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The ideal team.
http://forum.starsonata.com/viewtopic.php?f=17&t=42446
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Author:  Battlecruiser23 [ Thu Dec 23, 2010 4:38 pm ]
Post subject:  The ideal team.

This "guide" is for finding specific points that a team matches for newer players who are unknown to the public at large, are unsure on what team to join, and or just confused in general.

I'm making the assumption that the team in question has at least 10 members.

Contents:
1.Player vs AI
2.Player vs Player
3.Player Stations
4.Team Activity
5.Reputation


PvAI, Player vs AI.
The team should be able to clear Dungeons relatively easy, compared to their level range, for groups of 2-3, and the tougher DG's in half/full team squads.

A general level range should be found out.

For those teams unable to clear any of the T20 skill/ship ubers, say, level 400's, the team should just focus on dungeons.

The team should allow you to join in their Dungeoning Runs (And ubers if you and them are good enough) should both parties are in a good relative level range.


PvP, Player vs Player combat.
The team should be able to handle itself in defensive PvP from players of its level and gear range.

The team should be able to deploy members in attack squads to go on the offensive.

The team should be able to put you into an attack squad and keep you relatively protected while on the attack, of course provided that the whole group doesn't be destroyed in a counterattack.


Bases, Industry and Enforcement.
The team should have the ability to deploy a series of bases to defend the interests of the team, and build well enough to be a feasible attempt at defense while under siege.

W2/W3 ownership is all fine and dandy, but a large set of defensive bases in W1 is ok...for the moment.

The team should allow you to have some space to build and develop your own bases, while providing beginning gear to jump-start protection in their space.


Activity, being online.
The team should be quite active, with on average 4 people of the 10 estimated, on most days at once. An inactive team is a team that won't be able to fight back well in a war.

The team should have enough people online to at least talk to, should the team not be doing anything at the time.


Reputation, for the good of the community.
Rep is a huge factor in staying unnoticed by the big bad teams that could easily wipe the team in question off the map in a matter of hours, rather than days without having a war.

The team should be free of Scammers, Thieves, and generic idiots like Deathreus that just bog the team down.

Author:  blacker2359 [ Sat Dec 25, 2010 1:05 pm ]
Post subject:  Re: The ideal team.

I'm kinda confused, What exactly is this for? How a low level can join a team, or what they should ask the team what said team can do?

Author:  Battlecruiser23 [ Sat Dec 25, 2010 2:49 pm ]
Post subject:  Re: The ideal team.

What a lower level should look for in a team. I don't want to keep answering the same question about what they should look for in a team, and I don't want to tell them the same teams.(Aero, ZG, etc)

Author:  blacker2359 [ Sat Dec 25, 2010 5:05 pm ]
Post subject:  Re: The ideal team.

Ah, Then nice guide for its purpose.

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