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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
1) Reduce the overall number of galaxies in wild space by about 20%.
2) Eliminate empty galaxies by checking if a random galaxy contains only empty or asteroid only type solar systems, and continually adding more solar systems to the galaxy until there is at least one with planets that can be built on. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Jun 03, 2013 12:16 pm |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
YAY!
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Mon Jun 03, 2013 12:24 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Nice! I would suggest a minimum of 2 planets per galaxy though since a single planet usually can't hold enough bases to defend against PvB.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jun 03, 2013 12:36 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
This is excellent, really a good movie.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Jun 03, 2013 12:39 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
Chaosking3 wrote: This is excellent, really a good movie. I want to see it in 3D. |
Mon Jun 03, 2013 3:29 pm |
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Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
Does this mean # of planets is ~ the same or also reduce by 20% ;P
But yeah, would love to see empty gals get bumped up to ~3-5 planets, that's at least not a complete utter waste to defend (and also have sufficient attached slots for defense). _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. Last edited by Rounder on Tue Jun 04, 2013 1:15 am, edited 1 time in total. |
Mon Jun 03, 2013 4:01 pm |
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Team:
Rank: Director Main: Llessur Level: 5641 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
anilv wrote: Nice! I would suggest a minimum of 2 planets per galaxy though since a single planet usually can't hold enough bases to defend against PvB. Agreed T21 has dramatically altered the balance between Ships and Bases. |
Tue Jun 04, 2013 12:51 am |
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Team:
Rank: Peon Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398 |
Will this be in for next uni?
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Thu Jun 13, 2013 11:31 am |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
Yes, this is completed for next uni.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Thu Jun 13, 2013 3:25 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
SI wrote: Yes, this is completed for next uni. Completed in the originally stated form, or will gals at least have 2 guaranteed planets? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jun 13, 2013 7:15 pm |
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