Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3
Author Message
Contributor
User avatar
Team: Eminence Front
Rank: Officer
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Station Management 21 Galaxy
Perhaps a Recon/Combat Focus ship with 0 aug slots, a decent amount of hull and a semi-low speed would be a solution for the problems classes currently have with moving basegear around?

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Thu Jun 06, 2013 3:47 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Station Management 21 Galaxy
heylo wrote:
Perhaps a Recon/Combat Focus ship with 0 aug slots, a decent amount of hull and a semi-low speed would be a solution for the problems classes currently have with moving basegear around?


Correct. Or just non-freighter ship that is comparable to a Support Focus Dark Freighter but doesn't receive hull bonuses from any class.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Jun 06, 2013 3:53 pm
Profile
User avatar
Main: Spatzz
Level: 3104

Joined: Mon Jul 27, 2009 12:40 am
Posts: 3122
Post Re: Station Management 21 Galaxy
That idea is the most balanced. A ship with say 40k hull, 80 speed, no aug slots, no effects from any skills including bar skills. A ship type of it's own to allow classes that are not in the Support or Fleet Focus to properly build.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Thu Jun 06, 2013 4:14 pm
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Station Management 21 Galaxy
Chaosking3 wrote:
That idea is the most balanced. A ship with say 40k hull, 80 speed, no aug slots, no effects from any skills including bar skills. A ship type of it's own to allow classes that are not in the Support or Fleet Focus to properly build.


Yup, this is what I was getting at. I see no earthly reason why choice of combat class should affect your ability to build in a game that desperately wants to be considered a sandbox game.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Jun 06, 2013 4:35 pm
Profile
User avatar
Main: Spatzz
Level: 3104

Joined: Mon Jul 27, 2009 12:40 am
Posts: 3122
Post Re: Station Management 21 Galaxy
I remember you bringing it up awhile ago, I think I was against it then but not sure why, it just makes to much sense. Even simple things like moving 2 Achilles Radars to XYZ for Radar 17/18 or moving an Energy Bank to Serpica for a PWI can be an amazing feat on classes like Zerker and Seer. To do the Achilles Radars on my Seer I remember having to use two Heph augs on a Behemoth and had to bring them both in on my Engineer then toss one at a time. A sand box game should not have such a built in limit for half the classes.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Thu Jun 06, 2013 5:40 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.