Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
Team: Seele Piraten
Rank: Officer
Main: Klestiko
Level: 1994

Joined: Mon May 22, 2006 12:21 am
Posts: 1274
Location: B.C. -Canada
Post Re: Class Guide
brindlebull wrote:
PaperTiger wrote:
A lot of misinformation here.

I suggest you to ask Xenoker for advice on fixing this. :P

he said its too much work =P, Its okay for a rough estimate of stats


Xen is right..

_________________
I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet


Sat Jul 04, 2009 12:47 am
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: brindlebull
Level: 5143

Joined: Mon Jul 02, 2012 4:12 pm
Posts: 237
Post Re: Class Guide
crackaman wrote:
brindlebull wrote:
PaperTiger wrote:
A lot of misinformation here.

I suggest you to ask Xenoker for advice on fixing this. :P

he said its too much work =P, Its okay for a rough estimate of stats


Xen is right..

I know kles, and i allready said i asked him and he siad it is too much work. and i told you allready it is just a rough estimate of stats.

_________________
Image

Image
Image


Sat Jul 04, 2009 10:19 pm
Profile
User avatar
Team: Traders
Rank:
Main: Gier of War
Level: 1009

Joined: Tue Jun 30, 2009 9:57 am
Posts: 5
Location: Purdue University
Post Re: Class Guide
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


Sat Aug 01, 2009 10:15 am
Profile
Team: Eminence Front
Rank:
Main: Gerchferder
Level: 4277

Joined: Wed Feb 11, 2009 6:13 pm
Posts: 929
Post Re: Class Guide
Gier wrote:
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


The forcefeilds you get at the FC base , the Aura's are 80% better when you have maxed out FC


Sat Aug 01, 2009 10:40 am
Profile
User avatar
Team: Traders
Rank:
Main: Gier of War
Level: 1009

Joined: Tue Jun 30, 2009 9:57 am
Posts: 5
Location: Purdue University
Post Re: Class Guide
That is what I though... but I still feel that it is a useless stat. Why make FC only auras 80% better? Why not just make the Generator 80% better and give FC some other stat. It seems backwards to give a class a buff on an item that only that class can use.


Sat Aug 01, 2009 12:05 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Nurokourri
Level: 5049

Joined: Sat Aug 21, 2004 6:48 pm
Posts: 1056
Post Re: Class Guide
Gier wrote:
That is what I though... but I still feel that it is a useless stat. Why make FC only auras 80% better? Why not just make the Generator 80% better and give FC some other stat. It seems backwards to give a class a buff on an item that only that class can use.


The auras at the FC base aren't the only auras that FC can use, and not all auras are class-specific.

_________________
Fucking loot...


Sat Aug 01, 2009 12:07 pm
Profile
User avatar
Team: Traders
Rank:
Main: Gier of War
Level: 1009

Joined: Tue Jun 30, 2009 9:57 am
Posts: 5
Location: Purdue University
Post Re: Class Guide
But my point is that the FC class is suppose to use auras. Implying that their class specific auras would be the best in game. And I would assume, and hope that there are better auras out there then base bought ones.


Sat Aug 01, 2009 12:41 pm
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Class Guide
Gier wrote:
But my point is that the FC class is suppose to use auras. Implying that their class specific auras would be the best in game. And I would assume, and hope that there are better auras out there then base bought ones.


Gamma Emitter, needs Radx20 and is a drop of the Big Lion.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sat Aug 01, 2009 12:57 pm
Profile
User avatar
Team: Traders
Rank:
Main: Gier of War
Level: 1009

Joined: Tue Jun 30, 2009 9:57 am
Posts: 5
Location: Purdue University
Post Re: Class Guide
Ok, but that only proves my point that you have to be FC in order to use it.


Sat Aug 01, 2009 12:58 pm
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Class Guide
Gier wrote:
Ok, but that only proves my point that you have to be FC in order to use it.


Faranji Executive Energizer. Needs Engineer 10 to use.

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sat Aug 01, 2009 1:12 pm
Profile
Team: Eminence Front
Rank:
Main: Gunslinger Myrtok
Level: 2640

Joined: Sun Jan 13, 2008 3:43 am
Posts: 1965
Post Re: Class Guide
Gier wrote:
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


If a Gunner and an FC both use the exact same setup, including a Cap Travel Field V on a Masiff 3, the FC will go faster because of the bonus on the travel field. That's just one example that comes to mind, but there are others.

_________________
pip8786 wrote:
Dorin Nube... you win the best post on the forums ever award. Well done.


HAL wrote:
You are greedy and ignorant, you can't have everything in life for free.


Fri Aug 07, 2009 12:41 am
Profile
User avatar

Joined: Fri Jun 13, 2008 5:06 am
Posts: 675
Location: The Universe
Post Re: Class Guide
Am I correct to assume that a maxed ShMonk in a UnForge can't take damage when healing then?

_________________
I don't like the looser, travian, if you don't, put this in your signature.
Image


Tue Nov 03, 2009 4:16 am
Profile
User avatar
Main: Demiser of D
Level: 4

Joined: Tue Jun 07, 2005 6:46 pm
Posts: 5424
Location: Listening to Fire On High, best song ever.
Post Re: Class Guide
Unforges have no weapon: thus, no damage at all via healing :P

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Tue Nov 03, 2009 12:55 pm
Profile
User avatar
Team: Red Faction
Rank:
Main: Paladinofdoom
Level: 3693

Joined: Wed Jun 22, 2005 2:35 pm
Posts: 1384
Post Re: Class Guide
Greo0 wrote:
Am I correct to assume that a maxed ShMonk in a UnForge can't take damage when healing then?


And they have 0% trans resists. So... where did you get 'they get 100% resistance' from? The obvious problem was addressed and answered correctly earlier in this post.

_________________
newman233 wrote:
<3 Pally

This guy gets my full Jiggle!

He is full of awesomesauce, and Jigglyness, buy from him!

Kanga


Tue Nov 03, 2009 5:00 pm
Profile
User avatar

Joined: Fri Jun 13, 2008 5:06 am
Posts: 675
Location: The Universe
Post Re: Class Guide
Demiser of D wrote:
Unforges have no weapon: thus, no damage at all via healing :P


I just noticed that the don't have any starting resists either :D

_________________
I don't like the looser, travian, if you don't, put this in your signature.
Image


Tue Nov 03, 2009 6:54 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 46 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.