Star Sonata
http://forum.starsonata.com/

Class Guide
http://forum.starsonata.com/viewtopic.php?f=17&t=33096
Page 3 of 4

Author:  crackaman [ Sat Jul 04, 2009 12:47 am ]
Post subject:  Re: Class Guide

brindlebull wrote:
PaperTiger wrote:
A lot of misinformation here.

I suggest you to ask Xenoker for advice on fixing this. :P

he said its too much work =P, Its okay for a rough estimate of stats


Xen is right..

Author:  brindlebull [ Sat Jul 04, 2009 10:19 pm ]
Post subject:  Re: Class Guide

crackaman wrote:
brindlebull wrote:
PaperTiger wrote:
A lot of misinformation here.

I suggest you to ask Xenoker for advice on fixing this. :P

he said its too much work =P, Its okay for a rough estimate of stats


Xen is right..

I know kles, and i allready said i asked him and he siad it is too much work. and i told you allready it is just a rough estimate of stats.

Author:  Gier [ Sat Aug 01, 2009 10:15 am ]
Post subject:  Re: Class Guide

What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.

Author:  Gerchferder [ Sat Aug 01, 2009 10:40 am ]
Post subject:  Re: Class Guide

Gier wrote:
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


The forcefeilds you get at the FC base , the Aura's are 80% better when you have maxed out FC

Author:  Gier [ Sat Aug 01, 2009 12:05 pm ]
Post subject:  Re: Class Guide

That is what I though... but I still feel that it is a useless stat. Why make FC only auras 80% better? Why not just make the Generator 80% better and give FC some other stat. It seems backwards to give a class a buff on an item that only that class can use.

Author:  Nuromishi [ Sat Aug 01, 2009 12:07 pm ]
Post subject:  Re: Class Guide

Gier wrote:
That is what I though... but I still feel that it is a useless stat. Why make FC only auras 80% better? Why not just make the Generator 80% better and give FC some other stat. It seems backwards to give a class a buff on an item that only that class can use.


The auras at the FC base aren't the only auras that FC can use, and not all auras are class-specific.

Author:  Gier [ Sat Aug 01, 2009 12:41 pm ]
Post subject:  Re: Class Guide

But my point is that the FC class is suppose to use auras. Implying that their class specific auras would be the best in game. And I would assume, and hope that there are better auras out there then base bought ones.

Author:  Battlecruiser23 [ Sat Aug 01, 2009 12:57 pm ]
Post subject:  Re: Class Guide

Gier wrote:
But my point is that the FC class is suppose to use auras. Implying that their class specific auras would be the best in game. And I would assume, and hope that there are better auras out there then base bought ones.


Gamma Emitter, needs Radx20 and is a drop of the Big Lion.

Author:  Gier [ Sat Aug 01, 2009 12:58 pm ]
Post subject:  Re: Class Guide

Ok, but that only proves my point that you have to be FC in order to use it.

Author:  Battlecruiser23 [ Sat Aug 01, 2009 1:12 pm ]
Post subject:  Re: Class Guide

Gier wrote:
Ok, but that only proves my point that you have to be FC in order to use it.


Faranji Executive Energizer. Needs Engineer 10 to use.

Author:  Dorin Nube [ Fri Aug 07, 2009 12:41 am ]
Post subject:  Re: Class Guide

Gier wrote:
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


If a Gunner and an FC both use the exact same setup, including a Cap Travel Field V on a Masiff 3, the FC will go faster because of the bonus on the travel field. That's just one example that comes to mind, but there are others.

Author:  Greo0 [ Tue Nov 03, 2009 4:16 am ]
Post subject:  Re: Class Guide

Am I correct to assume that a maxed ShMonk in a UnForge can't take damage when healing then?

Author:  Demiser of D [ Tue Nov 03, 2009 12:55 pm ]
Post subject:  Re: Class Guide

Unforges have no weapon: thus, no damage at all via healing :P

Author:  vampire2948 [ Tue Nov 03, 2009 5:00 pm ]
Post subject:  Re: Class Guide

Greo0 wrote:
Am I correct to assume that a maxed ShMonk in a UnForge can't take damage when healing then?


And they have 0% trans resists. So... where did you get 'they get 100% resistance' from? The obvious problem was addressed and answered correctly earlier in this post.

Author:  Greo0 [ Tue Nov 03, 2009 6:54 pm ]
Post subject:  Re: Class Guide

Demiser of D wrote:
Unforges have no weapon: thus, no damage at all via healing :P


I just noticed that the don't have any starting resists either :D

Page 3 of 4 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/