Board Index | Search | Profile |
Page 7 of 7 |
[ 105 posts ] | Go to page Previous 1 ... 3, 4, 5, 6, 7 |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Wait until you have slashed the Prawn. If you do not immediately see a drastic drop in the power of multifiring then by all means Nerf Hydra Gear, though I am telling you the problem only lies in one ship and you all know it to be true, as you balance content around Prawns.
_________________ |
Mon Aug 29, 2016 6:43 am |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Tomzta09 wrote: Wait until you have slashed the Prawn. If you do not immediately see a drastic drop in the power of multifiring then by all means Nerf Hydra Gear, though I am telling you the problem only lies in one ship and you all know it to be true, as you balance content around Prawns. Only true to a certain extent. We still don't like how adding 4 pieces of relatively cheap gear suddenly increases your damage output by at least 30 percent. Mf2ing is being removed without a doubt. We are just trying to figure out how to boost the classes that indirectly suffer greatly from this change, mainly the recon focus ones. Until we do, we won't be taking away the multifiring mods just yet. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Aug 29, 2016 8:16 am |
|
Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Stealth Sniper also loses out, that's the difficult thing.
_________________ |
Mon Aug 29, 2016 12:43 pm |
|
Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
cej1120con wrote: I haven't much objection other than asking what happens to the usefulness of Fractional Offensive/Aggressive Multiplier Controlbots? _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Tue Aug 30, 2016 5:01 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
cej1120con wrote: cej1120con wrote: I haven't much objection other than asking what happens to the usefulness of Fractional Offensive/Aggressive Multiplier Controlbots? Didn't see that before. They would become useless as currently designed. We could think of some ways to buff them, though. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Aug 30, 2016 5:04 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Noooo, all the Control Bots I spent billions on are gonna be useless.
_________________ http://www.starsonata.com/suggestions |
Tue Aug 30, 2016 5:13 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
MasterTrader wrote: Noooo, all the Control Bots I spent billions on are gonna be useless. I just said we can buff them to make the comparably useful. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Aug 30, 2016 5:14 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Lies, all the dev team does is nerf things. All nerfs no buffs makes Jack a dull boy...
_________________ http://www.starsonata.com/suggestions |
Tue Aug 30, 2016 5:16 pm |
|
Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
the problem isnt on mf itself, the problem is with the mf prawn, as other classes still are fine with mf gear.
|
Wed Aug 31, 2016 2:44 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Sypom3 wrote: the problem isnt on mf itself, the problem is with the mf prawn, as other classes still are fine with mf gear. They may not be as game breaking, but we are still not happy with the essential requirement of MF2 on Recon and Sniper (even non-Prawn Sniper). It's too simple and cuts out other styles of gameplay. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Aug 31, 2016 5:42 am |
|
Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
MasterTrader wrote: Lies, all the dev team does is nerf things. All nerfs no buffs makes Jack a dull boy... I don't . I try not to nerf and just add content \o/. Everyone wins. *Applies multi-firing to bases* |
Wed Aug 31, 2016 7:39 am |
|
Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
MF2 is fine.
U need to have an engineer / shm to fully get the potential of it.. so it does not altere solo content. |
Wed Aug 31, 2016 12:37 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
muemin wrote: MF2 is fine. U need to have an engineer / shm to fully get the potential of it.. so it does not altere solo content. Yes, but it alters squad content which is a problem for us. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Aug 31, 2016 12:41 pm |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: muemin wrote: MF2 is fine. U need to have an engineer / shm to fully get the potential of it.. so it does not altere solo content. Yes, but it alters squad content which is a problem for us. Have you heard of this thing called Field Amplification Devices. _________________ Lemon/Meo |
Wed Aug 31, 2016 3:00 pm |
|
Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
anilv wrote: cej1120con wrote: cej1120con wrote: I haven't much objection other than asking what happens to the usefulness of Fractional Offensive/Aggressive Multiplier Controlbots? Didn't see that before. They would become useless as currently designed. We could think of some ways to buff them, though. right now, or at least when I've last played using them, they're not absurdly better than, say, advanced or engergized mf bots, and the difference between the two bot types seems very appropriate. I'd say buffing their MF bonus to compensate in a way that you still need the same pieces of hydra gear, and maybe proportionally nerfing its other stats **IF** the hydra gear's other stats get a beef. If not, it'd be annoying and very wasteful to have spent time and money on them, but it wouldn't majorly change FC strength going back to advanced/energized MF bots. _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Wed Aug 31, 2016 3:07 pm |
|
Page 7 of 7 |
[ 105 posts ] | Go to page Previous 1 ... 3, 4, 5, 6, 7 |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 35 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |