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Post Coper's Guidebook for Pirates
I'm not a pirate myself, but by observing iWin with Sero and Helro I think I can make a decent list of rules to be an honorable pirate and not get banned. So...

- Coper's Guidebook for Pirates -


-Don't chain pod, kill a target and move on to the next target rather than sitting on a stasised ship. Big rule, this one, as chain podding is against the game rules as "griefing."

- Set up drones for a few hours in an off-the-beaten-trail galaxy to catch any hapless passerby, or set up drones in a more heavily trafficed galaxy, leave the galaxy and jump in when you see the drones are under attack.

- Don't bother with bases, they seem to take too much money compared to drones and are easy pickings for allied teams. UNLESS you can find a way to hide bases. Not that there really are any way that I know of...

- Recruit a wide range of leveled players. That way, you don't have to use your own low-level alts to attack players below your main's range.

- Pick off any and all galaxies with one or two bases being used as connectors, this will leave trade routes open to attack from AI and hurt the team that owns the bases, since setting up new bases can is a drain on the credit coffers.

... That's really all I have so far. I don't have any experience with piracy first hand, so does anyone else have things they could add to a Guide for Piracy?

- Be Charismatic, no one likes a jerk in any situation.

- Good tactic - Hit and Run. Case point, Helro. If you are not winning, run. Piracy is about getting the max profit possible, but not above loosing GG for the sake of it.

- Bad Tactic - Gremming. Case point, Sero. People get REALLY angry if you grem them constantly so they can't fight back. It can also get to the point that people will look for any excuse to get you banned and laugh when you finally do.

This list is not exhaustive and can be added upon if people make good points in the comments.

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Coper's Guidebook for Pirates
(Disclaimer: CopernicanWerks does not offically condone the use of piracy. uWin at your own risk.)

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Last edited by DarthFirebert on Thu Dec 02, 2010 10:33 pm, edited 1 time in total.

Mon Nov 29, 2010 12:07 am
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Post Re: Coper's Guidebook for Pirates
It depends really what kind of a pirate you want to be...

But I must say, number 1 on the list MUST be a parrot :)

Once out have your parrot, I would suggest you should decide whether you want to be liked + respected (Kles), or have a lot of fun making everyone mad (Sero ;) ).

Both are perfectly fine imo, I mean most teams loved the random pvp Sero brought to the game, it meant they could pvp without the complication of wars/agro problems.

I would say that being civil would be number 2 on my personal list (after a parrot) if I were to become a pirate, never shittalk, even if you are being shittalked yourself.

Also select your battle grounds carefully, you don't want to get cut off from safety, and you don't want to lose pvp reputation by getting cornered by angry players :o

A good variety of characters would be important as well; stm ones for drone/base laying, zerkers, shms, sds, FCs, seers, snipers, gunners, engis. They all have their uses in piracy (albiet some more than others).

Remember to make maximum use of everything at your disposal (I will again mention Kles here, due to his thoroughness when approaching a setup), envelopments, electron storms, grav dis, radar tweaks, -vis tweaks, dps tweaks, shield/energy regen/bank tweaks, obas, ace in a pills, and also diffusers (not just volis), overloaders, modded gear, specialist setups (pirates have little use for pve setups), the list goes on.

Be flexible, and acceptant that you can't win every time. Most SDs can't take on a FC/Gunner and live to tell the tale (without some special tactics), and seers also wont laser too long.

Try and keep friendly with the people you pvp, no point making more enemies than you have to, you never know when letting someone go after one podding may swing a decision later on in your playing career.

As Coper said, the list goes on :)

I'll add more when i'm in a better state on mind, and I can post without rambling on about everyting and anything.

Kanga

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Thu Dec 02, 2010 6:20 pm
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Post Re: Coper's Guidebook for Pirates
DarthFirebert wrote:
It can also get to the point that people will look for any excuse to get you banned and laugh when you finally do.


Not my area: however, I'm 100% sure from internal discussions that bans are nothing to do with players and everything to do with admins noticing abuses, fully investigating them and doing the boring stuff of grep'ing chat logs, history of systems [bases, owned stuff like drones, who killed what, who got killed and so on and so forth].

Case in point: the admin who brought Seroyns to heel wasn't Voom - Voom handled the issue, but he wasn't the one to flag it up, and didn't act without consultation with 'the higher powers' [aka, Jeff].

