Board Index | Search | Profile |
Page 7 of 9 |
[ 125 posts ] | Go to page Previous 1 ... 4, 5, 6, 7, 8, 9 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Member
Team:
Rank: Director Main: ERMAN Level: 8549 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
Can we please have a comment on if the next round of voting and implementation will be before the next uni reset?
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Sun May 05, 2013 4:20 pm |
|
Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
cant wait to start abusing this
_________________ All your base are belong to us. (They set us up the bomb!) |
Mon May 06, 2013 3:26 pm |
|
Main: --sexydragon--
Level: 3103 Joined: Mon May 03, 2010 1:58 pm Posts: 819 Location: escondido |
How? attached bases are already hard capped depending on the galaxy?
|
Tue May 07, 2013 9:59 am |
|
Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
Man, super gals would actually be useful with this.
If we really are voting.... Some other stuff to vote on: 1) Condense total galaxy # by 33%, keep same total # of planets in wildspace layer.... Would make that ownership mechanic for team skills sensible. 2) Remove all the shitty connector gals in future unis. A galaxy/system consisting of 1-4 suns and 0-1 planets is pretty lame to defend. _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Tue May 07, 2013 10:29 am |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
this is not a vote suggestion page . and those 2 other things are not directly related tot he base limit so they would need to be a separate vote anyway.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 07, 2013 11:01 am |
|
Team:
Rank: Councilor Main: number666.5 Level: 8976 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
but they all have to go in, no need to vote anyway since it will get the most yes votes, will be a waste of the voting system
if you put all 3 suggestions in the votes, then only 2 more can come in _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Tue May 07, 2013 3:15 pm |
|
Team:
Rank: Peon Main: Trevor Level: 5401 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Shaft's concerns are very legitimate, if allowed to deploy infinite amounts of attached kits bar the planet limit, my bank account on this game will see a whole new level. Here are two issues:
1) MFM efficiency goes up. (I have to move less commods less distance) 2) More colonies for cheaper cost (Protection cost are the highest expensive I personally pay) These combined means I need less characters to achieve the same amount of current colonies. For instance in my production galaxy, I dedicate the majority (20/25) of my slots to providing for the production base and the other 5 for various other things. As someone who micro manages on a scale of about 200-300 slaves, this would make my life easier, so yes I am all for it. Common sense says no, this will hurt the economy even more. _________________ Stay strong, live long, and walk humbly. |
Tue May 07, 2013 5:42 pm |
|
Main: Jumpen Jack
Level: 2585 Joined: Mon Aug 01, 2005 2:54 am Posts: 103 Location: Your mom's basement. |
trevor54 wrote: Shaft's concerns are very legitimate, if allowed to deploy infinite amounts of attached kits bar the planet limit, my bank account on this game will see a whole new level. Here are two issues: 1) MFM efficiency goes up. (I have to move less commods less distance) 2) More colonies for cheaper cost (Protection cost are the highest expensive I personally pay) These combined means I need less characters to achieve the same amount of current colonies. For instance in my production galaxy, I dedicate the majority (20/25) of my slots to providing for the production base and the other 5 for various other things. As someone who micro manages on a scale of about 200-300 slaves, this would make my life easier, so yes I am all for it. Common sense says no, this will hurt the economy even more. Trevor is the authority on this subject as far as I'm concerned. If I wanted expert colony advice I'd ask his fat ass if he didn't give me the creeps. _________________ Never reveal everything you know. |
Tue May 07, 2013 9:50 pm |
|
Team:
Rank: Peon Main: Trevor Level: 5401 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
As time goes on, I highly doubt this is the original JJ.
_________________ Stay strong, live long, and walk humbly. |
Tue May 07, 2013 10:01 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
@Trev
I respect your opinion on this matter. However, I am not sure it is necessarily bad for the game if you are able to condense your colony operations into fewer gals. Also, when you state that you spend a large amount on gal defense, do you mean in terms of in-game currency or in terms of accounts? The actually recurring cost of defending a gal (kits and augs) is really not that high. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue May 07, 2013 10:56 pm |
|
Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
It is when you're dealing with up to a hundred ada t20's a universe over two people.
|
Tue May 07, 2013 11:42 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Max235 wrote: It is when you're dealing with up to a hundred ada t20's a universe over two people. Except 100 Ada 20s would be protecting well over 100 colonies. You are trying to say that a uni's profit from one colony can't easily pay the cost of a single Ada 20, not counting the ada you are probably extracting in some of those gals? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue May 07, 2013 11:45 pm |
|
Team:
Rank: Peon Main: Trevor Level: 5401 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
anilv wrote: @Trev I respect your opinion on this matter. However, I am not sure it is necessarily bad for the game if you are able to condense your colony operations into fewer gals. Also, when you state that you spend a large amount on gal defense, do you mean in terms of in-game currency or in terms of accounts? The actually recurring cost of defending a gal (kits and augs) is really not that high. Right so there is two cost when it comes to defenses, one being the augs on bases which have skyrocketed in cost. The second being subbing accounts, I would sub far fewer accounts if this was to go in(I think). _________________ Stay strong, live long, and walk humbly. |
Wed May 08, 2013 9:06 am |
|
Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Assuming you can get the same number of colonies from galaxies closer together, you will cut down on the amount of slots used by StM bases by a ton, which equates to a significant reduction in total accounts needed. That and actually augging 100-200 ada kits each universe is got to be expensive. A whole team cannot possibly farm that many Sup augs in a single universe even with 8 hour shifts per person. And that is for just two people. SP is like...20? Though Trevor and Bills seem to make up like half of their station count.
|
Wed May 08, 2013 10:36 am |
|
Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
The difference is I don't think the top 3 teams combined (minus Jey) use 100 Ada kits. Broad assumptions don't have a place in reality.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Wed May 08, 2013 11:16 am |
|
Page 7 of 9 |
[ 125 posts ] | Go to page Previous 1 ... 4, 5, 6, 7, 8, 9 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 1 guest |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |