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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
I'd like to see another skill along the lines of the Transwarp Subskills, only for - cooldown on Super Items/Inbuilts.
_________________ Lemon/Meo |
Wed Oct 08, 2014 10:21 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Dunno why this was ignored, I'd definitely like to see something like this put in.
_________________ http://www.starsonata.com/suggestions |
Fri Oct 24, 2014 3:57 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
I suspect that a skill allowing us to use those items faster would simply lead to a nerf and rebalance of the items.
_________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Fri Oct 24, 2014 4:28 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
FC Amp every 10 seconds gg
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Oct 24, 2014 4:39 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I don't like this suggestion. This would be another skill every char should max. We already have aug tweak.
Too cheap way to add content. It would also make balancing superitems harder. |
Fri Oct 24, 2014 10:57 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
It could literally be a flat 10% boost or something, could even have a drawback. Doesn't have to be a must get.
_________________ http://www.starsonata.com/suggestions |
Sat Oct 25, 2014 1:08 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Antilzah wrote: I don't like this suggestion. This would be another skill every char should max. We already have aug tweak. Too cheap way to add content. It would also make balancing superitems harder. Eh. They added -50% charge rate and 25 max jumps onto transwarps. This seems fine. Maybe like 4% per level, up to 5? _________________ Lemon/Meo |
Sat Oct 25, 2014 2:45 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
ELITE wrote: Antilzah wrote: I don't like this suggestion. This would be another skill every char should max. We already have aug tweak. Too cheap way to add content. It would also make balancing superitems harder. Eh. They added -50% charge rate and 25 max jumps onto transwarps. This seems fine. Maybe like 4% per level, up to 5? Except no1 cares when you have 5 min transwarp or 10 minutes. It doesnt add any combat effectiveness. I don't like it either. It's indeed something every character should max which is just annoying. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Oct 25, 2014 4:23 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: ELITE wrote: Antilzah wrote: I don't like this suggestion. This would be another skill every char should max. We already have aug tweak. Too cheap way to add content. It would also make balancing superitems harder. Eh. They added -50% charge rate and 25 max jumps onto transwarps. This seems fine. Maybe like 4% per level, up to 5? Except no1 cares when you have 5 min transwarp or 10 minutes. It doesnt add any combat effectiveness. I don't like it either. It's indeed something every character should max which is just annoying. /me looks at bar skills/imp tweak/aug tweak/zens/neurotweak/etc/etc _________________ Lemon/Meo |
Sat Oct 25, 2014 4:58 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Exactly. That's my point. There's enough of that shit already we don't need more
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Oct 25, 2014 5:11 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: Exactly. That's my point. There's enough of that shit already we don't need more The average level of SS is ever-increasing. We need more SP sinks/credit sinks down the line. _________________ Lemon/Meo |
Sat Oct 25, 2014 5:25 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
ELITE wrote: heylo wrote: Exactly. That's my point. There's enough of that shit already we don't need more The average level of SS is ever-increasing. We need more SP sinks/credit sinks down the line. Yea for shit non-combat related like the Transwarp subskills. Not better charge time on super items _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Oct 25, 2014 5:50 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I agree with Darksteel on this one.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Oct 25, 2014 10:54 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ELITE wrote: heylo wrote: Exactly. That's my point. There's enough of that shit already we don't need more The average level of SS is ever-increasing. We need more SP sinks/credit sinks down the line. Not true. If your goal for adding this was for SP sinks then you aint right bub: Zen Skills: 6315 levels worth of SP right there. No one can max Zen skills out atm, and no one has. I'd be for adding something to increase the speed of a super items recharge if it came with a drawback for doing so, but a straight up pure positive doesn't make sense. _________________ http://www.starsonata.com/suggestions |
Sat Oct 25, 2014 11:01 am |
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Team:
Rank: Main: PrincessLuna Level: 3591 Joined: Mon Aug 26, 2013 10:34 pm Posts: 116 |
also would like to mention that even bar skills/imp skills aren't that effective as a credit sink
best credit sinks come from everyday things players do in general, not fancy skills from FM, sure they're there for a few boosts, but the amount of credits flowing into the game doesn't even come close |
Sat Oct 25, 2014 4:02 pm |
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