Post new topic Reply to topic  [ 7 posts ] 
Author Message
User avatar
Main: Bad at Games
Level: 4250

Joined: Sat Feb 06, 2010 10:48 pm
Posts: 269
Location: Behind you
Post Tech 22 seer weapon missions
G'day guys,

As hinted very subtly in the topic; Could tech 22 seer weapon missions be added?

_________________
anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


Image


Thu Jul 20, 2017 6:35 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Tech 22 seer weapon missions
So like, upgrades to the Overunderminer?

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Jul 20, 2017 10:10 am
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Blizzara
Level: 6660

Joined: Wed Dec 05, 2007 4:25 pm
Posts: 1974
Location: Finland
Post Re: Tech 22 seer weapon missions
I saw new stats for some of the Kalthi t22 weapons on test server and one of the is basically a better version of Seer's Searing Fire.


Thu Jul 20, 2017 1:52 pm
Profile
User avatar
Main: Bad at Games
Level: 4250

Joined: Sat Feb 06, 2010 10:48 pm
Posts: 269
Location: Behind you
Post Re: Tech 22 seer weapon missions
anilv wrote:
So like, upgrades to the Overunderminer?

Absolutely! As well as the seers firey fire firing fire

_________________
anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


Image


Thu Jul 20, 2017 7:21 pm
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2067

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Tech 22 seer weapon missions
We were talking about similar things recently, but I'm not sure if anyone decided they'd actually work on it.

_________________
"What you mean you killed him cha cha cha?!"

Support


Mon Jul 24, 2017 9:01 am
Profile
User avatar
Main: Bad at Games
Level: 4250

Joined: Sat Feb 06, 2010 10:48 pm
Posts: 269
Location: Behind you
Post Re: Tech 22 seer weapon missions
I'm not a coder by any sense of the definition but I can spin a good yarn on the hop. If it'll assist; I can write out some mission dialogue.

_________________
anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


Image


Mon Jul 24, 2017 8:08 pm
Profile
User avatar
Team: Axis Industries
Rank: Officer
Main: Maxathron
Level: 4065

Joined: Sat Jan 21, 2006 11:16 am
Posts: 5804
Post Re: Tech 22 seer weapon missions
ping101 wrote:
I'm not a coder by any sense of the definition but I can spin a good yarn on the hop. If it'll assist; I can write out some mission dialogue.


Same. I'd like something to do other than tell hober thaat something is overpowered or underpowered.

(Also, Hober learned to buff things by buffing Hybrid Pax ships, noot "buff" Aveksaka)


Mon Jul 24, 2017 8:40 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.