Star Sonata
http://forum.starsonata.com/

Remove Base Number Limit Per Gal
http://forum.starsonata.com/viewtopic.php?f=263&t=55321
Page 2 of 9

Author:  Max235 [ Fri Mar 15, 2013 6:25 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

Rounder wrote:
Jey123456 wrote:
personally, i think there should still be the same limit, but only apply it to unattached bases. So if there is more than 25bases in the galaxy, you can still deploy attached kits, but not unattached ones (to prevent "infinite" spamming). Planets on their own are already an hard limit on the number of attached bases anyway.


/signed


/Rhys
Also /signed!

Author:  Russell [ Sat Mar 16, 2013 6:36 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

Jey123456 wrote:
personally, i think there should still be the same limit, but only apply it to unattached bases. So if there is more than 25bases in the galaxy, you can still deploy attached kits, but not unattached ones (to prevent "infinite" spamming). Planets on their own are already an hard limit on the number of attached bases anyway.


That what we need to change. It is frustrating to see a good planets wasted because of an abritary attached base limit.

Author:  Max235 [ Sat Mar 16, 2013 10:35 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

What's the hard limit of attached bases in galaxies with asteroid belts?

Author:  erman [ Sun Mar 17, 2013 10:28 am ]
Post subject:  Re: Remove Base Number Limit Per Gal

Max235 wrote:
What's the hard limit of attached bases in galaxies with asteroid belts?


Jey, this is a good point and would have to be fixed if you mean to limit it to only attached kits.

As im sure you know, if you attach a base to a roid, and blow the roid, the base becomes unattached = potential to lay unlimited kits? though im not sure why anyone would want a bunch of unattached kits in their gal.

Author:  Max235 [ Mon Mar 18, 2013 12:02 am ]
Post subject:  Re: Remove Base Number Limit Per Gal

I don't see a problem with it personally; just wanted to point it out.

Author:  Jey123456 [ Mon Mar 18, 2013 1:59 am ]
Post subject:  Re: Remove Base Number Limit Per Gal

wouldnt be much of a problem to just consider attached base on asteroid "unattached" for the maximum base count.

Author:  Max235 [ Mon Mar 18, 2013 2:14 am ]
Post subject:  Re: Remove Base Number Limit Per Gal

Jey123456 wrote:
wouldnt be much of a problem to just consider attached base on asteroid "unattached" for the maximum base count.


I made my statements because of the validity of using asteroids to house attached kits. Anyone who uses such mechanic isn't planning on seeing them stay attached very long; they either expect/do one of two things:

- They want an UNATTACHED base, but only have attached kits. So they attach the kit to the asteroid and pop the asteroid.

- They fully expect some out-of-pvp-range alt to come and pop the asteroids sooner or later, but they want to buff their defenses right now. Anti-PvB bases come to mind.

I just see trying to code it where it'd consider the "attached kit" an "unattached kit" a waste of effort because you can't extract stuff from asteroids via a base and for the two above reasons for putting a base on an asteroid.

Author:  anilv [ Mon Mar 18, 2013 7:03 am ]
Post subject:  Re: Remove Base Number Limit Per Gal

Jey already solved the problem by saying that bases attached to asteroids would count towards the unattached limit.

Author:  Rounder [ Mon Mar 18, 2013 11:30 am ]
Post subject:  Re: Remove Base Number Limit Per Gal

man if this happened, would be so awesomes

Author:  erman [ Mon Mar 18, 2013 10:43 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

Jey, am I to understand that this is being considered? I would love it if this could even be added for this universe.

I don't see how this would make anything worse. If anything, it would allow you guys to cut the uni back down to a normal size so there might actually be some conflict in the beginning of a universe...

Author:  ripcurl111 [ Tue Mar 19, 2013 3:57 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

./signed

Put it up in-game this universe pwease :D

Author:  Jey123456 [ Tue Mar 19, 2013 6:54 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

i dont think you fully understand what i meant indeed.

I dont plan on splitting the limits in 2, the solution i plan on doing is the simplest to implement (as in incredibly simple).


Essentially, everything is identical to how it is now. 25base limits per gal still apply and everything.

The only difference would be that the 25base limit wouldnt be checked when the base is deployed on a planet or moon. So if there is 25 attached bases in the system, you wont be able to deploy new unattached ones even if there is 0 unattached. But youll always be able to deploy new attached bases on planets / moon until there is no slots on said planets and moons.

Author:  anilv [ Tue Mar 19, 2013 6:56 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

That works for me.

Author:  Chaosking3 [ Tue Mar 19, 2013 7:00 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

Brilliant.

Author:  erman [ Tue Mar 19, 2013 10:20 pm ]
Post subject:  Re: Remove Base Number Limit Per Gal

sweet. can we patch in an hour? no one will possibly have an issue with this...

Page 2 of 9 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/