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A guide to making suggestions
http://forum.starsonata.com/viewtopic.php?f=17&t=47940
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Author:  Blue Dwarf [ Mon Oct 10, 2011 4:15 am ]
Post subject:  A guide to making suggestions

This is a short-ish guide on making suggestions, to help you make better suggestions. Remember that these are my opinions though.
Any suggestions to make this better are welcomed, I didn't spend a lot of time writing this.

Anyway, onto the subject at hand:



Suggestions should be well explained simply, they shouldn’t be confusing or complicated, having good spelling and grammar/punctuation helps a lot too. When suggesting new items it’s not a good idea to give specific stats but rather suggest what the item should be like, E.G. if I wanted to suggest a new weapon I’d say something like:
Quote:
Surgical damage pulse which is fast, low tracking, high RoF, medium DPS, built from a BP that drops from X (at Y).
Keeping things quick, clean and simple makes reading the suggestion a lot easier and quicker (obviously).

Suggesting nice fancy content zones can be nice, but big zones take lots of time to make and get them working correctly.

If you do have a big suggestion, break it up into smaller sensible parts, remember to have a summary/tl;dr (even use these as an opening paragraph, if you wish). Don’t suggest silly/broken things, because it’ll just waste our time reading it and your time typing it.

If you want to suggest content for an event (Halloween, Easter, etc), the best time is 2-3 months before the event to give time for the work to be done, although if you suggest them any time of year I’ll take note.

Most of the things I’ve commented on so far are content related, because that’s what I do. When it comes to programming changes, remember that Star Sonata 2 release is very soon, so suggesting something big for the current client isn’t going to get implement. Also remember programming new features isn’t always possible due to the way stuff has been done in the past.

Remember that although we may not always comment, doesn’t mean we don’t read, adding a comment saying “Can we have a dev response?” makes no real difference, because either we see it or we don’t and the opinions we give are our own.

Things to generally avoid suggesting is new classes, unless you can find a rather large niche they can fill. Also as I already said, avoid suggesting stats or all the stats. Some stats are proportional to each other (like size, reflectivity and visibility on ships), so suggesting values for all three of these is not a good idea. Also avoid getting in derailing arguments about things, it just doesn't look good.

Just remember KISS for your suggestions, Keep It Simple, Stupid.


Another great thing for suggestions is feedback! So remember to give some of this too, including suggestions to make this better.

Author:  Battlecruiser23 [ Mon Oct 10, 2011 6:16 am ]
Post subject:  Re: A guide to making suggestions

Can I use KIJB?

Author:  Griffin [ Mon Oct 10, 2011 9:19 am ]
Post subject:  Re: A guide to making suggestions

So the suggestion in my signature I've been lobbying for awhile sucks? D:

Author:  Blue Dwarf [ Mon Oct 10, 2011 4:25 pm ]
Post subject:  Re: A guide to making suggestions

Nah, it's well laid out, but Jeff's already looked at it, so you know. :3

Author:  Griffin [ Mon Oct 10, 2011 4:30 pm ]
Post subject:  Re: A guide to making suggestions

Blue Dwarf wrote:
Nah, it's well laid out, but Jeff's already looked at it, so you know. :3


I will not rest until it is put ingame!

Author:  Cygnus [ Mon Oct 10, 2011 5:26 pm ]
Post subject:  Re: A guide to making suggestions

Meh, it's a terrible idea anyway. We have enough classes.

Kudos to the guide though, it's quite nice.

Author:  Griffin [ Mon Oct 10, 2011 6:44 pm ]
Post subject:  Re: A guide to making suggestions

Cygnus wrote:
Meh, it's a terrible idea anyway. We have enough classes.

Kudos to the guide though, it's quite nice.


We most certainly do not.

We have all short ranged fighters (<1.5k), and then two long ranged classes (>3k). Then there's only Light Fighters which move 400+ and Heavy Fighters which move <100.

Do you see what I mean? It's very black and white, there are no real hybrids of the classes. My suggested classes attempt to bring the heavier classes and the lighter classes together. You know, versatility and such.

Author:  Bastamental [ Sun Oct 30, 2011 5:09 pm ]
Post subject:  Re: A guide to making suggestions

Yea....I found this when I google....found this....

http://www.quickmeme.com/meme/6z70/

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