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Rank: Main: 1-800-USE_THE_FORCE! Level: 9332 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
</3
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sun Aug 21, 2016 12:47 am |
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Rank: Main: atsamaz Level: 3172 Joined: Thu Jan 31, 2008 12:11 pm Posts: 164 |
JeffL wrote: Doesn't look like it's going to happen. I am late again but it would be great as an option and to have it default for starting players. Whenever I showed this game to my friends their reaction was always the same, they couldn't get the inventory, map and radar on screen at the same time in a comfortable config like what c1 had. It's also a pain resizing everything to match. An option that can do it for me would be phenomenal. Whilst true, modern games do not constantly show you the inventory but these modern games also have you be much less engaged with your inventory. Personally, I can't handle not seeing my inventory in SS for even a minute and constantly try to resize everything to match c1. |
Mon Feb 06, 2017 8:05 pm |
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Rank: Director Main: enkelin Level: 5594 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11097 |
atsamas wrote: JeffL wrote: Doesn't look like it's going to happen. I am late again but it would be great as an option and to have it default for starting players. Whenever I showed this game to my friends their reaction was always the same, they couldn't get the inventory, map and radar on screen at the same time in a comfortable config like what c1 had. It's also a pain resizing everything to match. An option that can do it for me would be phenomenal. Whilst true, modern games do not constantly show you the inventory but these modern games also have you be much less engaged with your inventory. Personally, I can't handle not seeing my inventory in SS for even a minute and constantly try to resize everything to match c1. What are you doing in your inventory all the time while in combat? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Feb 06, 2017 8:36 pm |
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Rank: Main: atsamaz Level: 3172 Joined: Thu Jan 31, 2008 12:11 pm Posts: 164 |
anilv wrote: atsamas wrote: JeffL wrote: Doesn't look like it's going to happen. I am late again but it would be great as an option and to have it default for starting players. Whenever I showed this game to my friends their reaction was always the same, they couldn't get the inventory, map and radar on screen at the same time in a comfortable config like what c1 had. It's also a pain resizing everything to match. An option that can do it for me would be phenomenal. Whilst true, modern games do not constantly show you the inventory but these modern games also have you be much less engaged with your inventory. Personally, I can't handle not seeing my inventory in SS for even a minute and constantly try to resize everything to match c1. What are you doing in your inventory all the time while in combat? Got too many Tweaks to key bind also switching different modded gear around and I like to look at what I scooped up, right click to check on market or hover the mouse over it to see what it is and look at my gear see what I should improve next...idk a load of things and I think it is safe to assume many players think the same since responses from the player base have mostly been positive. Honestly it would make things a hell of a lot easier for beginners too. |
Tue Feb 07, 2017 7:40 pm |
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Rank: Director Main: enkelin Level: 5594 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11097 |
We devoted a fair bit of dev time to this project and ultimately cancelled it because of unsurmountable code issues.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Feb 07, 2017 8:30 pm |
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Team:
Rank: Soldier Main: DarkSteel Level: 3983 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I still want it.
_________________ ~DarkSteel / Auxilium ![]() ![]() Universe Map: http://www.starsonata.com/map/ |
Wed Feb 08, 2017 3:22 am |
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Rank: Peon Main: Doran! Level: 7005 Joined: Mon Apr 25, 2011 2:00 pm Posts: 37 |
After the recent Youtube-review on the game it seems like the inventory UI could do with a lot of work, so it would be interesting to hear what the possibilities are, even if a C1-like docked UI is out of the question.
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Wed Feb 08, 2017 5:17 am |
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Team:
Rank: Director Main: enkelin Level: 5594 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11097 |
Arcturus5 wrote: After the recent Youtube-review on the game it seems like the inventory UI could do with a lot of work, so it would be interesting to hear what the possibilities are, even if a C1-like docked UI is out of the question. Can you give a link to this review? I'm not aware of it. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Feb 08, 2017 11:07 am |
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Team:
Rank: Officer Main: The Shaft of Discipline Level: 2195 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
anilv wrote: Arcturus5 wrote: After the recent Youtube-review on the game it seems like the inventory UI could do with a lot of work, so it would be interesting to hear what the possibilities are, even if a C1-like docked UI is out of the question. Can you give a link to this review? I'm not aware of it. Same. Link please, Thermal. _________________ Reddit Space Invaders! |
Wed Feb 08, 2017 12:07 pm |
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Rank: Peon Main: Doran! Level: 7005 Joined: Mon Apr 25, 2011 2:00 pm Posts: 37 |
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Wed Feb 08, 2017 4:26 pm |
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Rank: Operator Main: iwnh011 Level: 1221 Joined: Tue Jun 07, 2016 9:07 pm Posts: 166 |
Kinda looks like they accidentally blitzed through the tutorial and didn't know how to brake the ship. Also, dat camera angle.
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Wed Feb 08, 2017 10:16 pm |
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Rank: Officer Main: ShawnMcCall Level: 2512 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
iwnh01 wrote: Kinda looks like they accidentally blitzed through the tutorial and didn't know how to brake the ship. Also, dat camera angle. No one plays tutorials if they can avoid it, the UI has an obligation to be simple enough to decipher without it. Edit; also gotta love the engine graphic bug attaching thrust animations to his ion peashooter. |
Thu Feb 09, 2017 12:01 am |
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Team:
Rank: Soldier Main: DarkSteel Level: 3983 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
That bug is a nasty one.. Jey has been trying to find it for a while but it's deep in the engine. I think he said he was getting close though
_________________ ~DarkSteel / Auxilium ![]() ![]() Universe Map: http://www.starsonata.com/map/ |
Thu Feb 09, 2017 2:46 am |
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Rank: Operator Main: iwnh011 Level: 1221 Joined: Tue Jun 07, 2016 9:07 pm Posts: 166 |
ShawnMcCall wrote: No one plays tutorials if they can avoid it, the UI has an obligation to be simple enough to decipher without it. Edit; also gotta love the engine graphic bug attaching thrust animations to his ion peashooter. Yeah, I felt like every run through the nexus after the first was a bit punishing. Would love for it to be optional. |
Thu Feb 09, 2017 5:33 am |
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Rank: Main: topbuzzz Level: 4589 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4341 |
every developer should switch from developing content for Alex to content to get and keep new players.
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Thu Feb 09, 2017 11:15 am |
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