 2011 6:27 pm |
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SI
Site Admin / Dev Team
Team: Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531
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Re: cpt kidd
He's kill-able and his drop-tables are fixed. However, people sitting on the sun (a strategy that will be much harder after tonight's patch) are running into a bug that makes it very hard to kill him while hes on the sun.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.
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Sat Aug 27, 2011 6:46 pm |
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Myhn
Team: Rank: Operator Main: Doman Level: 5847 Joined: Wed Aug 25, 2004 6:52 pm Posts: 173
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Re: cpt kidd
Are you fixing the part where he can't be killed on the sun. Or just making it "impossible" to keep him there?
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Sat Aug 27, 2011 6:53 pm |
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SI
Site Admin / Dev Team
Team: Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531
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Re: cpt kidd
Myhn wrote: Are you fixing the part where he can't be killed on the sun. Or just making it "impossible" to keep him there? The first one, but not because of the bug (that was not how I intended him to be kill). It also has the nice side effect of making the bug a moot point.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.
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Sat Aug 27, 2011 7:34 pm |
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RIT_Wolf
Main: Timberwolf Level: 2865
Joined: Sat Oct 08, 2005 6:03 pm Posts: 375 Location: Washington DC
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Re: cpt kidd
Can you make it so he doesn't run out of elect, he didn't during our first kill and while tough was an awesome fight. He goes down far to easy now and has no regen it seems. He shouldn't be able to be solo dpsed.
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Sat Aug 27, 2011 8:25 pm |
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Myhn
Team: Rank: Operator Main: Doman Level: 5847 Joined: Wed Aug 25, 2004 6:52 pm Posts: 173
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Re: cpt kidd
I would love to gain your insight on how he is supposed to be killed if you weren't supposed to use the sun. He has a tractor, a PWI, a bullet weapon that knocks people closer to him, and for those he gets within range ... a set of Lincin's that can rape a 1.2M bank shield monkey in 5 seconds. Not to mention a non-standard targeting criteria.
You sir, are either very clever, or very mean.
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Sat Aug 27, 2011 10:07 pm |
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RIT_Wolf
Main: Timberwolf Level: 2865
Joined: Sat Oct 08, 2005 6:03 pm Posts: 375 Location: Washington DC
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Re: cpt kidd
Hes killable without the sun, of course i wont say how here.
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Sat Aug 27, 2011 10:28 pm |
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Myhn
Team: Rank: Operator Main: Doman Level: 5847 Joined: Wed Aug 25, 2004 6:52 pm Posts: 173
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Re: cpt kidd
I know he is Timber, I was there when we did it. I was trying to instill feelings of doubt and hopelessness in others.
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Sat Aug 27, 2011 11:25 pm |
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