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Post Class Guide
Was bored so i just put what stats you get with each class(when maxed out to 20) this does not include + damage you get with scale factors from speeding up or sitting still. STATS MAY BE WRONG, if you find that some are, correct me and I will change it, i based the stats of the SS wiki, and noticed there was an error in the Shield Monkey class


Sniper: +140% damage, +120% range, +80% tracking, +100% cloaking, +20% crit. chance, +50% recoil, +50% firing energy

Seer: +40%(100% when hit from behind) damage, +100% stealth, +100% crit resistance, +100% vision(radar), +100% crit damage, +60% crit chance when unseen, +60% damage when hit from behind

Gunner: +100% Multifire, +100% weapons hold, Mining damage +60%(capship)+20%(other), +20% vulnurability to damage type on impact(with x2 weapons), +100% missile damage.


Fleet Commander: +80% field generator power, +30% to most combat slave stats, +200% rad damage, +60% wild slave stats, +40% fighter stats, +100% ammount of deployable fighters.

Engineer: +10% to most stats, +10% tweaking to augs/slaves/stations/neurotweaks, +20% drone combat bonus(weighted), +100% beam power, +100% beam tweaks, +40% to ALL resistances, +40% crit resistance.

Shield Monkey: +150% shield max, +130% shield recharge, +30% damage, +60% slave damage, +130% trans damage, +100% trans resistance

Berserk: +40% Hostility, +400% multifire, +50% resistance, -40% speed, +100% enery bank, +20% damage, -20% firing energy, +50% weapons hold, -20% space used by weapons

Speed Demon: +80% speed, +140% firing rate, +200% docking speed, +40% thrust +20% crit chance, +60% damage, +40% tracking, -40% range

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Last edited by brindlebull on Tue Jun 23, 2009 12:45 pm, edited 1 time in total.

Tue Jun 23, 2009 2:24 am
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Post Re: Class Guide
Quote:
Shield Monkey: +150% shield max, +130% shield recharge, +30% damage, +60% slave damage, +130% trans damage, +100% trans resistance

Wait, what?

If that were correct, shield monkeys would heal people without their shields being used at all. On runs, munkeys often run low on bank.

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Tue Jun 23, 2009 6:02 am
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Post Re: Class Guide
yugioh124 wrote:
Quote:
Shield Monkey: +150% shield max, +130% shield recharge, +30% damage, +60% slave damage, +130% trans damage, +100% trans resistance

Wait, what?

If that were correct, shield monkeys would heal people without their shields being used at all. On runs, munkeys often run low on bank.

+100% means the trans resist is doubled, as far as I know.

brindlebull wrote:
Sniper: +140% damage, +120% range, +80% tracking, +100% cloaking, +20% crit. chance, +50% recoil, +50% firing energy

Seer: +40%(100% when hit from behind) damage, +100% cloaking, +100% crit resistance, +100% vision(radar), +100% crit damage, +60% crit chance when unseen, +60% damage when hit from behind

That's not quite correct, sniper gets a cloaking bonus, while seer gets a stealth bonus. Different things.

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Tue Jun 23, 2009 12:21 pm
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Post Re: Class Guide
Yes it means resist is doubled, not 100% resistant to trans yugioh.

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Tue Jun 23, 2009 12:45 pm
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Post Re: Class Guide
Nice guide and thanks..saved me time instead of wasting time going to the wiki and searching it^ :wink: make this a sticky!!!!


Tue Jun 23, 2009 2:21 pm
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Post Re: Class Guide
brindlebull wrote:
Was bored so i just put what stats you get with each class(when maxed out to 20) this does not include + damage you get with scale factors from speeding up or sitting still. STATS MAY BE WRONG, if you find that some are, correct me and I will change it, i based the stats of the SS wiki, and noticed there was an error in the Shield Monkey class

...

Duplicated class skills stack with eachother rather than adding (with the only exception i can think of being multifire), so any class with duplicated bonuses will have to be multiplied.

