Post new topic Reply to topic  [ 15 posts ] 
Author Message
Support/PR Administrator
User avatar
Main: Bageese
Level: 14

Joined: Mon Jun 04, 2012 11:56 pm
Posts: 1102
Post Build Selector following faction select at game start
After selecting a starting faction you get the option of choosing a specific T0 Build with different gear and augmenters. We could offer three standard builds, the first being a low shield, higher speed build, the second being the standard build, and the third being a slower (only slightly) build with higher shields and higher damage. It could later be amplified by content that would help in class selection at a later point in time. This would allow players when upgrading to pick similar items that match their chosen builds but if its just a starting gear loadout they also don't get locked into anything too early.

_________________
My personal blog where I talk more about video games!
For support please create a ticket here and I will get back to you as soon as I can.


Mon Feb 11, 2013 11:54 pm
Profile
User avatar
Team: White Star
Rank: Director
Main: xXxIrishKnightxXx
Level: 20

Joined: Fri Apr 01, 2011 9:04 pm
Posts: 1580
Location: Equestria
Post Re: Build Selector following faction select at game start
bageese wrote:
After selecting a starting faction you get the option of choosing a specific T0 Build with different gear and augmenters. We could offer three standard builds, the first being a low shield, higher speed build, the second being the standard build, and the third being a slower (only slightly) build with higher shields and higher damage. It could later be amplified by content that would help in class selection at a later point in time. This would allow players when upgrading to pick similar items that match their chosen builds but if its just a starting gear loadout they also don't get locked into anything too early.

Excellent! ive always liked the idea of a noob starting out with a special ship and tech 5/ 3 subskill in their class.(or something similar, like this idea ofc).

_________________
Image


Wed Feb 27, 2013 3:43 pm
Profile
User avatar
Team: Deep Space Federation
Rank: Officer
Main: Maxathron
Level: 1533

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5515
Post Re: Build Selector following faction select at game start
Why are you guys treating Capital Ships like the plague? Not putting capships into the selector isn't going to do anything to stop people from being FC or Gunner early. So I don't get it...


Sat Mar 02, 2013 6:36 am
Profile
User avatar
Team: House of Wolves
Rank: Director
Main: redalert750
Level: 2497

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2767
Post Re: Build Selector following faction select at game start
I really like this. Will you guys consider adding more options to this later after it is put in?

_________________
"I still miss the Crack Whores..." - Jeff_L


Sat Mar 02, 2013 12:04 pm
Profile
Team: Star Revolution X
Rank: Officer
Main: ShawnMcCall
Level: 2433

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1909
Post Re: Build Selector following faction select at game start
http://forum.starsonata.com/viewtopic.php?f=3&t=54479

Why not do this with a class selector at the beginning of the game, that was you start off playing your class the way it was meant to be played. You also gather the added benefit of putting versatility into the nexus with 8 classes running around playing their class how they would be expected to at the endgame. The only drawback is instead of coming up with 3 builds you need 8.


Sat Mar 02, 2013 6:31 pm
Profile
User avatar
Team: Star Revolution X
Rank: Peon
Main: Xantra
Level: 2862

Joined: Mon Apr 04, 2005 2:54 pm
Posts: 455
Location: UK
Post Re: Build Selector following faction select at game start
Perhaps make the first few levels of your chosen class mission-based within the Nexus, so people know of their presence and what they're actually getting into.

Naturally it'll still be available in Lyceum too, but I think a mission introduction might help people decide their class much more easily.

_________________
Entendreal Entrepreneur.


Sat Mar 02, 2013 7:12 pm
Profile
User avatar
Team: Deep Space Federation
Rank: Officer
Main: Maxathron
Level: 1533

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5515
Post Re: Build Selector following faction select at game start
Why not make class not cost SP, that is you start out at "max" skills at level 0. Your "progression" translates into who has better gear, not who is higher level, and puts less pressure on groups with people of different levels.


Sat Mar 02, 2013 9:15 pm
Profile
User avatar
Team: Star Revolution X
Rank: Operator
Main: Arias
Level: 1097

Joined: Wed Dec 19, 2012 8:14 am
Posts: 290
Location: Who the hell cares?
Post Re: Build Selector following faction select at game start
I have played for 80/90-something levels, and have faced my share of both triumphs, and (EPIC) fails. As I very much wish i could have begun the game with a freighter (for my "for later" hoard), I believe that this is an EXCELLENT idea, and will have a serious nerd-gasm if this feature makes it into the game.

