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Post Re: Item Tiers for Rarity
Based on everyone's responses (both on the forums, and discussions I've had elsewhere) the consensus definitely seems to be colored icons in the list views and colored name in the tooltip.

I'll probably have to add a colored icon to the trade tab in stations if we want the rarities represented there (outside the tooltip), though that could look a little weird outside of the misc or all sections.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sun Feb 14, 2016 6:19 pm
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Post Re: Item Tiers for Rarity
SI wrote:
Based on everyone's responses (both on the forums, and discussions I've had elsewhere) the consensus definitely seems to be colored icons in the list views and colored name in the tooltip.

I'll probably have to add a colored icon to the trade tab in stations if we want the rarities represented there (outside the tooltip), though that could look a little weird outside of the misc or all sections.


Will there also be the ability to manually set a tier's color (really dislike WoW's color scheme as you basically posted) in the DL'd client files?

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Sun Feb 14, 2016 6:35 pm
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Post Re: Item Tiers for Rarity
carterstrain wrote:
SI wrote:
Based on everyone's responses (both on the forums, and discussions I've had elsewhere) the consensus definitely seems to be colored icons in the list views and colored name in the tooltip.

I'll probably have to add a colored icon to the trade tab in stations if we want the rarities represented there (outside the tooltip), though that could look a little weird outside of the misc or all sections.


Will there also be the ability to manually set a tier's color (really dislike WoW's color scheme as you basically posted) in the DL'd client files?


Right now I have them hard-coded, but I'll look into what it would take to make them part of the client xml.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sun Feb 14, 2016 6:54 pm
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Post Re: Item Tiers for Rarity
For anyone curious how this is going (I'm getting addicted to status updates), its a lot of work to map all the balance sheets to tiers! I'm nearly done with the sheets though, and I'm expecting to finish in the next few hours. After that I'll move on to a few obvious items that will have to be manually set, such as commods.

Once that is completed, I'll work on making the tiers visible in more places (right now, its just tooltips and ship inventories). I'll have to add support for for the base trade tab, base inventory, and TSL all separately (though because much of the code is shared, it won't be as much work as the initial ship inventory work).

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Mon Feb 15, 2016 1:18 pm
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Post Re: Item Tiers for Rarity
SI wrote:
For anyone curious how this is going (I'm getting addicted to status updates), its a lot of work to map all the balance sheets to tiers! I'm nearly done with the sheets though, and I'm expecting to finish in the next few hours. After that I'll move on to a few obvious items that will have to be manually set, such as commods.

Once that is completed, I'll work on making the tiers visible in more places (right now, its just tooltips and ship inventories). I'll have to add support for for the base trade tab, base inventory, and TSL all separately (though because much of the code is shared, it won't be as much work as the initial ship inventory work).


All of this is now finished! If anyone can think of anywhere else item rarities should show, please post here and let me know.

I've been given the suggestion of making dropped items glow with their tier color, which sounds like a fun idea. I'm curious to hear everyone's thoughts on it.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Mon Feb 15, 2016 5:36 pm
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Post Re: Item Tiers for Rarity
would be ragey in combination with the scooping bug (don't tell you what name of the thing your trying to scoop is anymore in event)

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Mon Feb 15, 2016 5:44 pm
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Post Re: Item Tiers for Rarity
SI wrote:
SI wrote:
For anyone curious how this is going (I'm getting addicted to status updates), its a lot of work to map all the balance sheets to tiers! I'm nearly done with the sheets though, and I'm expecting to finish in the next few hours. After that I'll move on to a few obvious items that will have to be manually set, such as commods.

Once that is completed, I'll work on making the tiers visible in more places (right now, its just tooltips and ship inventories). I'll have to add support for for the base trade tab, base inventory, and TSL all separately (though because much of the code is shared, it won't be as much work as the initial ship inventory work).


All of this is now finished! If anyone can think of anywhere else item rarities should show, please post here and let me know.

I've been given the suggestion of making dropped items glow with their tier color, which sounds like a fun idea. I'm curious to hear everyone's thoughts on it.


Oh wauw that's a really cool suggestion. Wouldn't it be quite hard to implement with the loot crates you were thinking about, though(?) I thought the crate itself doesn't know whats in it :P

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Mon Feb 15, 2016 5:53 pm
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Post Re: Item Tiers for Rarity
heylo wrote:
SI wrote:
SI wrote:
For anyone curious how this is going (I'm getting addicted to status updates), its a lot of work to map all the balance sheets to tiers! I'm nearly done with the sheets though, and I'm expecting to finish in the next few hours. After that I'll move on to a few obvious items that will have to be manually set, such as commods.

Once that is completed, I'll work on making the tiers visible in more places (right now, its just tooltips and ship inventories). I'll have to add support for for the base trade tab, base inventory, and TSL all separately (though because much of the code is shared, it won't be as much work as the initial ship inventory work).


All of this is now finished! If anyone can think of anywhere else item rarities should show, please post here and let me know.

I've been given the suggestion of making dropped items glow with their tier color, which sounds like a fun idea. I'm curious to hear everyone's thoughts on it.


Oh wauw that's a really cool suggestion. Wouldn't it be quite hard to implement with the loot crates you were thinking about, though(?) I thought the crate itself doesn't know whats in it :P


I've been discussing the issue (of loot space, and how it impacts which combat setups/classes are viable for DGs and such) with other devs, and we have a slightly different idea of how to handle it that we think will work better overall.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Mon Feb 15, 2016 6:12 pm
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Post Re: Item Tiers for Rarity
I'm officially curious

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Tue Feb 16, 2016 3:35 am
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Post Re: Item Tiers for Rarity
heylo wrote:
I'm officially curious

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Wed Feb 17, 2016 2:13 am
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Post Re: Item Tiers for Rarity
For everyone worried about the Artifact tier, let me just say that ruin items will soon be restored to their former glory :)

heylo wrote:
I'm officially curious

I'll be posting a blog or dev notes post soon (tomorrow, maybe?) to outline our ideas before we start any work on it, to see if everyone think it will address the issues.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Wed Feb 17, 2016 5:54 pm
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Post Re: Item Tiers for Rarity
SI wrote:
For everyone worried about the Artifact tier, let me just say that ruin items will soon be restored to their former glory :)



:shock:

Yes please! Ruins need alot of love, glad to hear that they will be getting some dearly needed TLC.

- Chrono

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Wed Feb 17, 2016 7:06 pm
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Post Re: Item Tiers for Rarity
Id love if my mzungu lore 20 meant a little more :P

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