Please note that "pirates" are totally within the game experience - no player is marked more harshly for their play style - carebear or hardcore Goonie, we don't care. Sorry. But we really don't. This unfortunately goes for scammers as well - we're well aware that players can, do, and will scam for multi-billion amounts [30,90,110 bill noticed and tracked recently] - however, given that there are safe ways to trade ingame [bases - now 99,999,999 max sale price] Voom cannot get involved in this side of things. Bottom line: Most of the people who get banned deliberately break the rules / try to be clever with "bending the rules until the tensile strength of the elastic band snaps" / blatantly attempt to cheat then claim otherwise. The rest post offensive material on ALL chat, get muted, then /rage on alts / F2P accounts at mods and so on until they get spanked.


Admins don't want / like / look to ban people - you're paying customers / revenue. Pirate within the rules? Go for it.


Last edited by Aurora Ex Machina on Fri Dec 03, 2010 8:18 pm, edited 1 time in total.

Fri Dec 03, 2010 8:08 pm
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Post Re: Coper's Guidebook for Pirates
Aurora Ex Machina wrote:
DarthFirebert wrote:
Case in point: the admin who brought Seroyns to heel wasn't Voom - Voom handled the issue, but he wasn't the one to flag it up, and didn't act without consultation with 'the higher powers' [aka, Jeff].


This is why Seronys got banned mid-fight with Voom's ingame character Sephiroth?

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Fri Dec 03, 2010 8:17 pm
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Post Re: Coper's Guidebook for Pirates
Klestiko wrote:
This is why Seronys got banned mid-fight with Voom's ingame character Sephiroth? [/color]



Aurora Ex Machina wrote:

Not my area



Also, I was referring to the only case of this player being banned I was aware of - sorry, I don't have the historical knowledge to comment on this.

Logic point though - if an admin is playing SS on an in game character, you do realise that banning someone isn't an easy option, right?

>switch out of SS
>admin panel [log in if not already logged in]
>load accounts logged on page [wait a while]
>click offending player
>wait until it loads
>scroll to bottom of large list of information
>type reason for ban [you cannot not enter information here]
>click ban
> Select ban type
> Select yes/no


That's rather hard to do whilst actually being ingame & fighting someone, I'd imagine.

*shrug*

I can only comment on what I see - and that's a simple thing, in that Jeff gets a consult [HAL / Voom usually] on "major" bans.


/shoo.


Fri Dec 03, 2010 8:24 pm
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Post Re: Coper's Guidebook for Pirates
Aurora Ex Machina wrote:
DarthFirebert wrote:
It can also get to the point that people will look for any excuse to get you banned and laugh when you finally do.


Not my area: however, I'm 100% sure from internal discussions that bans are nothing to do with players and everything to do with admins noticing abuses, fully investigating them and doing the boring stuff of grep'ing chat logs, history of systems [bases, owned stuff like drones, who killed what, who got killed and so on and so forth].

Case in point: the admin who brought Seroyns to heel wasn't Voom - Voom handled the issue, but he wasn't the one to flag it up, and didn't act without consultation with 'the higher powers' [aka, Jeff].

Please note that "pirates" are totally within the game experience - no player is marked more harshly for their play style - carebear or hardcore Goonie, we don't care. Sorry. But we really don't. This unfortunately goes for scammers as well - we're well aware that players can, do, and will scam for multi-billion amounts [30,90,110 bill noticed and tracked recently] - however, given that there are safe ways to trade ingame [bases - now 99,999,999 max sale price] Voom cannot get involved in this side of things. Bottom line: Most of the people who get banned deliberately break the rules / try to be clever with "bending the rules until the tensile strength of the elastic band snaps" / blatantly attempt to cheat then claim otherwise. The rest post offensive material on ALL chat, get muted, then /rage on alts / F2P accounts at mods and so on until they get spanked.


Admins don't want / like / look to ban people - you're paying customers / revenue. Pirate within the rules? Go for it.


Really, my point with that guideline was that the player base will look for any excuse to get you banned (i.e. constant complaints on the forums) and the will laugh when you slip up and get banned for a legitimate reason. At any rate, the Sero-style pirate will gain no respect within the playerbase.