_________________
Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed.


Wed May 08, 2013 10:39 am
Profile
Team: Star Revolution X
Rank: Officer
Main: urzaserra2
Level: 3472

Joined: Wed Apr 06, 2005 1:34 am
Posts: 652
Post Re: Build Selector following faction select at game start
Sounds like a good idea. Would like to expand this to all 8 classes with frontloading enough of the class power right when you choose your class to be noticeable and different. Most other mmos class is chosen at char start and they all play differently from the start.


Wed May 08, 2013 1:13 pm
Profile
Team: The Unforeseen Colonies
Rank: Peon
Main: Acheron
Level: 1836

Joined: Wed Apr 11, 2012 11:55 am
Posts: 223
Post Re: Build Selector following faction select at game start
Max235 wrote:
Why are you guys treating Capital Ships like the plague? Not putting capships into the selector isn't going to do anything to stop people from being FC or Gunner early. So I don't get it...


umm do you know a T0 capship then? :)


Wed Jun 05, 2013 7:09 am
Profile
User avatar
Team: Deep Space Federation
Rank: Officer
Main: Maxathron
Level: 1533

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5515
Post Re: Build Selector following faction select at game start
Acheron wrote:
Max235 wrote:
Why are you guys treating Capital Ships like the plague? Not putting capships into the selector isn't going to do anything to stop people from being FC or Gunner early. So I don't get it...


umm do you know a T0 capship then? :)


If I had access to developer ability, I could have 30 different T0 capships ready to go by cannibalizing existing models. Any content dev can produce any kind of ship with already existing models, and by using common sense, can balance that ship so it fits within the current scheme and content.


Wed Jun 05, 2013 7:35 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: Spatzz
Level: 2486

Joined: Mon Jul 27, 2009 12:40 am
Posts: 3117
Post Re: Build Selector following faction select at game start
Does not sound like they are talking about class levels at all but simply 3 slightly different vanilla builds. Assuming they are some how trying to destroy Fleet Focus as a starter class is ridiculous as there is not a single one being promoted.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Wed Jun 05, 2013 10:01 am
Profile
User avatar
Team: Deep Space Federation
Rank: Officer
Main: Maxathron
Level: 1533

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5515
Post Re: Build Selector following faction select at game start
Chaosking3 wrote:
Does not sound like they are talking about class levels at all but simply 3 slightly different vanilla builds. Assuming they are some how trying to destroy Fleet Focus as a starter class is ridiculous as there is not a single one being promoted.


I'm not saying they are trying to destroy Fleet Focus, I'm saying they are purposely trying to make it out as some sort of really powerful premium object and therefore it has "special" advantages over the other three hull classes and thus is not to be in the general population's possession, despite the fact that most new players end up as Fleet Commander or Gunner.


Wed Jun 05, 2013 11:02 am
Profile
User avatar
Team: House of Wolves
Rank: Director
Main: redalert750
Level: 2497

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2767
Post Re: Build Selector following faction select at game start
Again, this would be epic if we could also chose a class at the beginning of the game. However several other change would need to be added. Whole new beginning to SS, new missions chains which teach you how to play a certain class by doing a tutorial or the class. Each mission would grant you with "Speed Demon 1" etc etc. A huge class rebalance at low level also. Huge pain for the dev team but i definitely think it would be worth it.

This seems like the 1st step though so ill give it 1 vote for now...

_________________
"I still miss the Crack Whores..." - Jeff_L


Wed Jun 05, 2013 11:42 pm
Profile
Team: The Great Armada
Rank: Councilor
Main: Xonok6
Level: 602

Joined: Fri Jul 11, 2008 4:31 am
Posts: 841
Post Re: Build Selector following faction select at game start
redalert150 wrote:
Again, this would be epic if we could also chose a class at the beginning of the game. However several other change would need to be added. Whole new beginning to SS, new missions chains which teach you how to play a certain class by doing a tutorial or the class. Each mission would grant you with "Speed Demon 1" etc etc. A huge class rebalance at low level also. Huge pain for the dev team but i definitely think it would be worth it.

This seems like the 1st step though so ill give it 1 vote for now...

Note that this suggestion specifically tries to avoid locking people into a class too early.


Thu Jun 06, 2013 8:40 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.