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Team: Red Faction
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Post Way of Klestiko (Endgame Seer)
Panther
3 Seer Mastery, Athena+
Primal Lion V2 / Lion V2* (Mini) (Depending on situation)
Primal Panther Fang
Primal Lion Scratch
Merc Diss
Seers Blinder (Better in Team PvP / As a Diff Popper)
Ice Sludger
Eclipse Blockade* (Evil, Amplified)
Qua Vazuk
Primal Panther Expander
Luxerous Ono Energy Cap III
Halved Antimatter* (Evil) (Moar Damage)
Electro Scoop* (Trans)
PWI / The Seer One (Rarely)
Shrouding Channeler
Primal Panther Radar (Moar Damage)
Various Tweaks Including Adv. Blockers, Smoke Screens, and Grav Diss's

Faranji Stinger
Basic Sheath (Amorph, Gyro, Amplified)
Qua Vazuk
TRL
Yallow
Shades Cloak
Qokuji, Athena, Hermes+

Hopefully this will give people who want to be a seer, or current seer some insight on what gear and/or augs they should go for. Although my playing style is quite unique.. So could be tough.

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CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Last edited by Selfish Act on Fri May 21, 2010 2:40 am, edited 1 time in total.

Fri May 21, 2010 2:39 am
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Post Re: Seer, by Kles! (Totally better than FEAR.. <3)
Tactics:

Faranji Stinger Slave:
Set to Stay Close and Attack Enemies / Switched to Attack My Target & Stay Far, Depending On Situation
Had about 800 range with TRL, and always hit.
Coupled with its 75% Heat and Radiation Resists (along with 35k shields or so, with Slave Tweaking 1), it was a great defense vs. Speed Demons.
With a passive radar, it was stealthier than I was.
Went about 160ish speed, so was as fast as I and any other decent seer out there.

Grav Diss's: Obviously to negate the effects of tractors.
Smoke Screens: To hide me, my slave, my V2, friendlies, and sometimes enemies. (Will go further into that if asked)
Adv. Blockers: Nothing pisses a SD off more than not killing a seer that has 12k shields, while on damage tweak, with an Emp Ray.

Lion V2: Watch target (usually SD), determine flight pattern, set it as a trap, if they don't bait, either lighthouse up, or just leave the area and try again. Your Stinger Slave should be active, so it will hopefully grem the SD into the V2 if it comes within range.

Combo Attack: Only works with slow targets, and / or in team PvP situations. This is where you launch your V2 from distance, at a slow moving target (or one that's not moving), and by the time it hits them, you'll be able to hit them with a secondary weapon at the same time (pref MD or PPFang).

Monkey Busting: Basically for team PvP, this is where you sic your F-Stinger onto the healage, so the SD's can take out the zerker / whoevers being healed.

Monkey Busting 2: Only works with AFK targets. This is where the zerker and his MC'ed monkey is afk, yet auto-healing. This is where you spam smoke screens onto the zerker, so the monkey can't see him (thus the trans doesn't track), yet you can still see him. Good thing about this is that you can do it in the middle of a group, as its not very obvious (I personally did it while defending Anatolia).

Spotter: Basically as it says, your job is to warn you allies of stealthy enemies in the area, who they are, which direction they are coming from, how close etc. You can then work with your allies to set up a V2 trap for said stealthy target (usually a SD).

Primal Lion Scratch: Why? Good tracking, decent damage, decent range, but more importantly.. Ethereal. Now that seers got a buff to ethereal weapons, this will be even better. I used it in Seer vs. Seer combat, and to pop puny travel ships that think they are safe on warps.. :lol:


More to come.

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CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Fri May 21, 2010 2:39 am
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Post Re: Seer, by Kles! (Totally better than FEAR.. <3)
I'll make it more user friendly when its not 3 am. Till then, this will have to do.

Also keep in mind I was banned before the new seer weapons came out (the mining ones etc). I suppose I could get info on them and think up tactics (albeit untested) for people if they really want me to. I'm good at that kind of stuff. :D

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CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Fri May 21, 2010 2:40 am
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Post Re: Way of Klestiko (Endgame Seer)
this is awesome. keep it up kles :)

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Mon May 24, 2010 5:29 pm
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Post Re: Way of Klestiko (Endgame Seer)
What is there to keep up? This is all you need!

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Mon May 24, 2010 11:12 pm
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Post Re: Way of Klestiko (Endgame Seer)
Demiser of D wrote:
What is there to keep up? This is all you need!


i agree. Kles is awesome

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Tue May 25, 2010 7:43 pm
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Post Re: Way of Klestiko (Endgame Seer)
Then why did you say keep it up!? There is nothing to keep up! It is over! Done! Kaput! Terminado!

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That's it. I quit!


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Fuck you, Cygnus.


Tue May 25, 2010 8:30 pm
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Post Re: Way of Klestiko (Endgame Seer)
Demiser of D wrote:
Then why did you say keep it up!? There is nothing to keep up! It is over! Done! Kaput! Terminado!


he could include the new seer mining weps =P

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Wed May 26, 2010 4:21 pm
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Post Re: Way of Klestiko (Endgame Seer)
Klest doesn't use those weapons iirc.

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Wed May 26, 2010 4:32 pm
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Post Re: Seer, by Kles! (Totally better than FEAR.. <3)
Selfish Act wrote:
Also keep in mind I was banned before the new seer weapons came out (the mining ones etc).

_________________
CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Fri May 28, 2010 2:34 am
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Post Re: Way of Klestiko (Endgame Seer)
what's your max dmg with a V2

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

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You gotta be shitting me >_<


Sat May 29, 2010 4:20 am
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Post Re: Way of Klestiko (Endgame Seer)
seer's underminer dmg 935 , range 150 , recoil 4.5 sec , 2.2k elec , side effect -5% dmg for 5 sec , neurobound , t15


Sat May 29, 2010 8:45 am
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Post Re: Way of Klestiko (Endgame Seer)
VatFF wrote:
what's your max dmg with a V2


I don't really remember, I did get to 300k with a primal V2 though.. But the usability was next to none so meh.

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CIC wrote:
Tallon wrote:
didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it

thats how this game was made


Sat May 29, 2010 3:32 pm
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Post Re: Way of Klestiko (Endgame Seer)
Total cost: A fuckload.

And what about PvAI Kles.

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Thu Jun 03, 2010 11:54 am
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Post Re: Way of Klestiko (Endgame Seer)
The Way of the Klestiko is not Rain in Spain Ninjitsu, or Yarra's Martial Arts.

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Thu Jun 03, 2010 4:58 pm
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