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Team: Aidelon
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Post Re: Alternate forms of Experience
JeffL wrote:
The code to get XP for exploring a new galaxy, and get even more XP if you're the first person to explore a galaxy is on test if people want to try it.

Would be nice if test was actually up.

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Fri Apr 26, 2013 10:00 pm
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Main: ShawnMcCall
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Post Re: Alternate forms of Experience
JeffL wrote:
Max235 wrote:
Jeff_L, next time you go out to a fast food place for lunch, buy two burgers. Eat one and throw the second away. If anyone objects or ask why you did it, tell them you get extra experience for it. Count the number of people who think you're batshit crazy.


Bad analogy. On the other hand, if I cooked two different burgers from scratch and ate one a threw one away, I would be a more experienced chef than if I had only cooked one!


It's actually a really damn good analogy, because unless building that item awards you with an obscene amount of experience than it will never be worth using a blueprint worth multiple billions to get a small bit of experience, while also creating sensitive areas in your territory by creating a larger amount of high profile production bases that your enemies can target, as well as weakening logistic support for what would have been one much better complex.

In fact, the best analogy I can think of for it would be this: If I was going to detonate a nuclear weapon at ground level in a city, I probably wouldn't dismantle it then bring it to the target location is two pieces, because all that would accomplish is to make me to split my forces to protect the exact same thing in two different locations. Along with my defenses for said asset, I also have to provide logistic support for each one, so what could have been one absolute power house is now weakened because it has to support the same thing in two places, only to a much weaker extent.

So, unless high end blueprints are spitting out a hundred levels or so, you really shouldn't expect to see a lot of people wasting time on it.


Fri Apr 26, 2013 10:46 pm
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Post Re: Alternate forms of Experience
Test.starsonata.com port 3032 was up the last time I checked.

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Sat Apr 27, 2013 11:24 am
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Post Re: Alternate forms of Experience
JeffL wrote:
Test.starsonata.com port 3032 was up the last time I checked.

Oh I was trying port 3030.

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Sun Apr 28, 2013 7:25 am
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Team: The Forgotten Colonies
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Post Re: Alternate forms of Experience
is there any improvement concerning the topic ? Any alternative leveling coming in the nearest future beside what we got at the moment ? As for me, Stront missions is the only way, but it is too boring and slow.

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Fri Feb 26, 2016 3:15 am
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Post Re: Alternate forms of Experience
Denis123 wrote:
is there any improvement concerning the topic ? Any alternative leveling coming in the nearest future beside what we got at the moment ? As for me, Stront missions is the only way, but it is too boring and slow.


Pro tip: start an alt

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Fri Feb 26, 2016 4:33 am
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Post Re: Alternate forms of Experience
That is not an option and you know it :)

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Fri Feb 26, 2016 7:47 am
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Post Re: Alternate forms of Experience
I know you're the type of guy that sticks to 1 character and gets that character as far asyou possibly can.

However, it's very simple, really. At some point the devs aren't going to care about the people that are that high level because it's actually 0.001% of the playerbase. It isn't worth the time for them to make new content for that group that they'd be able to level on. You either have to accept that and grind the few things that do still give you exp or you don't accept it and do something else entirely.

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Fri Feb 26, 2016 9:44 am
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Team: Bravery Against Death
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Main: PsyRa
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Joined: Sat Dec 03, 2005 11:27 am
Posts: 66
Post Re: Alternate forms of Experience
XP for resource extraction from prospecting.

Formula along the lines of

Level/(BaseXP*Divisor)

Level/(250*.5)

At level 1 that would be 500 XP/resource.
level 25 - 20
Level 100 - 5
Level 250 - 2
Level 500 - 1
Level 1000 - .5
Level 2000 - .25
Level 5000 - .1
Level 10000 - 0.05

Or something like that.


Thu Jun 02, 2016 4:49 pm
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