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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Dw Bvb in the future will be about who knows the Sekret lag killer commands
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Fri Jul 03, 2015 12:14 pm |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
I wouldn't mind seeing the balance between player ships and bases increased further, to make up for future additions to player ship strength. And with a new client that can handle gameplay better, things will look more promising than they do now, because right now it is at a terrible state.
And another major issue is PvP ranges. Those needs to be looked into as well. Or else I'm worried that overly arrogant Steam players will just get griefed by level 2000-3000's when they reach level 1000. |
Fri Jul 03, 2015 1:19 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: Dw Bvb in the future will be about who knows the Sekret lag killer commands rekage _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jul 03, 2015 1:54 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
andezrhode2a wrote: anilv wrote: For all the kids tuning in at home, when Thermal says "dynamic gameplay" he means blowing shitty augs and putting on other shitty augs. Whatever floats your boat, lol. When I use those words, it would translate to for example: "We no longer need 2 Achilles Range Augmenters to fire at targets within range, we can now blow one of them and replace it with another Achilles Damage Augmenter. That is an example of dynamic gameplay as I see it. Something that was unavailable in Galactic Infraction, and left us pretty much fucked over since we had to play with completely different cards than we intended to. Your translation was totally unnecessary because that is exactly what enkelin said... _________________ http://www.starsonata.com/suggestions |
Sat Jul 04, 2015 2:17 am |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
So, here's a question to test this suggestion, let's say the defenders have 2 accounts that own bases in a star system. Attackers deploy 2 accounts worth of bases to fight them, all bases owned by just 2 characters of course. What then? You can't deploy any more bases whatsoever? Because if defenders can deploy some more, they deploy another account's worth of bases, attackers then do the same, defenders deploy more... rinse and repeat until you get the same situation.
If you change it so that the starting amount is the max you can have, if there are industry bases when the attackers attack, that means the attackers can deploy more offensive bases than the defenders can deploy defensive bases, no? Because those industry bases, ExE or CA, those would count to how many occupying accounts there are, despite not being for defence... make em not count, and then you would see people using non-StM kits to bypass this and win fights from sheer numbers. If you want fights to be more strategic, RTS doesn't work well at all, but it won't be fixed because it would be OP if you can tell them what to target, just like how bosses and AI will be so foolish to have a certain targeting scheme, typically based on hostility and/or DPS output, or special like Poseidon's range thing, and they don't bother shooting the important targets such as shield monkeys (or HPS kits in this case). Not only that but tweaks also can make a good amount of difference, which just leads to who has more tweaks at that point doesn't it? If a team has more resources, they should be able to win a war just from that if you ask me. You can't just get resources out of the blue, so it's not like it's unfair. If unlimited BvB slots are an issue, why not just... limit them normally? Like, 30 bases max, for instance, or something like 40 or 50. That results in the same situation as your solution if there were 5 accounts used on either side assuming max 50 slots, but you know, you don't need fully developed characters on multiple accounts, instead you can have let's say 20 accounts fill up those 50 bases' ownerships instead of just 5, if you ask me your suggestion just makes it more difficult for newer teams because better teams will have better developed accounts meaning they can deploy more bases in the end, with no chance of a newer team being able to match it, because if they do, the attackers can deploy even more since they're using multiple accounts to be able to do that while attackers only need like 1 for the same amount of bases. _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Sat Jul 04, 2015 2:21 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
SunDog60 wrote: If a team has more resources, they should be able to win a war just from that if you ask me. Resources (virtual and personnel), technique, and dedication. These are the things that should decide a war. Luckily, these also happen to be the things that decide wars. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jul 04, 2015 2:31 am |
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Team:
Rank: Main: xXAlienXx Level: 1322 Joined: Sun Apr 14, 2013 9:41 pm Posts: 93 Location: 6 feet under |
anilv wrote: SunDog60 wrote: If a team has more resources, they should be able to win a war just from that if you ask me. Resources (virtual and personnel), technique, and dedication. These are the things that should decide a war. Luckily, these also happen to be the things that decide wars. Just a bit curious, but based on your statement, who do you think should win the war between Traders and EF if such should arise? _________________ "A riddle is nothing more than a trap for small minds, baited with the promise of understanding." (Sphinx Of Magosi) |
Sat Jul 04, 2015 6:31 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
I guess the other way of dealing with this issue is to change the Wild Space layout to actually favour being more defensive.
