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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
using ada augs
nuff said - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 4:43 pm |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Augmenter Tweaking is without a doubt the most powerful skill ingame, (Second is imperial tweak, only because it's not available to all players which is an act of retardation) there is no need to beef it, it already gives 100%. For the mentally challenged ones in the room (Bastamental) that is ONE-HUNDRED-PERCENT.... DOUBLE THE AUGMENTER'S BASE BONUS.
No. Timmeh _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Fri Dec 30, 2011 10:04 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
No, sorry. I agree with Time Warp, though there ought to be some place to hand in Ada Augs for something...
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Dec 30, 2011 10:06 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
enk, that was more my thought, and fuck you cock face I am not bastamental. I was just looking to the community to see if anyone can think of a creative way to trade ada augs for something as a continuation to the Acropolis AT25 mission. Since it ends at dem augs. Why does everyone start every single topic with hostility, is it to break the ice? Get over yourself, flaming just ruins your credibility. - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Fri Dec 30, 2011 10:29 pm |
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Joined: Mon Dec 26, 2011 10:18 pm Posts: 13 |
Your all fucking kos
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Sat Dec 31, 2011 1:01 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
the 1 person you KoS'd isn't even playing anymore.
And while I do think higher levels should be rewarded, AT is already broken enough at how little SP it still takes and is the best skill in the game. _________________ |
Sat Dec 31, 2011 2:11 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
The thought is nice, but as many have said, the skill Aug Tweak is very powerful for the little amount of SP needed, and what it does.
At 25, AT doubles the effectiveness of your aug setup. Personally, Ada Augs should be used to obtain Ada Tokens, an item that could be traded in for Ada Diffusers, which are 0% to all, but have +1% or something small like that bonus to one of the component effects of any of the Ada Augs. Such Difs are 0% fail, and NB. Must complete all aug missions before the ones you finished reopen, so people don't make patrol only; they'd have to make rage and def. Potentially, you could get 25% bonus to damage, or elect, or range, or whatever. But that is at least two of each ada aug, and probably a third patrol. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Dec 31, 2011 2:36 am |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
I'm well aware the extra 8% from AT26/27 would be very significant, but if you compared a perfect endgame T20 setup and a perfect endgame T21 setup, would there not be over 8% of a difference in most stats?
What I am trying to say is, when we were getting new gear for T20 there were small stat differences. The T21 leap has been a big change, and this SHOULD accompany T21. Or, simply every time a Tech level is added, add 1 level of AT. |
Sat Dec 31, 2011 6:41 am |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Basta wrote: Your all fucking kos Lul. _________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Sat Dec 31, 2011 10:27 am |
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Team:
Rank: Main: goett Level: 2156 Joined: Mon Mar 16, 2009 1:36 pm Posts: 1832 |
shit is so broken... lets make AT max at 10! People will suppport that can tell already.
chant it out!! nerf nerf nerf nerf!!! |
Sat Dec 31, 2011 10:29 am |
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Team:
Rank: Officer Main: Kilando Level: 4403 Joined: Tue Feb 02, 2010 9:19 pm Posts: 149 |
it'd make sense if most the playerbase didn't have AT23-25 already...then all the new players would be fucked over moreso.
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Sat Dec 31, 2011 6:08 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
AT is fine, you should add or delete any of it.
2 more AT lvls will get high lvls a lot better stats and if you lower it a full squad of T20 users (dreads or not) wont be able to kill oly stuff and get T21 maybe add IT back in since some have 6+ and new players only can have 1 max _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Mon Jan 02, 2012 5:52 pm |
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