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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Since the patch, I have the following problem. A base with 3471 workers is running out of rats despite 3 Hydros, 10 Slaughterhouses, and 8 MREs equipped. And yes, I have a Hatchery. The base is not even close to being full (about 1/3 at the moment). And there's plenty of money on the base too.
3 Hydros and 10 Slaughterhouses = 300 x 13 = approx 3900 supported. 8 MREs = 500 x 8 = 4000 supported. Sitting on this base, I can clearly watch the rats tick up. Yet whenever I come back after a while it's starving. What gives? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jan 28, 2012 6:13 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Update: definitely a problem with sleepy gal code or something. I meticulously watched the ration count tick up from 340 to 360 over a few minutes. Returned to the gal after 5 minutes to find rations down to 230. The base is set to team only docking and does not sell rations.
Temporary fix will hopefully be to pile on a ton more hydros, but I'm not impressed by this bug and can only hope the rest of my bases are not affected. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jan 28, 2012 6:59 pm |
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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
Had one of my bases run outta rats too, post patch. Not good. Its been running very well for over 6 weeks and then outta nowhere KABLOOOOOOOEY! no rats
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Sun Jan 29, 2012 4:52 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I believe this bug has been around before, or previously noted. Try un-equiping and re-equiping your ration generators.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Sun Jan 29, 2012 5:38 am |
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Member
Team:
Rank: Main: Bonehead Level: 2447 Joined: Tue May 04, 2010 5:18 pm Posts: 737 |
Rats are slaved in
I should add that I have 500K free space on that base. Its a colo base not a production base but it does some production and I have upper limits on all outputs. Its only producing to supply to the colo on that planet. Last edited by Bonecrusher on Sun Jan 29, 2012 1:46 pm, edited 1 time in total. |
Sun Jan 29, 2012 7:51 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Let's see Camsy... what happens when a base runs out of rats? Of course I have re-equipped my ration generators! I have done it about ten times for each of these bases.
My solution so far has been to dump like 10 extra hydros on each base, effectively doubling the space oat supply. I had a third base go on the fritz this morning (again, plenty of hull and credits) and I'm not pleased. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Jan 29, 2012 11:34 am |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
my ration production bases are at their minimum values. have been filled to the brim since the beginning on the uni and never empty. no changes in my gal at all.
This needs immediate attention. _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Sun Jan 29, 2012 11:35 am |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
No wonder all my extraction bases keep running out of rations mysteriously then losing shields then dying :l ~ then losing gear >.<
I've had the sleepy code issue on my whole account with regards to mining slaves all uni, and that STILL hadn't been fixed. |
Tue Feb 21, 2012 3:31 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
As far as I've measured this has actually been fixed. Anyone else observed this?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Feb 21, 2012 10:34 am |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
Oh ~ my bad didn't realise I'm a month late on this post haha, my sleepy code issue for mining slaves still works, if it persists over uniset I'll complain again.
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Tue Feb 21, 2012 12:59 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Can I shuffle this off to the archive then?
_________________ "What you mean you killed him cha cha cha?!" Support |
Tue Feb 21, 2012 2:13 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Yup. If the problem returns next uni I will make a new post. Thanks for your support.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Feb 21, 2012 4:22 pm |
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