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Site Admin / Dev Team
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Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
This has definitely been at the top of the suggestion board for too long! Lets see if we can get the ball rolling on this. Probably will take a while to get all the different kinds of items sorted into tiers, but I can at least add the engine support to get this started. What do you guys think of the following tiers and colors?
Junk Common Uncommon Rare Exotic & Artifact _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Feb 09, 2016 8:38 pm |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
SI wrote: This has definitely been at the top of the suggestion board for too long! Lets see if we can get the ball rolling on this. Probably will take a while to get all the different kinds of items sorted into tiers, but I can at least add the engine support to get this started. What do you guys think of the following tiers and colors? Junk Common Uncommon Rare Exotic & Artifact Rare & Exotic, and Uncommon & Artifact look way too similar to me. Have colourblindness issues though... maybe others can comment. Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Tue Feb 09, 2016 8:40 pm |
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Contributor
Team:
Rank: Officer Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
SI wrote: This has definitely been at the top of the suggestion board for too long! Lets see if we can get the ball rolling on this. Probably will take a while to get all the different kinds of items sorted into tiers, but I can at least add the engine support to get this started. What do you guys think of the following tiers and colors? Junk Common Uncommon Rare Exotic & Artifact Imo stick to the colors most other MMOs use to make it easier for the (new) players: Junk Common Uncommon Rare Exotic / Epic Legendary (might want another name for SS on this tier) _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Feb 09, 2016 8:41 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
heylo wrote: Imo stick to the colors most other MMOs use to make it easier for the (new) players: Junk Common Uncommon Rare Exotic / Epic Legendary (might want another name for SS on this tier) Good point, those colors are probably better. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Feb 09, 2016 8:43 pm |
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Team:
Rank: Soldier Main: urzaserra2 Level: 5020 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Agreed if theres a color scheme that seems to be the standard lets use that, we should make as many things as possible be familiar to players of more well known mmos.
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Tue Feb 09, 2016 8:44 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
So, borrowing whats been said, what do you guys think of these? I think 4 tiers of gear fits what we have in-game pretty well, though I like the thought of distinguishing ruin gear.
Junk Common - AI base Uncommon - Dropped gear Rare - Medium Build / Rare drops Artifact & Exotic - Hard Build and Ruin gear _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Feb 09, 2016 8:49 pm |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
SI wrote: So, borrowing whats been said, what do you guys think of these? I think 4 tiers of gear fits what we have in-game pretty well, though I like the thought of distinguishing ruin gear. Junk Common - AI base Uncommon - Dropped gear Rare - Medium Build / Rare drops Artifact & Exotic - Hard Build and Ruin gear Looks good. Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Tue Feb 09, 2016 8:53 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Came up with these:
Junk == Grey Common == Green Rare == Yellow Exotic/Heroic == Red Legendary/Artifact == Light Blue/Teal Junk is crap. Includes most AI base items. Common is mostly crap. Includes some AI base items and things like Mallets. Rare is decent. Stuff like non-Primal UZ gear. Mid tier. Heroic is good. Moderate builds, named boss drops (Marco, etc). Legendary is awesome. Hard builds, world boss drops (RNF, etc), and all Artifacts. Special Artifacts are the same strength as Non-Special Artifacts. The difference is the Civilization's "Preference". Ex. Unt Faranji Gatling Laser == Tech 20 Faranji Splashing Orchid == Tech 20 _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons Last edited by carterstrain on Tue Feb 09, 2016 9:02 pm, edited 1 time in total. |
Tue Feb 09, 2016 8:56 pm |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
What about modded gear which is not neurobound?
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Tue Feb 09, 2016 9:01 pm |
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Contributor
Team:
Rank: Officer Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
SI wrote: So, borrowing whats been said, what do you guys think of these? I think 4 tiers of gear fits what we have in-game pretty well, though I like the thought of distinguishing ruin gear. Junk Common - AI base Uncommon - Dropped gear Rare - Medium Build / Rare drops Artifact & Exotic - Hard Build and Ruin gear I actually thought about this a bit further and I think you can go deeper with it. What you have atm is fine but there's already tiers of useful/valueness in the game. An example I came up with is the ares energy line which goes as follows: 1. Damaged Pretender Ares Energy - I'd probably list this as Common 2. Pretender Ares Energy - Slightly rarer drop so Uncommon 3. Bloodstained / Heavy (Pretender) Ares Energy - First tiers of builds so I'd list them as Rare 4. Heavy Bloodstained Ares Energy - Next tier of the build Epic 5. Heavy Bloodstained Mars Energy - Enhanced and highest version of the tier line Legendary _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ Last edited by DarkSteel on Tue Feb 09, 2016 9:09 pm, edited 2 times in total. |
Tue Feb 09, 2016 9:02 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
heylo wrote: SI wrote: So, borrowing whats been said, what do you guys think of these? I think 4 tiers of gear fits what we have in-game pretty well, though I like the thought of distinguishing ruin gear. Junk Common - AI base Uncommon - Dropped gear Rare - Medium Build / Rare drops Artifact & Exotic - Hard Build and Ruin gear I actually thought about this a bit further and I think you can go deeper with it. What you have atm is fine but there's already tiers of useful/valueness in the game. An example I came up with is the ares energy line which goes as follows: 1. Damaged Pretender Ares Energy - I'd probably list this as Common 2. Pretender Ares Energy - Slightly rarer drop so Uncommon 3. Bloodstained / Heavy (Pretender) Ares Energy - First tiers of builds so I'd list them as Rare 4. Heavy Bloodstained Ares Energy - Next tier of the build Artifact 5. Heavy Bloodstained Mars Energy - Enhanced and highest version of the tier line Exotic Artifact is the internal SS word for Ruin. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Tue Feb 09, 2016 9:07 pm |
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Contributor
Team:
Rank: Officer Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I'll stick to the WoW theme then
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Feb 09, 2016 9:08 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
I don't think artifact would fit well in the game with ruins existing. I would go with a word that generically means that it is good.
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Tue Feb 09, 2016 9:19 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Mallet = Common
Hammer = Rare Striker = Heroic Maul = Legendary That's how I concluded. For something like the HBME, I figure it goes like this: Damaged Pretender Ares Energy = Common Pretender Ares Energy = Rare Bloodstained Ares Energy = Heroic (Light Fighter) Heavy Bloodstained Ares Energy = Heroic (Heavy Fighter) @Shawn Artifact is the word the devs use to refer to ruins. JeffL wrote: The artifact versions of common ships are supposed to be the ancestors of those ship designs. Basically modern engineers designed a new ship that looks like the old one superficially, but of course, they can't duplicate the performance. /viewtopic.php?f=94&t=43805&p=523175&hilit=artifact#p523175 Grrrrr /churchillangry _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Tue Feb 09, 2016 9:30 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
Yes, artifacts are the items extracted from ruins, which is what I meant with an artifact tier.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Feb 09, 2016 9:43 pm |
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