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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Player:
Player+: Rizer: Light: Zauron's: Mini: Display: Speak now or forever hold your peace if you have any comments/change requests. Someone else can do the xml, I cba. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 6:46 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
They look awesome, but the lighting on the first set of shots is from the game correct/light effect in your model viewer/editor software?
Otherwise, I'll add them when I can if you give me the TMaps, and any glow or bump maps you've used as well. _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Dec 11, 2011 7:06 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: They look awesome, but the lighting on the first set of shots is from the game correct/light effect in your model viewer/editor software? Otherwise, I'll add them when I can if you give me the TMaps, and any glow or bump maps you've used as well. The first 6 single attachments are all the textures, some have highlights to allow for more reflection off the model; the current Nutshell is what i meant the AI graphic to be. All I loaded were the custom textures for each shot, those are in-game screen shots on very high, high quality textures. EDIT: for the display, there's a sun a bit NE of my ship location which is where the lighting is coming from. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:09 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Looking back I just realised that the pictures you uploaded first are the Tmaps, aren't they?
_________________ "What you mean you killed him cha cha cha?!" Support |
Sun Dec 11, 2011 7:19 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: Looking back I just realised that the pictures you uploaded first are the Tmaps, aren't they? Indeed. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:21 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I feel silly now.
_________________ "What you mean you killed him cha cha cha?!" Support |
Sun Dec 11, 2011 7:29 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Blue Dwarf wrote: I feel silly now. Silly Dwarf, Trix are for kids! _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:31 pm |
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Team:
Rank: Main: Xenodread Level: 2605 Joined: Mon Sep 29, 2008 2:43 pm Posts: 413 Location: Ponyville |
The ZFE texture is smexy.
_________________ (landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming. |
Sun Dec 11, 2011 7:40 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
treygrey1 wrote: The ZFE texture is smexy. If someone adds some particle effects like there were in C1, the Rizer/Zauron's/Light will be epic. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 11, 2011 7:43 pm |
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Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
Currently it already has particles!
And that texture is smexy. _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Mon Dec 12, 2011 3:09 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
basebot wrote: Currently it already has particles! And that texture is smexy. It's easy to do a texture like that when it's all 1 piece. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Tue Dec 13, 2011 3:00 pm |
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Dev Team
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
Very nice work Biggee. I think we will be seeing these in game very soon.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Thu Dec 22, 2011 10:23 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Feathers wrote: Very nice work Biggee. I think we will be seeing these in game very soon. Thanks. It's a lot easier to modify a texture that's already in place. A bit more difficult to create a nice looking one from scratch. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Thu Dec 22, 2011 4:07 pm |
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