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Post Re: Remove Base Number Limit Per Gal
They had a prototype design, sure, but were pretty damn decent imo. they only started dpsing us when we got into reach of the pulses.

I cant recall who had laid them? was it the Jiraque char?

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Wed Apr 17, 2013 8:31 pm
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Post Re: Remove Base Number Limit Per Gal
While they were decent, they were nothing more. They were all deployed by my engineer (Thermal), who lacked a lot of tweaking, both to his skills and to the kits. Proper kits with the right fine tuning will easily be twice as strong, and they will easily be able to take out 10-15 standard T20 DPS kits on their own.


Wed Apr 17, 2013 8:33 pm
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Post Re: Remove Base Number Limit Per Gal
damn, thought it was jira

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Wed Apr 17, 2013 8:35 pm
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Post Re: Remove Base Number Limit Per Gal
regardless, it was still 2 ada kits, point is, t16-20 kits can still do something and infinite slots would be dumb, on a lot of levels.

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Wed Apr 17, 2013 8:35 pm
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Post Re: Remove Base Number Limit Per Gal
I can honestly not imagine a realistic number of regular kits that can DPS a set of BvB kits. That should not be a concern for this and again, if someone wants to spam StM kits to defend a single gal then let them. You could PvB around it, border it a few times and drop 4+ BvB kits.

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Wed Apr 17, 2013 9:00 pm
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Post Re: Remove Base Number Limit Per Gal
or also change the slots of BvB kits? make it based on the number of slots there already is

something like: bases in gal / 10 * owned connectors
if it is less then 2 BvB kits round it up, if its more round it down

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Fri Apr 19, 2013 4:15 am
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Post Re: Remove Base Number Limit Per Gal
Jey123456 wrote:
personally, i think there should still be the same limit, but only apply it to unattached bases. So if there is more than 25bases in the galaxy, you can still deploy attached kits, but not unattached ones (to prevent "infinite" spamming). Planets on their own are already an hard limit on the number of attached bases anyway.

Yes please.

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Fri Apr 19, 2013 5:34 am
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Post Re: Remove Base Number Limit Per Gal
lordjeroen wrote:
or also change the slots of BvB kits? make it based on the number of slots there already is

something like: bases in gal / 10 * owned connectors
if it is less then 2 BvB kits round it up, if its more round it down


I'm not saying BvB mechanics couldn't be revised but this particular way makes no sense. It would mean that the more defensive kits you lay, the more assault kits can be used. That's totally counterintuitive from a defensive perspective.

BvB is already a very powerful mechanic and generally when the attackers know what they are doing (not just gear and tactics but also timing) the defenders get their asses handed to them. So any rebalance to it would have to take a lot of care.

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Fri Apr 19, 2013 7:17 am
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Post Re: Remove Base Number Limit Per Gal
Jey's idea sounds good and im for it.

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Fri Apr 19, 2013 1:18 pm
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Post Re: Remove Base Number Limit Per Gal
Hi, which suggestion has two thumbs and isnt going away?

not this one, its a post and has no hands.

But its not going away...

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Tue Apr 23, 2013 1:58 pm
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Post Re: Remove Base Number Limit Per Gal
bumpity bump bump

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Fri Apr 26, 2013 6:52 pm
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Post Re: Remove Base Number Limit Per Gal
Come on, just tell me that you will either add this or let us vote on it. Just add it...

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Fri May 03, 2013 12:02 am
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Post Re: Remove Base Number Limit Per Gal
it will most likely end up in the next voting round yes

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Fri May 03, 2013 3:26 am
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Post Re: Remove Base Number Limit Per Gal
Jey123456 wrote:
it will most likely end up in the next voting round yes


And will that be before uni reset?

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Fri May 03, 2013 9:37 am
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Post Re: Remove Base Number Limit Per Gal
anilv wrote:
Jey123456 wrote:
it will most likely end up in the next voting round yes


And will that be before uni reset?


No, next decade.


Fri May 03, 2013 9:53 am
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