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a second dg issue http://forum.starsonata.com/viewtopic.php?f=119&t=47247 |
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Author: | Furtive Ferret [ Thu Sep 08, 2011 2:37 pm ] |
Post subject: | a second dg issue |
Everytime I've dropped keys at a gate since the server migration they've decayed before my return... never used to be an issue before. I could just have someone following me in and nicking em I know, but it's been often enough to be unlikely ![]() |
Author: | Markoz [ Thu Sep 08, 2011 3:12 pm ] |
Post subject: | Re: a second dg issue |
It seems other timers are out of whack now from dgs being empty only spawning 1 AI when you warp in the first time, to debris decaying instantly. Certainty this was accidental but still this is a extreme way to fix the in-game economic issues. At least planets and bases are in the correct locations now to dock etc ![]() |
Author: | goett [ Thu Sep 08, 2011 10:11 pm ] |
Post subject: | Re: a second dg issue |
Markoz wrote: It seems other timers are out of whack now from dgs being empty only spawning 1 AI when you warp in the first time, to debris decaying instantly. Certainty this was accidental but still this is a extreme way to fix the in-game economic issues. At least planets and bases are in the correct locations now to dock etc ![]() |
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