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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
10/10 for doggedly supporting an idea that has not once but twice been vetoed by a dev on this very page.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Aug 31, 2014 11:19 am |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
anilv wrote: 10/10 for doggedly supporting an idea that has not once but twice been vetoed by a dev on this very page. It's still completely stupid for this to not go in. Can you really say otherwise? What would be the disadvantages? |
Sun Aug 31, 2014 11:21 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Tenno wrote: anilv wrote: 10/10 for doggedly supporting an idea that has not once but twice been vetoed by a dev on this very page. It's still completely stupid for this to not go in. Can you really say otherwise? What would be the disadvantages? The answer is no. _________________ Lemon/Meo |
Sun Aug 31, 2014 11:38 am |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
ELITE wrote: Tenno wrote: anilv wrote: 10/10 for doggedly supporting an idea that has not once but twice been vetoed by a dev on this very page. It's still completely stupid for this to not go in. Can you really say otherwise? What would be the disadvantages? The answer is no. As if it's supposed to mean anything coming from a scammer such as yourself. So then, were item generators never meant to be used on slaves? I can just toss my vulcanite hatcheries? Allowing item generation on slaves only would have absolutely no disadvantages... One would simply toss fuel if the hull is overflowing once the slave is docked. Heck, if that's the reasoning behind your refusal, why not delete hull space auras? After all, they will cause hull to overflow and cause the universe to implode! |
Sun Aug 31, 2014 2:11 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Wouldn't granting slaves the full class skill bonus to hull space completely solve this problem, and many others, without any of drawbacks identified with your proposal?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Aug 31, 2014 2:55 pm |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
anilv wrote: Wouldn't granting slaves the full class skill bonus to hull space completely solve this problem, and many others, without any of drawbacks identified with your proposal? Most certainly. But I doubt they'll ever get around to that... I think it's been stated before that it's a bit too much work for them to bother with it; it's too annoying to fiddle with only partial full class bonuses for slaves. |
Sun Aug 31, 2014 3:07 pm |
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Team:
Rank: Operator Main: XxFrostfangxX Level: 3923 Joined: Wed Apr 18, 2012 9:35 pm Posts: 690 |
i came up with this
Micronian Aura Generator: Self Aura Obtainable from Micron This Micronian Aura Generator makes items half smaller the original size Needs 1 Shrinkonium every 1 hour (a good way avoid overflowing unexpected is to show a timer same way the Sniper Analizer kinda works) Example: Oversized Radiated Shell size 200, with the with the Micronian Aura Generator the Oversized Radiated Shell size decrease to 100 Demented Undershirt is size 130 with the Micronian Aura Generator the size decrease to 65. hope you like it _________________ Alts: Ninx Frostfang Frostbite |
Sun Aug 31, 2014 6:07 pm |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
Frostfang wrote: i came up with this Micronian Aura Generator: Self Aura Obtainable from Micron This Micronian Aura Generator makes items half smaller the original size Needs 1 Shrinkonium every 1 hour (a good way avoid overflowing unexpected is to show a timer same way the Sniper Analizer kinda works) Example: Oversized Radiated Shell size 200, with the with the Micronian Aura Generator the Oversized Radiated Shell size decrease to 100 Demented Undershirt is size 130 with the Micronian Aura Generator the size decrease to 65. hope you like it That's a pretty nice idea, but I think it would be a bit too OP. Perhaps make it so that it affects ONLY combat slaves? And make it not use shrinkonium too It's sort of a bug (in my eyes) that combat slaves do not receive all the hull class benefits, so punishing players for that with shrinkonium sucking items is just not nice. |
Mon Sep 01, 2014 5:07 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Its just the fact you have to swap your slaves to a support focus character to regear / refuel since they get alot more hull on their ships. Then when you're done regearing/fuelling you transfer them back to the character you're actually using the slaves on. It's just unfair for people that use slaves and don't have a support character to transfer to tbh especially cause you need to bug other people to transfer your slaves to, which then have to transfer it back to your support character and then back again (unless you have a 2nd account).
Kinda dumb, but it's been like this since forever. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Sep 01, 2014 5:22 am |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
heylo wrote: Its just the fact you have to swap your slaves to a support focus character to regear / refuel since they get alot more hull on their ships. Then when you're done regearing/fuelling you transfer them back to the character you're actually using the slaves on. It's just unfair for people that use slaves and don't have a support character to transfer to tbh especially cause you need to bug other people to transfer your slaves to, which then have to transfer it back to your support character and then back again (unless you have a 2nd account). Kinda dumb, but it's been like this since forever. Actually, I think I might get some fuel less energies and do just that But then I still wouldn't be able to have the Vulcanite Hatcheries work on my slaves, and if the devs refuse to make them work on slaves at least the way I said (given they cba with full hull bonuses to slaves) that would be, frankly, much more than just foolish. |
Mon Sep 01, 2014 7:12 am |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
*Cough* I wish there were any at least decent reasons as to why this shouldn't go in, because there are not. So then, I don't think that postponing this fix would be a viable option anymore.
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Tue Sep 02, 2014 1:11 pm |
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Team:
Rank: Soldier Main: Glock17 Level: 4733 Joined: Thu Jun 24, 2010 7:52 am Posts: 159 |
I don't see why you're so hung up on this, use trans gear and maybe an Ismail's aura to help correct the lack of space?
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Wed Sep 03, 2014 8:27 am |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
stfunoob wrote: I don't see why you're so hung up on this, use trans gear and maybe an Ismail's aura to help correct the lack of space? You do know that an ismail's offers only 50 space right? I'm short 1k space on my slaves once they're slaved... And so, there still aren't any reasons why such an easy fix wouldn't have to go in. |
Thu Sep 04, 2014 2:31 pm |
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Main: Tenno
Level: 0 Joined: Mon Jul 21, 2014 10:21 am Posts: 108 |
Has this been fixed yet?
Why would anyone have to use capacity augs on their slaves just to be able to use fighter generators on slaves? |
Sat Dec 20, 2014 1:45 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Still no.
_________________ "What you mean you killed him cha cha cha?!" Support |
Sun Dec 21, 2014 6:49 am |
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