Post new topic Reply to topic  [ 4 posts ] 
Author Message
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post [Code] Slaves and Unwanted Ships.
1. To get rid of ANY ship that character owns, right click on ship in Ship Tab in Station. Select "Sell/Destroy Ship". Confirm with Secondary Password/PIN if that was toggled.

-Note: the SP/PIN is entered at the Account Creation Screen, and only can an Admin(JeffL or Bageese) reset it if you can prove you are the Account Owner.

-Note: Older Players will have to send a Support Ticket to have one of the two add their SP/PIN to the Account.

Ship will either be sold to the AI base(no undo) for 1 Credit, or Destroyed, depending on which is easier to code. Goodbye ship.



2. Slaves, if killed, stay in Stasis until the Owner comes and fetches them. They continue to take up Ship and Slave Slots while in Stasis.

2a. All slaves take up Ship Slots. If you have no Ship Slots left, you cannot Capture AI or have Slaves Transferred to you. This would be explained to new players when they reach the RC Tutorial promised(or "I'll think about it") from the Developers.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Tue Jan 31, 2012 2:10 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Slaves and Unwanted Ships.
Seems good. The current way of space-shipping unwanted ships is so vulgar.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Jan 31, 2012 2:14 pm
Profile
Team: Infernal Empire
Rank:
Main: Longhorn1969
Level: 1228

Joined: Mon Feb 02, 2009 7:31 pm
Posts: 3
Post Re: [Code] Slaves and Unwanted Ships.
what a bunch of crap on the max cappable ships that will make it increasingly harder for lower lvl people who are capping for money if they have to stay within a 25 ship cap not to mention 25 ships isn't alot would be fine if it was a 50 slot thing but it's not


Mon Mar 10, 2014 10:06 pm
Profile
User avatar
Team: Infernal Empire
Rank:
Main: Gar
Level: 1544

Joined: Tue Mar 09, 2010 6:01 pm
Posts: 49
Post Re: [Code] Slaves and Unwanted Ships.
I like the destroy ships thing to clear u space easily, but maybe just run it from the posessions tab so drones can be destroyed as well?

the shop slot limit thing for slaves not so much, between trade slaves. wild slaves and combat slaves you would not even be able to have a ship of your own (9x3=27) sp they would have to at least double the ship slots

_________________
Have you Hugged a Nooby today?


Tue Mar 11, 2014 6:46 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.