Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next
Author Message
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1963

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3891
Location: Santa Clara, CA
Post Ship Limit Revamp + increase in number of ship slots
One problem that has been persistent throughout Star Sonata has been the problem of running out of ship slots. This is most painfully encountered when a player has exceeded his ship limit by capturing wild ships and docking them, then flies to a different base and sells his current ship expecting to buy a replacement, only to be greeted with the error that he has too many ships and can't buy more.

Many players have requested a larger ship limit, but no matter how much we increase the limit, people can still run into this problem because of the way that only some ships get counted at certain times against the limit.

This proposal is threefold:

1) Address the inconsistency of ship counts, by counting all the ships that are in any way owned by the player, including active ship, stasised ships, trade slaves, and docked ships. In order to capture a wild slave, you will have to have an available slot. This will address a lot of the problems revolving ship limit, but it will effectively lower how many ships a person can have compared to now, except for part 2:

2) Increase the starting number of ship slots to 50.

3) Allow the purchase of even more ship slots with Space Points, so that if a player really needs more than 50, he can buy as many as he needs.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Tue Feb 26, 2013 12:19 am
Profile WWW
User avatar
Main: None
Level: 0

Joined: Wed May 02, 2012 10:21 am
Posts: 992
Post Re: Ship Limit Revamp + increase in number of ship slots
Quote:
2) Increase the starting number of ship slots to 50.


The current balance between colony maturing and the ship slot limit for storing peasants is a fine line that should not be moved without considering the unbalance it will bring. I vote down option number 2.

What I do suggest, is the following:

The Deactivation Hangar

- All ships in your possessions tab can be put into The Deactivation Hangar as long as they have no gear on them (apart from inbuilt gear). You can at any time move any ship into the hangar, but you can only move a ship out if you have free slots. This way you can through the possessions tab (or whatever other code it might require) move a captured ship, or a ship that you don't use, into the hangar, and free up your ship slots.

If coded so that no ship can be moved in with items on them (such as peasants) you will prevent people from abusing this as a storage. A second possibility would be to only allow ships with having all items onboard equipped to be allowed into the hangar. This would work because you can not equip commodities, nor base gear to a normal ship.


When a player attempts to buy a ship, and gets the error message that he is out of slots, a window with information on The Deactivation Hangar would pop up, and give the player information on how to solve the issue.


Wed Feb 27, 2013 5:48 am
Profile
Member
User avatar
Team: Resident Evil
Rank: Officer
Main: topbuzzz
Level: 4589

Joined: Sun Dec 21, 2008 12:31 pm
Posts: 4260
Post Re: Ship Limit Revamp + increase in number of ship slots
ive never had a problem with the 25 limit with respect to storing peasants for colonies, the 25 limit brings me troubles in other areas, but not in peas management.

_________________
Image


Wed Feb 27, 2013 5:59 am
Profile WWW
Team: Star Revolution X
Rank: Officer
Main: ShawnMcCall
Level: 2433

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1909
Post Re: Ship Limit Revamp + increase in number of ship slots
Lol, SS is slowly turning into a mall game.


Wed Feb 27, 2013 6:05 am
Profile
User avatar
Main: None
Level: 0

Joined: Wed May 02, 2012 10:21 am
Posts: 992
Post Re: Ship Limit Revamp + increase in number of ship slots
sabre198 wrote:
ive never had a problem with the 25 limit with respect to storing peasants for colonies, the 25 limit brings me troubles in other areas, but not in peas management.


The idea of my post was not the problematize the current 25 ship limit balance towards peasant storing, but to shed light on the problem it might cause if the limit is increased to 50.


Wed Feb 27, 2013 6:13 am
Profile
Member
User avatar
Team: Traders
Rank: Councilor
Main: DefQon1
Level: 3818

Joined: Fri Feb 12, 2010 9:28 am
Posts: 2637
Post Re: Ship Limit Revamp + increase in number of ship slots
25 to 50 shouldn't just be given. It should just be purchasable by credits which the price rises per a ship slot and should obviously be p2p only.

_________________
Original 666kane666.


Wed Feb 27, 2013 6:17 am
Profile
User avatar
Team: House of Wolves
Rank: Director
Main: redalert750
Level: 2497

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2767
Post Re: Ship Limit Revamp + increase in number of ship slots
So first everyone complains we need more ship slots now we might get it and we still complain? Peasants all decay at uni reset problem solved, DIE COLONY WHORES!

_________________
"I still miss the Crack Whores..." - Jeff_L


Wed Feb 27, 2013 8:41 am
Profile
over 9000!
User avatar
Team: Traders
Rank: Councilor
Main: enkelin
Level: 5502

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 10838
Post Re: Ship Limit Revamp + increase in number of ship slots
This proposal attempts to address several different problems, many of which are better solved individually.

1. Players getting stranded without ship slots
Allow players to undock in Spirit form, or if you wish to program it, let the default undock mode be in a pod-like shuttle with inbuilt gear that can dock into stasised ships.

2. Players wishing to store ships for trophy or nostalgic purposes
Allow players to "dry dock" ships the way Dark Brotherhood suggests.

