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Main: Maxsim Goratiev
Level: 1338

Joined: Thu Feb 08, 2007 8:35 pm
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Location: Chzeck republick
Post Astral injection guide
This guide will be later on edited and changed as i explore astral transferense more.
Stage 1:
To get started you need to get to rubby steppers and train astral trasferense to lvl 2.
Now you can aug:

Quafir drones- it's best to aug them for range, as there laser does not miss on any ranges, and giving them alot of range augs will give you very nice long range defense

Argonaut drones- aug them for electric augs, they run out of energy pretty fast, but 1-2 electric augs solve the problem. 1-2 electic augs and some range augs would be the best.
Titan drones (Not Guards!)- Well only aug really usefull on tempo drones is damage aug

Plasmite drones:- range, damage, or rate of fire- this one is up to you.

Warpastik drones:- Range, range and range, this is the only usefull one for this drone.

Quu drones:-range, damage, or rate of fire- this one is up to you.

You can not aug titan guards, adonis drones, surgeons and pirating drones with tech 2. In fact adonis drones, adonis platforms and pirating drones are unaugable at all.

Now, step 2:
go kill some basils, get 3 bonquits, got to underworld in stealthy ship, on the gate to hyper, dock at ai station inside the sun, buy electron storms, dok out, use them, and repeat this like 2-5 times. After this fly to the hyper gate and warp. Now there is a big violet cloud and wired ai, ai is normally calm and pieceful, though unless you know what you are doing i don't anvise you fighting it. Near the moon there is tiny station- near the moon wich is wite and sitting on one place, not the one mooves around like crasy- dock at station and acquire injection 5. now you can give 4-5 augs to tech 12 drones listed above, you can use tech 5 augs- bacik ones, and you can give 1-2 augs to Titan guards- and this is the fun part were injection is really usefull.

Stage 3: get 2 dark remains, go to bonet and get injection 7 at the station wich looks like absolution one. Now i will get injection 7 myself and see what it is like.

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Fri Jun 06, 2008 3:20 pm
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Post Re: Astral injection guide
Quote:
Warpastik drones:- Range, range and range, this is the only usefull one for this drone.

I disagree. Shield and maybe radar for warpastics are way better if you are in a war or similar, if the warpastic lasts long, the enemy can't kill it fast and the nearby bases can blow him into pieces, if the warpastic can see stealthy ships, it makes your galaxy unpassable for scoutships.

Quote:
Titan drones (Not Guards!)- Well only aug really usefull on tempo drones is damage aug

I disagree again. Range and shield augs on titans can do wonders.

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Sat Jun 07, 2008 10:28 am
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Post Re: Astral injection guide
what did i tell you maxim? :)

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Sat Jun 07, 2008 10:40 am
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Main: Maxsim Goratiev
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Post Re: Astral injection guide
will titan drones have time to regen shield in combat situation? i personally dout it.
Warpastik in my gal do need range, they cover 2 warps next to each other. Warpastik will get healed by bases by the way, and resistanse aug is not the worst idea as well, so they drain less shield from bases.
I got astral injection 7, and will re-write the guide soon, adding on new data.

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Tue Jun 10, 2008 3:32 pm
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Post Re: Astral injection guide
Maxsim goratiev wrote:
will titan drones have time to regen shield in combat situation? i personally dout it.
Warpastik in my gal do need range, they cover 2 warps next to each other. Warpastik will get healed by bases by the way, and resistanse aug is not the worst idea as well, so they drain less shield from bases.
I got astral injection 7, and will re-write the guide soon, adding on new data.

You are wrong. Warp drones don't need range, because their range is so small, its just a waste of aug slots because a tractor beam completely bypasses warpastic drones. Titan Drones also have insane resists, damage augs are completely pointless because they already have it, titans only suck when they die, shield augs prevent this to a certain degree.

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Tue Jun 10, 2008 3:45 pm
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Post Re: Astral injection guide
In my case i did need range to cover 2 warps with 1 drone.
find damage augs working best for titans personally for myself.

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Tue Jun 10, 2008 4:38 pm
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Post Re: Astral injection guide
Why would you use 1 drone for 2 warps? Thats pretty stupid because that means someone only has to tractor it a little bit to get into one warp, so any damage they take from bases will be minimal.

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Tue Jun 10, 2008 5:33 pm
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Post Re: Astral injection guide
That gal does not need too much protection... and that's kinda offtopik

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Thu Jun 12, 2008 12:09 pm
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Post Re: Astral injection guide
No its not, its me pointing flaws in why you are wrong in suggesting people on putting range augs on warp drones.

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Thu Jun 12, 2008 12:33 pm
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Post Re: Astral injection guide
i warned maxim this would happen,i also told him to get a spell check.

the stupid only seem to get more stupid.

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Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Jun 12, 2008 12:36 pm
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Main: Maxsim Goratiev
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Post Re: Astral injection guide
Visorak wrote:
i warned maxim this would happen,i also told him to get a spell check.

the stupid only seem to get more stupid.

If you don't like it, ok, i don't write it. Damn you.

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Thu Jun 12, 2008 3:06 pm
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Post Re: Astral injection guide
x3 gen ops mastery DM lays a warptastic with about 1mil shields.


I'm thinking they don't need shield augs.


Fri Jun 13, 2008 4:47 am
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Post Re: Astral injection guide
im thinking that 3 gen mastry and the DM skills doesnt affect permant drones

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Fri Jun 13, 2008 8:56 am
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Post Re: Astral injection guide
It really shouldn't because that'd be just a little broken :shock:

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Fri Jun 13, 2008 9:09 am
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Post Re: Astral injection guide
Just submitted a bug report!

(was something about warptastics / nihilites, at least on test - old hangover since they're so old?)


Fri Jun 13, 2008 10:37 am
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