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Post ai pillboxes
where was they? like green meanie bases and that?


Sun Jun 24, 2012 2:11 am
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Post Re: ai pillboxes
I'm not sure, I have a feeling someone removed them (like AEM >.>)

I'll have a look and get them loaded a little late if anything.

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Sun Jun 24, 2012 5:57 am
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Post Re: ai pillboxes
These things need to respawn evey now and then like mounds, otherwise they get farmed off in first day. Any idea when you can put them back in?


Sun Jun 24, 2012 10:32 am
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Post Re: ai pillboxes
They're not made to respawn, as such they won't.


I need to figure out why they didn't load with the uni generation before I can add them in, it may require a patch because we can't reload individual parts of a wild AI file (likewise, loading the EF wild AI file will make doubles of all AI).

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Sun Jun 24, 2012 12:16 pm
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