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Post Mission chains for Auxiliary skills
I think eventually there should be mission chains for: Drone Deployment, Remote Control, and Station Management. Just as an alternative for these essential skills and a way to implement a bit of lore for each. You could have galaxy hubs for each skill that have missions pertaining to various tech levels.

RC for example: You could cap and return a designated ship to the mission hub, and by warping into the galaxy with the named ship as a slave could serve as the mission requirements. Missions would randomly choose from a list of cap-able ships for that particular tech level so you couldn't just level all your characters at the same time.

SM for example: The mission/hub galaxy for SM could have various instanced gals off of it that require you to survive waves of enemies. Inside the instance is an AI base with weapons/kits/un-fueled energies etc. that all decay on warp. You have a time limit to set up, maybe 10 minutes for t3, 9min for t6, 8min, for t9 etc. after which, you will have to survive waves of various enemies including some that parasite/nanite etc.

DD for example: Similar to the SM idea, there would be instanced galaxies off of the hubs that have special drones that decay on warp. You could fight a plethora of enemies, but you have to kill them with certain damage types. Some of the AI could make others invulnerable, some could have wicked auras that make you spin out etc.

Basically just creating a simulation so that you don't lose actual stuff, but you can learn various methods for base-building and crowd control in a safe environment.

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Thu Nov 10, 2011 1:29 am
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Post Re: Mission chains for Auxiliary skills
Sounds awesome...but DD sounds pretty dumb for non engineers, because they're limited to three drones. Slaves, on the other hand, that same engineer can have the same amount as a FC or shm.

So, perhaps including all classes can deploy 6 drones, but engineer has skills affecting stats and some sort of reduced charge amount/increased charge rate?

If you meant perma drones, then thats a whole new bucket of worms.


Still fun ideas, though.

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Thu Nov 10, 2011 1:46 am
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Post Re: Mission chains for Auxiliary skills
Battlecruiser23 wrote:
Sounds awesome...but DD sounds pretty dumb for non engineers, because they're limited to three drones. Slaves, on the other hand, that same engineer can have the same amount as a FC or shm.

So, perhaps including all classes can deploy 6 drones, but engineer has skills affecting stats and some sort of reduced charge amount/increased charge rate?

If you meant perma drones, then thats a whole new bucket of worms.


Still fun ideas, though.


Maybe just an aura inside that gives everyone engineer 20 or a new skill just for drone slots could irradiate from the base inside or something like that. These were just a few ideas i came up with in the time it took my to type the original post, they can definitely be improved on.

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Thu Nov 10, 2011 2:40 am
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Post Re: Mission chains for Auxiliary skills
/signed
Quite useful as most newbs fail at bases.


Thu Nov 10, 2011 10:23 am
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Post Re: Mission chains for Auxiliary skills
Bump.....

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Thu Dec 29, 2011 11:12 pm
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Post Re: Mission chains for Auxiliary skills
Sounds awesome but make sure that missions won't take too much time to do, otherwise people would find em too annoying to do on alts.

Btw. What happend to your devblue nickname bag?

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Fri Dec 30, 2011 6:56 am
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Post Re: Mission chains for Auxiliary skills
syberian wrote:
Sounds awesome but make sure that missions won't take too much time to do, otherwise people would find em too annoying to do on alts.

Btw. What happend to your devblue nickname bag?


You don't get to keep them if you are no longer a dev :p

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Fri Dec 30, 2011 7:23 am
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