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Joined: Wed Jun 13, 2007 11:02 am
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Post Re: How a f2p should spend skill
zimidy wrote:
FlyTed wrote:
zimidy wrote:
BEING AS HE SAID BURST DAMAGE

stupidshit.

Burst can't last 2 seconds? Hurr durr tard. L2P think a f2p can do 40k damage in one second, how fucked up are you.

Burst from a f2p WONT last 2 seconds. Not enough elec to keep that kind of damage up. I think he means more he can do a fewk damage in a half second.

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Wed Jan 07, 2009 11:19 pm
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Post Re: How a f2p should spend skill
I think all normally-shielded p2p folk can breathe a sigh of relief. FIre ship is a clever f2p, but after all, not omnipotent.
The 10k figure is obviously an ideal case for some (hotrod?) slaves all hitting their targets at once with (likely) weapons that slaves are not that great at using.
Still, it's quite a whallop for a level 20 so a hip hip hooray and let's move on.


Wed Jan 07, 2009 11:28 pm
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Post Re: How a f2p should spend skill
I'd go with:


RC 10
Engine 2, jelly tentacle
electrical engineering 3, Ginmil, MZ clap or whiskey outpost gen.
Piloting 5 ----> enforcer
equipment 5 (to use the enforcer blocker)
station managery ---> 2 (so you can sell the stuff you got from various things)
weapons 4, bule insanity.
shielding 3, vazaha protector 3, or vazaha sanctuary 2.
tractoring 1
radar 1, tibsi radar* or arcadian radar
warp navigation 1

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Fri Feb 13, 2009 4:30 pm
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Joined: Fri Nov 21, 2008 11:27 am
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Post Re: How a f2p should spend skill
I am f2p and i think none of ur ideas are good to me :|

My main alt's skills are:

Piloting,8. (inferno+ and rosfire)
Weaponry,4.(micro heavy tracking laser)
Shielding,3. (os ion wall)
Engine,2. (jelly's tentacle)
Radar,3. (cadet radar)
EE,4. (giga quantum bank)
W1,1.

how to get over 30000 energy and 12000 shields

get a giga or os ion wall or flux encasment and put some hestia or hestia+ augs (i have and prefer hestia+) augs onto ur ship and maybe a combined capacitor, my ship rosfire already adds up alot of my energy by 100%, hestia+ augs (2,100% shields and 160% energy (rosfire +100%)) (3,150% shields, 240% energy)

Cheers, :P

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Fri Oct 09, 2009 9:33 am
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Post Re: How a f2p should spend skill
http://wiki.starsonata.com/index.php?ti ... hip_Setups

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Fri Oct 09, 2009 6:29 pm
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Post Re: How a f2p should spend skill
oops :oops:

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Last edited by Demiser of D on Mon Oct 12, 2009 6:34 pm, edited 1 time in total.

Mon Oct 12, 2009 3:54 pm
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Post Re: How a f2p should spend skill
Demiser of D wrote:
My strategy? spend 100 SP on one skill, just before the server crashes. Rinse, repeat.


Shush!

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Mon Oct 12, 2009 5:30 pm
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Post Re: How a f2p should spend skill
Piloting 3 (Pax command ship)
EE 3 (Ion Bank)
Shielding 3 (Ion Wall)
Radar 1 (OS/Giga Ande)
Engine 1/3 (Jelly/Glissom)
Weaponary 6 (Ares)
Equipment 2 (Hull Extension)
RC 14 (Well... duh)

That was my setup for an "Ares Buster" burst F2P :lol: . It was mostly confined to collo and plant, so replacing Ares lasers wasn't too much of a haggle.
And yes... you can actually fit all that in a SBP, without capacity augs.

This did... 2.3k burst DPS? Not sustainable, however, as each SBP could only squeeze off 2-3 shots.

It also leaves 10 or so SP left for whatever you want to come up with.

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Mon Oct 12, 2009 7:56 pm
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Post Re: How a f2p should spend skill
Why can't I delete my post?

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Mon Oct 12, 2009 11:12 pm
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Post Re: How a f2p should spend skill
a f2p should spent skillpoints to...go p2p!Image

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Tue Oct 13, 2009 8:29 pm
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Post Re: How a f2p should spend skill
Mikkel wrote:
a f2p should spent skillpoints to...go p2p!Image



f2p is amazing ;p


Wed Oct 14, 2009 1:27 pm
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