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Fri Dec 03, 2010 9:16 pm
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Post Re: Coper's Guidebook for Pirates
well thats because sero style pirates ruin the game

helro and klessy style pirates are tolerable at lower levels, and provide a nice challenge once you get in that "endgame" setup you have been wanting since you first heard about UZ

a good idea would be to leave alone people who REALLY crack a shit when killed, because these players are the ones who will sit back and laugh when you get banned... basically if they arent "damn... good fight" or "damn.. ill get you next time!!" after you kill them, killing them a second time probably isnt a good idea

another thing is DO NOT INTERFERE IN WARS. players who are currently in a war are usually alot less likely to "take it laying down" and are liable to call 10 of their friends and hunt you for the next few weeks whenever you log on, attacking a player who is at war is about as dumb as picking a fight with a cop, as a pirate, (just like in real life) SURVIVAL matters more than winning always think long term


Fri Dec 03, 2010 9:59 pm
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Post Re: Coper's Guidebook for Pirates
Ignore what ^ he said. Interfering in wars is the best way to be a pirate.

Nothing like finding a good 5v5 or more skirmish between 2 teams, and killing random people on both sides.

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Sat Dec 04, 2010 2:55 am
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Post Re: Coper's Guidebook for Pirates
Where can you see ALL the game rules?


Sat Dec 04, 2010 10:26 am
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Post Re: Coper's Guidebook for Pirates
Berdal1993 wrote:
Where can you see ALL the game rules?

No where.

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Post Re: Coper's Guidebook for Pirates
Klestiko wrote:
Ignore what ^ he said. Interfering in wars is the best way to be a pirate.

Nothing like finding a good 5v5 or more skirmish between 2 teams, and killing random people on both sides.


both sides is fine, but attacking only one side makes you an enemy combatant, not a pirate

and if you are at the point where you can attack a group of people in the middle of fighting each other (and not get completely pwnt) then chances are you dont really need a "guide" to know how to be a pirate


Sun Dec 12, 2010 11:10 pm
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Post Re: Coper's Guidebook for Pirates
landswimmer wrote:
Klestiko wrote:
Ignore what ^ he said. Interfering in wars is the best way to be a pirate.

Nothing like finding a good 5v5 or more skirmish between 2 teams, and killing random people on both sides.


both sides is fine, but attacking only one side makes you an enemy combatant, not a pirate

and if you are at the point where you can attack a group of people in the middle of fighting each other (and not get completely pwnt) then chances are you dont really need a "guide" to know how to be a pirate


True.

Here's a quick rundown from my point of view, follow this and you should be fine in terms of not getting banned.

If you're over level 1000, don't kill people under level 1000 unless attacked first.

Don't kill someone more than twice in a short period of time unprovoked.

Don't talk trash.

Don't do anything that you're not sure of, if you're not sure of it, chances are you'll be banned for it eventually. Optionally, you can contact voom, ask him about it, screeny and timestamp the response.

Don't trap people / prevent them from progressing in the game.

Be a cool dude.

--

Little note: In terms of sheer profit from PvP alone, don't expect much. There is always the chance that someone will forget GG but it's really quite rare. I would only become a pirate if it's something you really think you'll enjoy.

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Thu Dec 30, 2010 3:39 pm
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Post Re: Coper's Guidebook for Pirates
Of course, these rules remain for ethical pirates only. If you dont mind being hated do whatever you want! Like sero did.

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Thu Jan 27, 2011 8:49 pm
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Post Re: Coper's Guidebook for Pirates
i don't understand chain podding considering you can't be towed back into your ship, you can tow, you don't have to be stupid to get in just to be killed, you can wait until they log off.

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Post Re: Coper's Guidebook for Pirates
Threaten wrote:
i don't understand chain podding considering you can't be towed back into your ship, you can tow, you don't have to be stupid to get in just to be killed, you can wait until they log off.


the point is it stops them from doing anything other than sitting in stasis waiting for you to log off

most of the time the GG means nothing, its the fact that some tosser is wasting your free time by preventing you from doing what you want

that said, having to go pay for a tow can wipe out the income from anything you may have been doing, so unless you're late for an emp run or something, or the enemy will camp your ship for the next 3 hours, then getting a tow isnt worth doing


thats what is good about pirates in lyceum now that UZ is instanced, when you're about to go do a run, you're planning to go fight anyway, so a little PvP is only gonna improve the experience, and the fact that the pirate cant follow you all the way to the boss means you dont really have to stay and fight if you dont want to (since they cant stop you from killing the boss)


Thu Feb 10, 2011 9:31 pm
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