Board Index | Search | Profile |
Page 4 of 5 |
[ 61 posts ] | Go to page Previous 1, 2, 3, 4, 5 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
You forget that we were winning the last assault in Anatolia, the only reason it failed was because of the /like exploit.
Guess what? You didn't even rad the kits you killed! So no, your hq code is not about having something to shoot. It's to kill piracy. It's pathetic to see enk so blinded by his own desires. Thought you were better than this. Out of the majority of times that I'm wrong...this time I'm not.. Death to the carebear _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Fri Sep 14, 2012 9:55 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Lol, of course we radded the kits. Turns out you can't cap a kit in an owned gal (and even killing the HQ and Outpost would have given you 24 hrs to re-own). Every new post you make just reveals how little you know.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 14, 2012 10:51 am |
|
Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Imo you shouldnt be able to re-own a HQ in 24 hours, if you lose it, thats it.
_________________ |
Fri Sep 14, 2012 11:34 am |
|
Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
anilv wrote: Lol, of course we radded the kits. Turns out you can't cap a kit in an owned gal (and even killing the HQ and Outpost would have given you 24 hrs to re-own). Every new post you make just reveals how little you know. Can't phrase it any better. _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Fri Sep 14, 2012 12:45 pm |
|
Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
Or you could have waited to kill the HQ? Derp, you were just lazy.
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Fri Sep 14, 2012 4:05 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Bastamental wrote: Or you could have waited to kill the HQ? Derp, you were just lazy. OMG WHY DIDN'T WE THINK OF THAT not _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 14, 2012 4:49 pm |
|
Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
love how you just refuse logic now
_________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Fri Sep 14, 2012 5:00 pm |
|
Main: -X-
Level: 5873 Joined: Mon Mar 09, 2009 3:09 am Posts: 649 |
anilv wrote: Lol, of course we radded the kits. Turns out you can't cap a kit in an owned gal (and even killing the HQ and Outpost would have given you 24 hrs to re-own). Every new post you make just reveals how little you know. You are correct about the HQ/ outpost 24 hr thing but maybe if u killed all the kits OOoOOO the gal would of unowned in 10minutes and btw u guys truely suck at pvb so go back to ur bases and make them non pvbable k? _________________ http://imageshack.us/photo/my-images/818/tehei.png/ DEATH TO DRACO I AM GOD |
Fri Sep 14, 2012 11:08 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Just as soon as you stop using the /like command to exploit.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 14, 2012 11:20 pm |
|
Main: Bastamental
Level: 3586 Joined: Mon Jan 24, 2011 9:14 pm Posts: 2395 Location: Behind you |
anilv wrote: Just as soon as you stop using the /like command to exploit. Try again when its fixed! Im quite sure you will succeed. _________________ "Just wait till' I get my hermes..." Jiraque wrote: It's a seer thing. Paxx wrote: Use that yellow thingy on that zerk! |
Fri Sep 14, 2012 11:29 pm |
|
Main: -X-
Level: 5873 Joined: Mon Mar 09, 2009 3:09 am Posts: 649 |
anilv wrote: Just as soon as you stop using the /like command to exploit As soon as it stops getting used against me, and why don't u try and seige the gal while the owner is online?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? _________________ http://imageshack.us/photo/my-images/818/tehei.png/ DEATH TO DRACO I AM GOD |
Sat Sep 15, 2012 6:36 am |
|
Team:
Rank: Officer Main: Scyron Level: 8163 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
Let's stop the petty bickering that this post has turned into. Spatzz has made his point, it should be known by people now. Live with it, no point in arguing around it.
_________________ Regards Scyron Captain Gusten Pengar E Fint |
Sat Sep 15, 2012 7:38 am |
|
Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
What exploit?
_________________ |
Sat Sep 15, 2012 7:33 pm |
|
Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
to be fair admins touted the rts controls of bases as a feature so calling it an exploit is perhaps the wrong term.
|
Sun Sep 16, 2012 3:42 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: to be fair admins touted the rts controls of bases as a feature so calling it an exploit is perhaps the wrong term. There is a difference between manually directing bases to attack Shield Monkeys (still shouldn't really work if the Zerk has built up any hostility) and just /liking the Zerk so that all other targets instantly pull aggro. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Sep 16, 2012 9:19 am |
|
Page 4 of 5 |
[ 61 posts ] | Go to page Previous 1, 2, 3, 4, 5 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 7 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |