Board Index | Search | Profile |
Page 1 of 1 |
[ 5 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
This was Zerkos idea but I thought it was really cool.
We spoke on discord how cool it would be to have a boss that started of as 7 or 8 ai that you had to kill but if 2 got too close together they would merg and form a stonger ai and so on. If all pieces merges then its good night. The trick would be to have an active engineer keep the ai apart. This boss wont care for hostility after its dented and agro will be random, undamaged ai will remain on the zerk. The ai start of with low damage but high resist and shield bank. When pieces merge damage only doubles each time. This will take skill and quick reaction. You would need an active squad. This boss would be hard to MC. This boss can be easy or it can be unkillable. That is all down to you. Thoughts? |
Mon Feb 06, 2017 4:09 am |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Awesome, but unfortunately also impossible with our current boss scripting options as far as I know
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Feb 06, 2017 5:49 am |
|
Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Impossible conceptually to side-hack it'd seem, but a similar boss mechanic could work for making sure an engineer or two have to be be active.
_________________ Reddit Space Invaders! |
Mon Feb 06, 2017 6:27 am |
|
Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6544 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
I like this idea a lot and think I know of a way to implement it with the current coding, though not to the extent that you gave an example of. I'm sure it'd be possible to get that capability though.
_________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Mon Feb 06, 2017 6:55 pm |
|
Team:
Rank: Officer Main: CashMeOutside Level: 4558 Joined: Fri Jul 24, 2009 2:16 pm Posts: 3 |
SunDog60 wrote: I like this idea a lot and think I know of a way to implement it with the current coding, though not to the extent that you gave an example of. I'm sure it'd be possible to get that capability though. Sounds good, i love doing content that requires skill and working out how to kill it. Sorry for not posting on Stiffy, just cba to log in lol |
Tue Feb 07, 2017 1:30 am |
|
Page 1 of 1 |
[ 5 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 14 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |