Post new topic Reply to topic  [ 73 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
Support/PR Administrator
User avatar
Main: Bageese
Level: 14

Joined: Mon Jun 04, 2012 11:56 pm
Posts: 1102
Post Item Tiers for Rarity
Currently, players new to the game have very little idea on the value of drops and what items are better/worse than others. A way around this is to introduce item "tiers" (poor, common, uncommon, rare, etc.) with corresponding colors. These would serve to give new players (and casual gamers) a quick way to determine if what they got is any good or not while they are still learning the game.

An item tier would also create a market for rarer items. It might go a little ways to solving the lack of a low level market.

The Visual Equipment Screen Proposal shows an example of the benefits of an Item Rarity Tier.

_________________
My personal blog where I talk more about video games!
For support please create a ticket here and I will get back to you as soon as I can.


Mon Feb 11, 2013 11:53 pm
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Item Tiers for Rarity
If you color code anything, can we have a color blind mode option implemented?

_________________
Lemon/Meo


Thu Feb 28, 2013 3:12 pm
Profile
User avatar
Main: Assassinat3r
Level: 2460

Joined: Thu Mar 16, 2006 1:43 am
Posts: 2057
Location: Astora
Post Re: Item Tiers for Rarity
I think this would be great, I've seen it implemented in many other games (most recently TorchLight 2) and I agree that it's often times helpful for determining the value of an item as a newbie.

_________________
Did you praise the sun today?
Image


Mon Apr 22, 2013 11:50 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Item Tiers for Rarity
It's a great idea in theory, but just tiers does not solve the issue. Other games make this work because they have very specific equations to make sure that Rare > Uncommon > Common > Poor. SS does not have this, each items utility is determined by the build itself, there is not a specific gear list for each class targeting their primary attributes. A tier system in SS to work for anything more than "this item is more uncommon than that item" (which is a pretty useless function, to be honest), would require a major overhaul on most, if not all, the items in the game to fall into a tier system of "this item is better than that item". Which coincidentally is something I feel like everyone would like to avoid.


Sat May 04, 2013 8:26 pm
Profile
User avatar
Team: Axis Industries
Rank: Officer
Main: Maxathron
Level: 4065

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5804
Post Re: Item Tiers for Rarity
Also, the majority of 'useful' loot in Star Sonata comes from a blueprint, rather than being actual loot you would find in a chest, requiring you to either set up extraction centers (owned galaxies between you and your team) or go out and farm something. For the average player and certainly for anyone trying to do a Let's Play, this isn't at all fun.

And that is also why you can't get a youtuber like the Yogscast or SeaNanners to do anything to this game. Because from day one you need to farm. Farming is not good to watch, farming is unpopular, farming has no action (or limited action). Olympus is farming at its core.



I think an overhaul really is needed, get off your lazy bums and do it.


Sat May 04, 2013 8:41 pm
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: brindlebull
Level: 5143

Joined: Mon Jul 02, 2012 4:12 pm
Posts: 237
Post Re: Item Tiers for Rarity
ELITE wrote:
If you color code anything, can we have a color blind mode option implemented?


This.

_________________
Image

Image
Image


Thu May 09, 2013 11:21 pm
Profile
Main: Rush
Level: 162

Joined: Fri May 24, 2013 8:27 pm
Posts: 6
Post Re: Item Tiers for Rarity
We need to be notified if the galaxy we're just entered is famous:

"You have discovered the famous Glass Matrix!"

and perhaps:

"There are unique ice based weapons rumored here!"

Rumors shouldn't always be accurate but tell you something can be found...
(hidden bases, uniques for sale, incredibly important missions, unique skills levels for this warp level... if you don't have them yet)

When you dock you could also see the list of unique items sold right away, since no one in their right minds will check the list of EVERY ai station in EVERY galaxy on the off chance there could be some oddball useful unique item there.

And of course, unique or very rare items (like some micro items exist out of micron, but are pretty darn rare) get their own special color. Or a ! at the end of the name.
"Micro very big laser!"

Galaxies should also on the map have a little symbol indicating you never docked at EVERY ai station there. It makes completitionists extremely happy. +1 EXP per new AI station discovered on top would be nice (-; but the point is for people not to go thru many super important galaxies without noticing.


Fri Jun 07, 2013 8:33 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Item Tiers for Rarity
fickle wrote:
We need to be notified if the galaxy we're just entered is famous:

"You have discovered the famous Glass Matrix!"

and perhaps:

"There are unique ice based weapons rumored here!"

Rumors shouldn't always be accurate but tell you something can be found...
(hidden bases, uniques for sale, incredibly important missions, unique skills levels for this warp level... if you don't have them yet)

When you dock you could also see the list of unique items sold right away, since no one in their right minds will check the list of EVERY ai station in EVERY galaxy on the off chance there could be some oddball useful unique item there.

And of course, unique or very rare items (like some micro items exist out of micron, but are pretty darn rare) get their own special color. Or a ! at the end of the name.
"Micro very big laser!"

Galaxies should also on the map have a little symbol indicating you never docked at EVERY ai station there. It makes completitionists extremely happy. +1 EXP per new AI station discovered on top would be nice (-; but the point is for people not to go thru many super important galaxies without noticing.



That is actually an extremely good idea.


Sun Jun 09, 2013 4:46 pm
Profile
User avatar
Team: Axis Industries
Rank: Officer
Main: Maxathron
Level: 4065

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5804
Post Re: Item Tiers for Rarity
Yeah, more secrets and hidden stuff for existing areas. I don't get why the hell does Jeff_L want exploration to be a significant factor of SS...if there is nothing to actually find....


Sun Jun 09, 2013 4:57 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Ununoctium
Level: 5960

Joined: Fri Aug 14, 2009 5:27 pm
Posts: 1773
Post Re: Item Tiers for Rarity
Max235 wrote:
Yeah, more secrets and hidden stuff for existing areas. I don't get why the hell does Jeff_L want exploration to be a significant factor of SS...if there is nothing to actually find....


There was a nice suggestion about random instances a while back. We could also have randomly distributed missions that are unique to each character/account (so you have to find them yourself).

_________________
Space for rent!


Sun Jun 09, 2013 5:26 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Item Tiers for Rarity
Update / ETA? :roll:

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Wed Aug 20, 2014 1:28 pm
Profile
Team: Eminence Front
Rank: Officer
Main: Prophet of Adum
Level: 7787

Joined: Wed Apr 11, 2012 8:21 pm
Posts: 159
Post Re: Item Tiers for Rarity
heylo wrote:
Update / ETA? :roll:


been asking this my self


Wed Aug 20, 2014 10:37 pm
Profile
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Fleet General
Level: 3378

Joined: Fri Feb 24, 2006 6:50 am
Posts: 341
Location: Straya
Post Re: Item Tiers for Rarity
Is this still happening?

Seems like a cool addition to the game.


Tue Aug 25, 2015 11:02 am
Profile
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Fleet General
Level: 3378

Joined: Fri Feb 24, 2006 6:50 am
Posts: 341
Location: Straya
Post Re: Item Tiers for Rarity
Highest voted suggestion on the suggestions page is a post from 2013 asking for colour coded items, still hasn't been implemented in 2016...

Should we just delete the suggestions tab of the forum by now?


Sat Feb 06, 2016 12:26 am
Profile
Main: king kone
Level: 37

Joined: Mon Jan 07, 2008 10:36 pm
Posts: 1068
Post Re: Item Tiers for Rarity
Zeuss wrote:
Highest voted suggestion on the suggestions page is a post from 2013 asking for colour coded items, still hasn't been implemented in 2016...

Should we just delete the suggestions tab of the forum by now?


Yes.

Well. It works. But the problem was that the admins tallied up votes by the month. If Suggestion A was highest last month and Suggestion B got more overall votes counting this month, then ALL work stopped on Suggestion A and Suggestion B work started.

That's why I never ever voted or added new suggestions. Katy Perry's Hot and Cold song hits every nail on the head on why what happened was bad. Can't make up your damn mind.

_________________
->Aces High
->Fortes Fortuna Juvat
->Up with irons


Sat Feb 06, 2016 12:40 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 73 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.