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Post Autopilot
It stops after you pop a tweak that gives you forced thrust or turning.

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Fri Mar 07, 2014 8:34 am
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Main: The Vert
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Post Re: Autopilot
Thank you for your report :) This is intentional.

Quote:
* Gremlin now interrupt autopilot (was not a problem in c1 because the autopilot was too stupid to adapt to a grem, but since the c2 autopilot is quite a bit more aggressive it tend to completely counter gremlins and as such, gremlins will disable it.

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Sat Mar 08, 2014 2:17 pm
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Post Re: Autopilot
The Vert wrote:
Thank you for your report :) This is intentional.

Quote:
* Gremlin now interrupt autopilot (was not a problem in c1 because the autopilot was too stupid to adapt to a grem, but since the c2 autopilot is quite a bit more aggressive it tend to completely counter gremlins and as such, gremlins will disable it.


Gah. Just change it back to the previous way. It was much more better tbh.

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Sat Mar 08, 2014 3:38 pm
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Post Re: Autopilot
That isn't my decision to take, sorry :wink:

There is already a discussion on this in the patch notes topic, it can be continued there :) Moving this to the bug archive.

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Sat Mar 08, 2014 4:00 pm
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