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Team:
Rank: Operator Main: Aridross Level: 4779 Joined: Wed Dec 19, 2012 8:14 am Posts: 290 Location: Who the hell cares? |
Max235 wrote: That is essentially the same idea (and almost the same process) as EVE. It is possible to be coded, the main question is how much of the admin lazy gene will kick in? Because I know that's going to be an Olympus-scale project for one or two people and we know how long "Add to Trade Bay" took for such a simple thing. why is it that you're the one who checks my every point? _________________ Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed. |
Thu Sep 12, 2013 6:41 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Pretty sure if JeffL is the one proposing something it can be coded...
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Sep 12, 2013 7:03 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
anilv wrote: Pretty sure if JeffL is the one proposing something it can be coded... You underestimate the power of the lazy side. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Thu Sep 12, 2013 9:24 pm |
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Team:
Rank: Peon Main: XxFrostfangxX Level: 3923 Joined: Wed Apr 18, 2012 9:35 pm Posts: 690 |
when you put your head into this topic you can get lots of strategys just like EVE
_________________ Alts: Ninx Frostfang Frostbite |
Thu Sep 12, 2013 11:19 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Just a couple of things:
I'm not sure if this was the original intention (but it should have been) - to allow less hassle/time consuming travel. To that end I don't believe that any class should get an advantage in traveling. IE - They shouldn't be drones, therefore engineers won't get an advantage, and FC's shouldn't be the only ones with the ability to 'warp' a group. It doesn't matter if the class is 'fleet focus' - all classes should be able to warp the group with this technology, it's just unnecessarily fair otherwise and only gives a token reason for FC's. Using these warpers really shouldn't require any other skills or tech levels (apart from Astral Travel I guess). It should be a convenience thing NOT something that separates tiers of players. Ideally there would be one type. Just keep it simple. Seriously. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Fri Sep 13, 2013 1:27 am |
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Member
Team:
Rank: Director Main: DefQon1 Level: 5130 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
kanescreed wrote: kanescreed wrote: I felt like this would be something about seers with warp 5. Guess not. _________________ Original 666kane666. |
Fri Sep 13, 2013 1:42 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Mail wrote: Using these warpers really shouldn't require any other skills or tech levels (apart from Astral Travel I guess). It should be a convenience thing NOT something that separates tiers of players. Ideally there would be one type. Just keep it simple. Seriously. Timmeh The main advantage besides moving groups of people to and from ubers faster is the fact you will be able to plant forces behind enemy lines or in places where your target wouldn't think they'd come from. |
Fri Sep 13, 2013 8:03 am |
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Team:
Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193 |
why not make it so temp beacons cannot be deployed in owned galaxies or ones where player enemies are present, would prevent large pvb squads warping into weak galaxies or as churchill said to make bvb easier, (though adv blockers and grav dis's make it easy enough already)
as enk suggested pvp invun aura really needs to be tweaked/removed for enemy Owned galaxies, this way you could essentially fortify ones near the edge of your teams territory and force any opposing teams to not just abuse the aura to get past those which are too strong to pvb. Though in ordinary pvai or pvp it should really remain in to prevent being forced to warp to sol. also a time limit from using them could be implemented to prevent constant use for fleeing enemies |
Sun Oct 20, 2013 5:56 pm |
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Team:
Rank: Soldier Main: The Shaft of Discipline Level: 3685 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Indeed. Reading from a Black Ops blog for Eve Online, I can tell you that people ...who would otherwise be 50 jumps away (with w4) on the opposite side of the universe suddenly able to plant an HQ kit right next to your galaxies, fortify it, and start to BvB the crap out of your team the next day. That's how big of a strategic advantage BO battleships and roaming capfleets pose in Eve.
Well, to tell you the truth, I wouldn't want to play your game anymore. That's more unfair than getting super cap blapped in Eve. This warping thing should exclude weaponless ships, like the Gelato, Thatch, and Singularity Sphere. If someone wants to drag a whole siege kit in to BvB anyone, they should do it in a Battle Sphere. And I checked, getting 600k hull in a BS will involve PU21. _________________ Reddit Space Invaders! |
Sun Oct 20, 2013 6:24 pm |
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