3. Players storing tons of peasants for uni reset
No matter what anyone says, having 25 more slots for Singularity Spheres does mean a lot more peasants getting pumped into colonies each uni. I don't think the number of ship slots needs to be raised if #1 and #2 are dealt with individually. I also don't think it should be possible to raise it for space points since that's just a fancy way of converting $ into credits.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Wed Feb 27, 2013 10:02 am
Profile
Team: Star Revolution X
Rank: Officer
Main: urzaserra2
Level: 3472

Joined: Wed Apr 06, 2005 1:34 am
Posts: 652
Post Re: Ship Limit Revamp + increase in number of ship slots
JeffL wrote:

1) Address the inconsistency of ship counts, by counting all the ships that are in any way owned by the player, including active ship, stasised ships, trade slaves, and docked ships. In order to capture a wild slave, you will have to have an available slot. This will address a lot of the problems revolving ship limit, but it will effectively lower how many ships a person can have compared to now, except for part 2:

2) Increase the starting number of ship slots to 50.

3) Allow the purchase of even more ship slots with Space Points, so that if a player really needs more than 50, he can buy as many as he needs.


1

A big no for the ship capping, as this will effectively destroy any kind of efficiency that capping ais for profit has. I have seen especially low and mid level players cap as a good means to suplement or even be the primary way of getting credits.

Also having slaves count would effectively lower you ship limit by 10 or more.

3

NEVER, this is getting much too close to pay to win that will cause many players to leave. Space points should only be used for subs, convenince things and cosmetic stuff.

I am not opposed to increasing the ship limit but this is not the way to go about doing it.


Fri Mar 01, 2013 6:02 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Spatzz
Level: 2486

Joined: Mon Jul 27, 2009 12:40 am
Posts: 3117
Post Re: Ship Limit Revamp + increase in number of ship slots
More ship slots is nothing amazing. The only argument against it would be those crazy characters full of Sing Sphere. The thing that defeats that argument being that if someone can afford 20+ SS on a single character they have many more lined up to take them. Adding slots with space points (not a huge fan as I probably won't spend money on it ^^) is pure convenience, it does not directly make you any stronger or provide something you cannot already do.

Big yes to a way to increase ship slots.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Fri Mar 01, 2013 6:06 pm
Profile
Team: Star Revolution X
Rank: Officer
Main: urzaserra2
Level: 3472

Joined: Wed Apr 06, 2005 1:34 am
Posts: 652
Post Re: Ship Limit Revamp + increase in number of ship slots
This would have more support if the idea to allow more ship slots via space points was eliminated, and that capping ais still would allow you to go over the limit.


Sun Mar 03, 2013 3:09 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1963

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3891
Location: Santa Clara, CA
Post Re: Ship Limit Revamp + increase in number of ship slots
Is the Space Points why most people are voting no? Or the lack of the ability to cap 500 ships to dock and sell at the next uni reset?

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Sun Mar 03, 2013 8:58 pm
Profile WWW
over 9000!
User avatar
Team: Traders
Rank: Councilor
Main: enkelin
Level: 5502

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 10838
Post Re: Ship Limit Revamp + increase in number of ship slots
See my post above for why I am not in favor.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Sun Mar 03, 2013 9:22 pm
Profile
Member
User avatar
Team: Traders
Rank: Councilor
Main: DefQon1
Level: 3818

Joined: Fri Feb 12, 2010 9:28 am
Posts: 2637
Post Re: Ship Limit Revamp + increase in number of ship slots
JeffL wrote:
Is the Space Points why most people are voting no? Or the lack of the ability to cap 500 ships to dock and sell at the next uni reset?

it should be credit wise that scales. with 25 still being the standard and allowing p2p's to be albe to purchase 26, 27, 28 and so on to whatever cap you desire.

_________________
Original 666kane666.


Mon Mar 04, 2013 7:04 am
Profile
User avatar
Team: Seele Piraten
Rank: Peon
Main: Si's_Yes_Man
Level: 2273

Joined: Tue Apr 05, 2005 7:27 pm
Posts: 2846
Post Re: Ship Limit Revamp + increase in number of ship slots
anilv wrote:
This proposal attempts to address several different problems, many of which are better solved individually.

1. Players getting stranded without ship slots
Allow players to undock in Spirit form, or if you wish to program it, let the default undock mode be in a pod-like shuttle with inbuilt gear that can dock into stasised ships.

2. Players wishing to store ships for trophy or nostalgic purposes
Allow players to "dry dock" ships the way Dark Brotherhood suggests.

3. Players storing tons of peasants for uni reset
No matter what anyone says, having 25 more slots for Singularity Spheres does mean a lot more peasants getting pumped into colonies each uni. I don't think the number of ship slots needs to be raised if #1 and #2 are dealt with individually. I also don't think it should be possible to raise it for space points since that's just a fancy way of converting $ into credits.


This is the answer. That dry dock suggestion is amazing.

_________________
Image
My User Page
Join SS!


Mon Mar 04, 2013 2:49 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 44 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.