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Post Immolation Weapons.
This is a guide for these weapons, because some people don't seem to get the message and whine about these weapons killing them. Prevention is best.


These weapons include the words Immolation and Incineration for the heat versions, while Sebastapol and Insanity for the energy versions.

They do Self Damage, and are often short ranged, but make that up for offering superb Damage per Energy unit (DPE) and awesome Damage per second (DPS).

The self damage can be reduced by having higher resists attained by using resist augmenters, diffusers, and or skills dedicated to increasing resist.

The self damage is equal to the 1/3 damage you put out from the weapons. The more damage you do, the more you take.

It is pretty much a requirement to have someone able to heal you more than the self damage can take from you.

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[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Last edited by Battlecruiser23 on Sat Jan 29, 2011 11:15 pm, edited 1 time in total.

Fri Dec 31, 2010 1:37 am
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Post Re: Immolation Weapons.
You forgot suicidal Tendancy :p

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Fri Dec 31, 2010 4:06 pm
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Post Re: Immolation Weapons.
Mmh, sorta helpful, but it would be nice to have some nice numbers, anyway. Like a flow chart or something.

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Thu Jan 27, 2011 8:48 pm
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Post Re: Immolation Weapons.
Rat glands.

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Fri Jan 28, 2011 11:45 pm
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Post Re: Immolation Weapons.
No way is Damage = Self Damage. It's 1/3...

Time Warp

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andezrhode2a wrote:
Timmeh is the exception to every rule.
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/Timmeh!
I mean /signed!
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1. Create C2
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4. ... Profit?!?


Sat Jan 29, 2011 9:28 pm
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Post Re: Immolation Weapons.
Mail wrote:
No way is Damage = Self Damage. It's 1/3...

Time Warp


Doesn't matter. Noobs think they're awesome weapons...then die from them. Even if 1:1 was true, at least they'd try learning more from them.

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[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sat Jan 29, 2011 10:24 pm
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Post Re: Immolation Weapons.
Battlecruiser23 wrote:
Mail wrote:
No way is Damage = Self Damage. It's 1/3...

Time Warp


Doesn't matter. Noobs think they're awesome weapons...then die from them. Even if 1:1 was true, at least they'd try learning more from them.


Does matter. You have to make sure you've got the numbers right so they understand what the weapon is.

Time Warp

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andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Sat Jan 29, 2011 11:06 pm
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Post Re: Immolation Weapons.
Happy?

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[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sat Jan 29, 2011 11:15 pm
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Post Re: Immolation Weapons.
Battlecruiser23 wrote:
Happy?


I'm not sure I like your tone mister...

Time Warp

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andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Sun Jan 30, 2011 12:59 am
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Post Re: Immolation Weapons.
Mail wrote:
Battlecruiser23 wrote:
Happy?


I'm not sure I like your tone mister...

Time Warp


I'm not sure I like your flashy light on the top of your police box mister...

Change it to strobe pl0x.

Kanga

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Sun Jan 30, 2011 8:19 pm
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