As in, being able to defend more space with fewer border gals. That way you can put more kits in a few select galaxies, thus making them harder to P/BvB. If you want an example, look at Faulkner/Lumley/Alderamin. You could build up those 3 galaxies and use them to defend that entire chain NW of it. You can already do this to a certain extent, it's just a lot more work. Something like this would also favour smaller teams, rather than larger ones, depending on their positioning and how far these little 'havens' are from one another. Larger teams would have to expand into more open space so they can have their members build. It does also mean that in the event of a war, a team can have a group of galaxies which are safe and can keep the team functioning, but at a reduced rate. Just a thought, not sure how it would work in practise. The other issue is teams starting a war/aggro with all their characters already in the chains and blowing up from the inside. _________________ |
Sat Jul 04, 2015 8:35 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
The thing that hurts lower level teams the most is the inability to profit from their galaxies. If building bases and colonies turned a profit for the lower end players then they'd be able to afford the resources neccessary to defend their bases.
If a bigger team comes to wipe your shit, your shit needs to get wiped. They have the better resources and personnel. If your shit is well fortified (Iron supplements can help with that) then they'll either have to back off because its not worth it, or they really want your galaxy and will devote more resources to it. Keep this in mind: If the enemy team devotes more resources to taking your galaxy than you've spent, you've taken a step towards winning the war. If you can keep getting them to fight these types of battles, and you both have roughly the same resources, you're going to end up winning. Probably will never happen, but something to keep in mind if you ever have an evenly matched team vs another one. The caveat is that you only win if you've made more money and resources from the galaxy than you've spent. _________________ http://www.starsonata.com/suggestions |
Sat Jul 04, 2015 10:58 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Hober has the right idea, but again it's not all about resources. Generalize your statement and you've got my opinion on the matter.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jul 04, 2015 11:05 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
anilv wrote: Hober has the right idea, but again it's not all about resources. Generalize your statement and you've got my opinion on the matter. When I say resources I'm not just talking about base assets, I'm also talking about players with ships and gear capable of fending off other players. Dunno if that's generalized enough, but its what I've seen during my time playing the game lal these years. _________________ http://www.starsonata.com/suggestions |
Sat Jul 04, 2015 11:14 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
anilv wrote: Resources (virtual and personnel), technique, and dedication. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Jul 04, 2015 11:24 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Microsoft wrote: Just a bit curious, but based on your statement, who do you think should win the war between Traders and EF if such should arise? Do you really have to ask? _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Jul 05, 2015 6:49 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Microsoft wrote: anilv wrote: SunDog60 wrote: If a team has more resources, they should be able to win a war just from that if you ask me. Resources (virtual and personnel), technique, and dedication. These are the things that should decide a war. Luckily, these also happen to be the things that decide wars. Just a bit curious, but based on your statement, who do you think should win the war between Traders and EF if such should arise? Should arise its been going for a while now _________________ Tizzlelicious |
Sun Jul 05, 2015 12:07 pm |
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Team:
Rank: Main: xXAlienXx Level: 1322 Joined: Sun Apr 14, 2013 9:41 pm Posts: 93 Location: 6 feet under |
I haven't played in a while so i didn't know; was under the impression that it was just humor and jokes. I'm happy to know that EF isn't this majestic team that can stomp anything they want.
_________________ "A riddle is nothing more than a trap for small minds, baited with the promise of understanding." (Sphinx Of Magosi) |
Sun Jul 05, 2015 4:42 pm |
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