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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Unequipping everything but augs and inbuilt items, my AWC gets .82/s less elec than it should. I have proven this by equipping radio items and measuring the defect from the proper amount. I can elaborate if anyone is interested in the math but the point definitely stands. I have checked my work on numerous other ships and have zero doubt that it's accurate.
Corroborative fact: with the addition of .82/s elec to the total, the base inbuilt elec is exactly 50/s. Dev check: Just spawn yourself an AWC and measure /charging. Equip some radio gear and measure again. You will see that the numbers can only be accurate if there's a -.82/s factor in there. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Oct 14, 2011 6:11 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Is it really necessary? Thats less than 1 elect a second difference!
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Fri Oct 14, 2011 6:23 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
It is necessary.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Oct 14, 2011 8:10 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Bumpdate: AWC+ also affected.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Oct 15, 2011 4:09 pm |
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Team:
Rank: Main: Massif Delta Level: 1487 Joined: Mon Jul 05, 2010 1:45 am Posts: 1021 |
anilv wrote: Bumpdate: AWC+ also affected. ~ You would know. ~ I love the OS Wing2Pro graphic. |
Sun Oct 16, 2011 11:41 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Bump
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 16, 2011 10:19 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
Bump!
_________________ |
Sun Oct 16, 2011 11:00 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Bump.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Oct 18, 2011 11:59 am |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
Ares aegis generator takes 1 energy per 1.2, which is about 0.8333/s
_________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Tue Oct 18, 2011 1:12 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Thanks for checking. If I recall, the generator states that it takes 0/s, but perhaps that's just rounded. Or perhaps I read it wrong. Will take another glance when I am on.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Oct 18, 2011 1:14 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
Aegis gen states 0/s
_________________ |
Tue Oct 18, 2011 4:28 pm |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
Strange. Well, it is 1 per 1.2 in the xml and the xml is always right
_________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Wed Oct 19, 2011 3:12 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
Maybe it rounds downward.
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Wed Oct 19, 2011 3:17 pm |
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