Perhaps you should multiply in the focus skills as well, to show the overall total bonuses?


Tue Jun 23, 2009 2:39 pm
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Post Re: Class Guide
You sure Xen?

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Tue Jun 23, 2009 2:44 pm
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Post Re: Class Guide
If i multiplyed SD speed bonuses like you said, SD skill would give +1600% speed which i doubt is right.

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Tue Jun 23, 2009 2:47 pm
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Post Re: Class Guide
brindlebull wrote:
Was bored so i just put what stats you get with each class(when maxed out to 20) this does not include + damage you get with scale factors from speeding up or sitting still. STATS MAY BE WRONG, if you find that some are, correct me and I will change it, i based the stats of the SS wiki, and noticed there was an error in the Shield Monkey class


Sniper: +140% damage, +120% range, +80% tracking, +100% cloaking, +20% crit. chance, +50% recoil, +50% firing energy


Seer: +40%(100% when hit from behind) damage, +100% stealth, +100% crit resistance, +100% vision(radar), +100% crit damage, +60% crit chance when unseen, +60% damage when hit from behind

Gunner: +100% Multifire, +100% weapons hold, Mining damage +60%(capship)+20%(other), +20% vulnurability to damage type on impact(with x2 weapons), +100% missile damage.


Fleet Commander: +80% field generator power, +30% to most combat slave stats, +200% rad damage, +60% wild slave stats, +40% fighter stats, +100% ammount of deployable fighters.

Engineer: +10% to most stats, +10% tweaking to augs/slaves/stations/neurotweaks, +20% drone combat bonus(weighted), +100% beam power, +100% beam tweaks, +40% to ALL resistances, +40% crit resistance.

Shield Monkey: +150% shield max, +130% shield recharge, +30% damage, +60% slave damage, +130% trans damage, +100% trans resistance

Berserk: +40% Hostility, +400% multifire, +50% resistance, -40% speed, +100% enery bank, +20% damage, -20% firing energy, +50% weapons hold, -20% space used by weapons

Speed Demon: +80% speed, +140% firing rate, +200% docking speed, +40% thrust +20% crit chance, +60% damage, +40% tracking, -40% range


Apart from the +recoil and +Firing Energy those are some pretty nice stats why isn't anyone sniper????

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Tue Jun 23, 2009 3:12 pm
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Post Re: Class Guide
brindlebull wrote:
If i multiplyed SD speed bonuses like you said, SD skill would give +1600% speed which i doubt is right.

1.4*1.4 = 1.96, SD is 96% faster, of this i am very sure. No idea how you get 1600%

Shield monkey shields, multiple classes damage stat, etc, work the same.

Im not sure if things like shield monkeys +trans damage stack with their +damage or not though since they are technically different, i dont have one yet to test.


Tue Jun 23, 2009 3:31 pm
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Post Re: Class Guide
cant understand you Xen. dont even know where u get two 1.4s at

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Tue Jun 23, 2009 3:39 pm
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Post Re: Class Guide
brindlebull wrote:
cant understand you Xen. dont even know where u get two 1.4s at

+40% speed from speed demon class
+40% speed from speedy movement.

+40% is the same as multiplying by 1.4
1.4*1.4 = 1.96 = +96%


Tue Jun 23, 2009 3:45 pm
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Post Re: Class Guide
Ah, so is that how it works? or is it just a guess.

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Tue Jun 23, 2009 4:33 pm
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Post Re: Class Guide
brindlebull wrote:
Ah, so is that how it works? or is it just a guess.

Well, your the one making a guide, not me. Perhaps you should verify it yourself, for the sake of your own understanding.


Tue Jun 23, 2009 5:14 pm
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Post Re: Class Guide
then dont tell me how to do things when you dont even know what you're saying your self.

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Last edited by brindlebull on Mon Dec 26, 2011 9:44 pm, edited 1 time in total.

Tue Jun 23, 2009 6:47 pm
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