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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Tenshi wrote: What augmenters do high lvl SDs use these days anyway? Talking about the t21 - 22 range. Well I am glad you asked. They use Emp, Divine Wattage, CAL, Raging Dio. Also they reset their class to sniper and fly a prawn. |
Sat Feb 20, 2016 8:43 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Reaver, CoH+,CaP, x for t21. T22 uses hantr psu instead.
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Sat Feb 20, 2016 11:22 am |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
The game is just not very supportive of "gotta go fast" mentality that is SD. Nor is it particularly too savvy about Sniper/Gunner and long range setups. Seer has it the roughest with the nasty PPS script and their relative lack of defense. And the admins just hate Engineer for some damned reason.
_________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sat Feb 20, 2016 12:34 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Double CaP on an SD? The RoF Cap exists you know.
CaLs will still overcap you with that setup on most weapons. _________________ Lemon/Meo |
Sat Feb 20, 2016 12:38 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Who said anything about double CaP?
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Sat Feb 20, 2016 12:40 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Antilzah wrote: Who said anything about double CaP? Reading is hard. Either way, CaL better! Reaver/CoH+ is baseline for t21-22 pvp for sure, the other two augs are whatever you want. I used Tarkin's/Emp a while back when Cads were the wtfOP of the month. Just to tank the others lol. Emp CaL is my go to atm. Or Anger/Emp if you're feeling ballsy. _________________ Lemon/Meo |
Sat Feb 20, 2016 12:43 pm |
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Main: Obliterator200
Level: 3493 Joined: Sun Jan 18, 2009 3:49 pm Posts: 591 Location: Middle of Nowhere (South Pacific islands) |
Speed demons already have a lot of rate of fire bonus, so CaP isn't as good as CaL and will end up draining more electricity, IF you don't reach maximum RoF.
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Sat Feb 20, 2016 2:42 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Since class skills apply after ship bonuses(including augs), then getting RoF from class skills does not inherently make RoF from augs weaker.
It can still kill your energy, but that's not a very big efficiency loss unless you go for sustained damage. Example: A speed demon with 120% RoF bonus from class skills and 100% from augs(after AT) will get 100%*2.2*2=440% RoF, not 100%*(1+1.2+1)=320%. |
Fri Mar 04, 2016 4:50 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Xonok2 wrote: Since class skills apply after ship bonuses(including augs), then getting RoF from class skills does not inherently make RoF from augs weaker. It can still kill your energy, but that's not a very big efficiency loss unless you go for sustained damage. Example: A speed demon with 120% RoF bonus from class skills and 100% from augs(after AT) will get 100%*2.2*2=440% RoF, not 100%*(1+1.2+1)=320%. WTF crazy kind of math is this? 100%*anything = anything. 100% = 1. And I don't know what the obsession is with saying certain bonuses are applied "after" others. They're multiplicative. You can multiply them in any order. The only thing you can't do is add them. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Mar 05, 2016 8:20 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
I included the base amounts. I'm aware that it's not necessary and did it for clarity.
It being multiplicative is essentially what I said, so good job saying I'm wrong and then stating the same thing I did. |
Fri Mar 11, 2016 3:36 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Xonok2 wrote: I included the base amounts. I'm aware that it's not necessary and did it for clarity. It being multiplicative is essentially what I said, so good job saying I'm wrong and then stating the same thing I did. Good job saying the correct thing in a confusing way, then. So much for clarity _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Mar 11, 2016 3:39 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Is it the mixed use of percentages and factors that confuses you? I personally don't like percentages, because I don't see how a divide-by-hundred sign helps anything.
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Fri Mar 11, 2016 4:08 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Xonok2 wrote: class skills apply after ship bonuses Can you explain what you mean by the word "after" in this snippet? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Mar 11, 2016 9:31 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
That the order they are calculated is like this:
Ship stuff>skills>(final stats) Due to how multiplication works, this is only one of the valid orders, but I base my understanding on the fact that static skill-based bonuses are never affected by other things. Examples of this: ZoFR and other zens, RC shield bonus, DD shield bonus, control and resistance skills. I have no reason to assume that multiplicative stats are specifically handled in a different order, although in their case it doesn't matter anyway. Hence, I say that class skills (like other skills) apply after ship bonuses (including augmenters). |
Fri Mar 11, 2016 9:50 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Xonok2 wrote: That the order they are calculated is like this: Ship stuff>skills>(final stats) Due to how multiplication works, this is only one of the valid orders, but I base my understanding on the fact that static skill-based bonuses are never affected by other things. Examples of this: ZoFR and other zens, RC shield bonus, DD shield bonus, control and resistance skills. I have no reason to assume that multiplicative stats are specifically handled in a different order, although in their case it doesn't matter anyway. Hence, I say that class skills (like other skills) apply after ship bonuses (including augmenters). I legitimately don't understand you. You acknowledge that multiplication can be performed in any order, and yet claim there's some reason to believe that the code of the game does it in this particular one. But by definition there's no way you can tell… But there is an even bigger problem than this. Since it doesn't matter what order the game does it, why does it matter to talk about at all? In your first post, you say "Since class skills apply after ship bonuses…" as if that fact implies ANYTHING about anything. You are offering this supposed fact (again, there's no way to tell if it's true) as evidence for something else, even though you acknowledge that it would have no effect if the multiplication were performed the other way and that in fact you have no way of saying for sure if it is. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Mar 11, 2016 10:04 am |
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