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Post Guide to levelling before choosing a focus
A beginner's guide to levelling before specialising

This is a guide to building the ship and finding the right AI to take you from level 20 to level 150, It's not the most powerful ship possible at level 20, but a balance between cost and effectiveness

#1 The Ship
Hotrod+ (45m)
3x Barbe Bleu Mods Aug (75m)
1x Basic Cap Aug (5-10m)
1x Blue Interceptor Aug (1m)

#2 The Equipment
Magcannon 2 (850k)
Bronze Thorax (250k)
Faranji Energy 2 (dunno price, but drops often from AI in Mini Iq Bana)
Biowall (5m)
Blue Engine (20m)
Escape Pod
Electroscoop

#3 The Skills
Pilotting 5
Shielding 3
Engine 5
Equipment 4 (for gear glue)
Weaponry 4
total 56 skill points required (level 12)

#4 The AI
Space Blue Betas, found in East Warp 1 Galaxies and low Warp 2 galaxies. They have low regenerating shields so just keep chipping away at them and they will die, the best place to find them is in high visibility galaxies (The ones with huge Gas Giants) the Biowall regenerates fast, but for a lot of elec, the trick is to not get hit, keep circling the AI and it's unguided weapons should miss you the majority of the time. If your shields get hit, fly away from the AI for a minute and recharge.

Once you reach level 150 you should be thinking about specialising with Speed Demon or Sniper or if you must, Engineer, having killed AI with this method however you should be able to pull off a good Combat class and not have to rely on drones for the rest of your time on SS.

Happy Hunting

(PS some modifications for those with cash to burn)
change the magcannon 2 for a Bule insanity(120m), change the Biowall for a Mythos Web (Pax missions, tech 5) change the Blue engine for a Bule Shover (80m) and change the Faranji Energy 2 for a Mzungu Clap, or if you get Electrical Engineering 8 a Faranji Energy 5.
Also a celestica's Mod Overloader goes well with this setup (From Paxius Missions)

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Last edited by trouble120183 on Tue Feb 05, 2008 2:32 am, edited 1 time in total.

Mon Feb 04, 2008 2:19 pm
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Good Guide. This is good for beginners who eventually want to go into the speed demon class. Well Done!


Mon Feb 04, 2008 2:30 pm
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Post 
once ur in SD class i'd suggest for lower levels to use a spearhead FTW.

augged properly those things can fit a whole lotta stuff in + damage

i use a hestia+ hermes+ and (currentely) a good agility (since my shield is ubah heavy) will eventually swap the good agility for a hebe aug.

wep i use is OHL (size 100, 118 damage, decent range, surgical damage) good for killing about 90% of W2 ai, parsleys, clefts, slumbers, sawtoothX etc. + you can take out passing astras for a nice boost to xp

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Mon Feb 04, 2008 2:40 pm
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Post Re: Guide to levelling before choosing a focus
trouble120183 wrote:
Hotrod+ (20m)


uh...right.

where did you get THAT discount?

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Mon Feb 04, 2008 10:05 pm
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Post Re: Guide to levelling before choosing a focus
Visorak wrote:
trouble120183 wrote:
Hotrod+ (20m)


uh...right.

where did you get THAT discount?


Ever since the 2 is directly below the 5 on a key pad if I remember the prices. I'm pretty sure thats probably what happened.


Tue Feb 05, 2008 1:04 am
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Sorry should've checked FM before posting, haven't bought a rod+ in over a year

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Tue Feb 05, 2008 2:33 am
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There 50M??? Isnt a hotrod only 2M?


Tue Feb 05, 2008 2:39 pm
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Bubonic Plague wrote:
There 50M??? Isnt a hotrod only 2M?


Hotrod+

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Tue Feb 05, 2008 2:45 pm
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Hmm.

Awfully expensive, especially for newbies.


Option #2:

Free enforcer (do missions)
Largest shield you can get (VP4 if you can afford it)
Voltage laser
Solar Panels.

Find a red giant and betas / gammas, sit and level 20 -> 100 in under three hours. Finding a DG is easier than random world spawn.


Always worked for me. Eth > all at that level, and its a whole lot cheaper. Rumble I teaches you that, or should.


Tue Feb 05, 2008 6:03 pm
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That would work except for the red giant thing, they no longer give rediculous boosts to solar panels...Better off with a G-Class or non-damaging sun.


Tue Feb 05, 2008 6:28 pm
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comet chasers guide from 20 to 100?

As far as i remember it those enforcer missions were hard as nails back at those lvls.


Wed Feb 06, 2008 6:09 am
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Post 
MagicSteve wrote:
comet chasers guide from 20 to 100?

As far as i remember it those enforcer missions were hard as nails back at those lvls.


I suggested an enforcer 'cause of the resists. You can use other ships - even a SBA xx1 is quite a nice ship to level in (or was). Shop around for the highest laser resists you can find.

The guide required >100+mil credits, which I'd consider expensive for a newbie, and not a twink. An enforcer (item form) costs a whole lot less than that (or did?), and the VP4 is perhaps 10mil (?) - mzung armorite is an alternative, since its cheap as chips due to the speed nerf (which won't bother you as you're warp sitting).

The best levelling tip is to always get 500 xp / kill - using an immo or upgrade on blue beta/gamma works just as well, if you've a tight turning circle: gammas without an agil aug onboard turn like treacle.


Thu Feb 07, 2008 9:34 am
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